The Post Your Screenshots Thread!

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Comments

  • SkackySkacky Join Date: 2005-06-05 Member: 53189Members
    edited January 2013
    That's some cool pipe work, schkorpio!

    My turn now. This is the ready room of my tentative NS2 map, set in some sort of environmental research space station, complete with crew's quarters, communications arrays and hydroponics labs. I'm mostly doing this to set the theme in stone since I usually start my NS maps with the ready room before building the level afterwards. This is my first time using Spark and I really like how easy it is.

    <a href="http://imgur.com/FYmsx" target="_blank"><img src="http://i.imgur.com/FYmsxl.jpg" border="0" class="linked-image" /></a>

    <a href="http://imgur.com/c1i4l" target="_blank"><img src="http://i.imgur.com/c1i4ll.jpg" border="0" class="linked-image" /></a>
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    Looks cool but tone down the hazy atmospherics.
  • Dragon-GuardDragon-Guard Join Date: 2011-07-25 Member: 112159Members
    <!--quoteo(post=2063541:date=Jan 20 2013, 05:30 AM:name=dux)--><div class='quotetop'>QUOTE (dux @ Jan 20 2013, 05:30 AM) <a href="index.php?act=findpost&pid=2063541"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks cool but tone down the hazy atmospherics.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Perhaps there is a coffeeshop on the map and the haze is caused by marines smoking haze.
  • SkackySkacky Join Date: 2005-06-05 Member: 53189Members
    It's because the map is in Colorado.
    Joking aside, I have greatly reduced the hazy effects and I also made the orange lights a lot warmer. :p
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    Please ensure you wear TSF approved eye protection when looking directly at the sun..


    (potential theme for the next community map project?)
    <img src="http://img9.imageshack.us/img9/2899/sunshinez.png" border="0" class="linked-image" />
  • SkackySkacky Join Date: 2005-06-05 Member: 53189Members
    edited January 2013
    New in-editor shots before I can get in-game renders. I'm not entirely convinced by the lighting yet so critique is very much welcome.

    <a href="http://imgur.com/ZKuS7Z2" target="_blank"><img src="http://i.imgur.com/ZKuS7Z2l.jpg" border="0" class="linked-image" /></a>

    <a href="http://imgur.com/DvSXTlN" target="_blank"><img src="http://i.imgur.com/DvSXTlNl.jpg" border="0" class="linked-image" /></a>

    <a href="http://imgur.com/qWY1QIl" target="_blank"><img src="http://i.imgur.com/qWY1QIll.jpg" border="0" class="linked-image" /></a>
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    looks great - however the orange lights look like afternoon sun colour (to me at least) not sure how but try making it look more fluorescent lighting rather than natural light. (maybe turn up the intensity and also less rich in colour)
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    This looks like a star wars space station scene ;p soo nice. Second picture is the best!
  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members
    edited February 2013
    Techpoint - Lounge: 60% done
    NeCryIG.jpg
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    That is probably the coolest Tech-point I have ever seen
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    that tech point is awesome, i see the map adding some much needed variety to the usual scifi locations.
  • Vert^Vert^ Join Date: 2013-01-22 Member: 181227Members
    You all make it look so easy :o

    Here is my server room with alot more reworked lightning and details than the screens in my thread ^^

    NS2_2013_02_03_16_22_19_31.png

    NS2_2013_02_03_16_22_38_34.png

    NS2_2013_02_03_16_22_58_30.png

    Might not be the best room ever made, but I'm having tons of fun with making it, thanks for spark UWE! <3
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    edited February 2013
    Here are some early screenshots from my new combat map, unnamed as of yet. First is marine start, then the two connecting hallways.

    I'd welcome constructive criticism if anyone has any.

    1muu9XB.jpg
    2ZuVSVB.jpg
    fKUjVnb.jpg
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    i like your style its nice. But you should add some stuff like boxes etc. hallways are long and no whare to hide as alien.
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    edited February 2013
  • slayer20slayer20 Killed a man once. Join Date: 2007-12-13 Member: 63157Members, Reinforced - Shadow
  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members
    @Rudy.cz:
    you have a really, really good sense of design & lightning.
    somehow the design looks clear (not overloaded) and really nice!
    (for the others: he is mapping since months to get to this mapping-level)

    btw: i wouldnt be surprised if an official map would have been done by you :)
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    Thanks Joseppe for your comment! It is exactly one year since I started mapping with Spark seriously, if you are wondering. I am kinda happy with my progress, but there is always room for improvement :)
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Hm... You've definitely got an atmosphere in your map, but I'm not sure it's the NS2 atmosphere, if that makes sense?
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    I was having some mappers block but this thread changed that
  • JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members
    edited February 2013
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    nice relax sign :). so much details i like it.
  • VonDoomVonDoom Knee deep in the latency Join Date: 2009-10-08 Member: 68989Members, Reinforced - Shadow
    edited February 2013
    Joseppe that is a very original design for a ns2 map, it kinda looks like the insides of a museum of modern art or a very very expensive hotel or nightclub :D
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    Couple more shots of my upcoming map - ns2_co_skylight.

    Hive - Ventilation
    l7P2O9M.jpg

    Skylight - where most of the action will happen
    CPxFFvd.jpg

    I'll release as soon as I can get my extra entities working and draw distance correct.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    awesome green house :D
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    Oh damn, I'm going to release the map, but it needs performance improvements badly. I misunderstood what the map_settings view distance does (it won't fade out prop_static).

    When you stand at one end of the map it renders 1500 models, since there is no occlusion geometry currently. I'm not sure when you have skylight if you just occlude the sidewalls, or if that doesn't help...
  • StardogStardog Join Date: 2004-10-25 Member: 32448Members
    edited March 2013
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    That's pretty awesome Stardog, I am intrigued to learn more about it.
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