Improved 'nade launcher
WhiteWeasel
Join Date: 2012-11-25 Member: 173197Members
I don't like the current GL, I just going to pitch some ideas. Either as a straight buff or research upgrade.
Idea 1: Make grenades explode on direct impact of a target. (maybe reduced damage)
Idea 2: Controlled detonation, you can shoot a nade and detonate it, other wise it will explode when it's timer (Ex.5sec) runs out. (w/m2)
Idea 3: Is it possible to make them deal additional damage vs structures?
Idea 4: (if it doesn't) Make it deal heavy damage.
Other ideas? Feedback?
Edited*
Idea 1: Make grenades explode on direct impact of a target. (maybe reduced damage)
Idea 2: Controlled detonation, you can shoot a nade and detonate it, other wise it will explode when it's timer (Ex.5sec) runs out. (w/m2)
Idea 3: Is it possible to make them deal additional damage vs structures?
Idea 4: (if it doesn't) Make it deal heavy damage.
Other ideas? Feedback?
Edited*
Comments
Edit*actually on second thought Idea 1 would be very OP, giving skulks and gorge no chance to dodge. If implement it should get a damage nerve-like 70% damage if you use impact detonation.
Idea 2: Kind of hard to use. GL is meant to deal as much damage as you can then fly out. Not some precise mine like weapon
Idea 3-4: just tweaks.
I also did it to a skulk once and I think I took roughly 40 damage from it, he died I lived, laughing at how dumb it was
They already do double damage to structures
I think he meant detonate on impact on ANYTHING. Not just alien/alien structure. Also most of the time I see marine try to nade a skulk coming at them they end up nading themself to death lol. (Also try to nade onos in the face the reverse would happen)
and i did mean hitting anything
Fully charged grenades should automatically fire, since running around with a fully charged grenade all the time would be devestating for alien ambushes.