Can someone give a basic rundown of starting a mod?
I've spent the last few hours trying various things to no avail. I can't figure out how to get a simple mod up and running, and I haven't been able to find any documentation or guides at all.
I would really appreciate it if someone could give me a basic rundown of how to start a mod - what to copy where etc, and then how to test it ingame. I mean super basic, i.e. making a mod that has half gravity, then testing it on a normal map.
I would really appreciate it if someone could give me a basic rundown of how to start a mod - what to copy where etc, and then how to test it ingame. I mean super basic, i.e. making a mod that has half gravity, then testing it on a normal map.
Comments
[*]Create a MODNAME directory in your ns2 directory "C:\Program Files (x86)\Steam\steamapps\common\natural selection 2\MODNAME"
[*]Create a shortcut to NS2.exe
[*]Edit the properties of the shortcut, append '-game MODNAME' to the end of the target.
[*]Create a lua directory in your MODNAME directory
[*]Copy files from "...common\natural selection 2\ns2\lua" and modify
[/list]
When you launch the game via the shortcut you created, everything in your 'MODNAME' directory will be loaded instead of the default 'ns2' files.
[list]
[*]Navigate to: "%appdata%/natural selection 2/"
[*]Edit ConsistencyConfig.json (any editor will do, notepad is fine)
[*]Replace what's in the file with:
{ "check": [ ] }[/list]This tells your local server to not check any files for consistency.
@Huze This doesn't work. Says "specified in target box invalid"
edit: fixed... it's gotta have a space after the quote for some reason. Like "ns2.exe" -game MODNAME