Beta Updates

CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
<div class="IPBDescription">.....................</div> Okay Devs before I start my little crusade I must say congradulations. That being said, its time to b!tch, complain, moan and any other irritating act imaginable.

Actually no, I'm just adressing the issue of beta update distribution. Your tendencies are to give it to those servers where the more gifted players (ie: fists of ra) play. Before playing on one of these servers I played on regular pub games, and was in every game either first, second, or third on the team with a ratio of 2:1 or better. On Fists of Ra the skill level was a huge leap above that, and i was lucky to hold onto 5th position and a ratio of 1:1. This is was with the new beta patch (1.04) up as well. On this server every possible advantage of the patch was explored, and in a place where clan-like teamwork wsa commonplace.

This is where I begin to moan; you gave beta to a server whose matches are coordinated, hard and intelligent. You do not give it to the average server where skill and teamwork are dumbed down a bit. Therefore, the effects of you say changing the hp on phases so it works on servers like Fists of Ra were balancing, but on an average server they are.... less effective if not unbalancing.

I cant write anymore because my train of thought hit a caboose and my coal ran out. So yea.... Give beta to average servers or uh.... make some of the features only active in clan play, because most of the balancing issues have to do with tactics USED in clanplay, not in pubs.

Comments

  • VadakillVadakill The Almighty BSO Join Date: 2002-04-02 Member: 373Members, NS1 Playtester
    I'm a beta server op and my server is an public server available to anyone. While there are some clans that play there it's because they choose to play there, not because it's their server.
  • tlarmontlarmon Join Date: 2002-11-15 Member: 8701Members
    I also run all of the betas on my server right when they come out.

    Skill varies on my server from complete newbies (during the day) to a team full of sYn clan members (currently the best NS clan out there) on the server for hours on end during the night and early morning hours.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    The point is that the skill level on beta servers is far above that on any other server, and the fact sYn is on your server (that is beta updated), and is the best NS clan out there just further proves my point. When you have changes tested by the most elite players you recieve a much different reaction than that of normal gamers.
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    I'm betting the pre-release patches are given to server ops who are likely to provide quality feedback. Throwing an untested patch up for all ops to play with would introduce more noise than signal into the feedback stream. You're also assuming that the testing is only for balance changes. I'll venture a guess that Flayra and Co. are more concerned with "does it work right" since the balance-change decisions have already been made. Not that they're set in stone, but I'm sure they're already well thought through.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    Your right actually.... I'm not one to give up but you win. Damn! Oh well, gonna have to start finding beta servers i guess.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Yeah, verbose is right. The beta servers are less for testing balance and more for testing bugs and to make sure I didn't break anything horribly. The balance can't be tested in just a couple days on a handful of servers, it has to have hundreds of games played on it for just the reasons you mention.
  • BioHazardBioHazard Join Date: 2002-11-07 Member: 7495Members
    if you need another beta server im up for the job.. my server usually always has an op on.
    we are usually always full. and im not afraid to give the reserved slot or rcon to the dev team for testing and tweaking.

    if you need it just say the word and its yours.

    64.42.52.90
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    Yea, actually that was a cheap shot on my part to get mass beta access because Im stupid...oh well <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • SuicideDogSuicideDog Join Date: 2002-11-10 Member: 8104Members
    edited December 2002
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->BioHazard Posted on Dec 23 2002, 09:54 PM
    --------------------------------------------------------------------------------
    if you need another beta server im up for the job.. my server usually always has an op on.
    we are usually always full. and im not afraid to give the reserved slot or rcon to the dev team for testing and tweaking.

    if you need it just say the word and its yours.

    64.42.52.90  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Ditto for me too <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> btw.. I'm not sure what BioHazard is running but I'm running debian linux.. and I'll take it one step further.. I'll give ssh and ftp access to select dev team ppl.
  • ZdroneZdrone Join Date: 2002-11-02 Member: 3914Members, Constellation
    <!--QuoteBegin--SuicideDog+Dec 25 2002, 06:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuicideDog @ Dec 25 2002, 06:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ditto for me too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> btw.. I'm not sure what BioHazard is running but I'm running debian linux.. and I'll take it one step further.. I'll give ssh and ftp access to select dev team ppl.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And I'll one up YOU!

    I'll send you my server, 3 circuits and firstborn son (He's rather noisy).

    I am running 3 servers right now (possibly a fourth in a week or so), 2 at 18 spots (on a single box) and 1 at 30 (on a separate box) all Win2k Server. I would offer using any of the 3 for 1.04 testing.

    <a href='http://www.h2ocs.com' target='_blank'>www.h2ocs.com</a>

    I can run historical CPU and bandwidth graphing thru either MRTG or Solarwinds (probably a better choice).
  • BioHazardBioHazard Join Date: 2002-11-07 Member: 7495Members
    i guess i could have said ftp also.. but if you do any dev work together thats a needed thing. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    always had that because of me and a buddies c++ goodies for sharing our stuff...
  • ECA_ShocK-TroopeRECA_ShocK-TroopeR Join Date: 2002-12-24 Member: 11472Banned
    edited December 2002
    Can you guys running those servers send me all your logs?

    email addy: mharris@octane-design.biz
  • j0ej0e Join Date: 2002-11-01 Member: 2840Banned
    i'm running three servers on the NS 1.04 beta and sometimes the skill levels are frustratingly low, and other times the players are too good for me to contribute; they are pretty average public servers.
  • DPCobraDPCobra Join Date: 2002-12-01 Member: 10345Members
    Well,
    At the moment i haven't played on the new Beta servers yet,
    But i own a Game Hosting Company.
    And would also be willing to do some testing on my various servers.

    I am very interested in this MOD, and i run Linux Servers RH 8.0 .
    And as everyone am eager to see new patches and improvements made for the linux Server.

    Good work to everyone on this MOD, and if you interested in my offer contact me via AIM:Tingram81 or Email:Tingram@dedicatedplay.com

    <a href='http://www.Dedicatedplay.com' target='_blank'>http://www.Dedicatedplay.com</a>

    Not a Advertisement , just to let you know that where a Stable and growing Company.

    Hope everyone has a Good New Year.
  • MoDMoD Join Date: 2002-11-09 Member: 7885Members
    According to my ASE filteration processes, there is no linux test server... that's a shame, no?

    Most of the bugs are linux-related (excess cpu usage, motion tracking disfunctional, etc. etc.)?
  • greydmiyugreydmiyu Join Date: 2002-11-18 Member: 9234Members
    <!--QuoteBegin--Flayra+Dec 23 2002, 09:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Dec 23 2002, 09:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yeah, verbose is right. The beta servers are less for testing balance and more for testing bugs and to make sure I didn't break anything horribly. The balance can't be tested in just a couple days on a handful of servers, it has to have hundreds of games played on it for just the reasons you mention.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Even so I think that testing balance at the highest level of play is the only way to go. This is because people, in general, gain skill and clue as time progresses. Anything which isn't balance tested at the highest level will eventually break at that level as more and more people reach it and play at it, even in public.
  • ZdroneZdrone Join Date: 2002-11-02 Member: 3914Members, Constellation
    <!--QuoteBegin--greydmiyu+Dec 30 2002, 03:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (greydmiyu @ Dec 30 2002, 03:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Even so I think that testing balance at the highest level of play is the only way to go. This is because people, in general, gain skill and clue as time progresses. Anything which isn't balance tested at the highest level will eventually break at that level as more and more people reach it and play at it, even in public.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You definately have a point. Eventually, most people will attain a higher level of skill as time goes on (usually a couple of weeks or so)... Siege crawling, phase rushes, etc, were not known when I first brought up my 3 servers.

    I would suggest however, that the skill level on public servers are starting to get much higher (at least I've notice that the skill level on mine is much better) and that the maximum number of servers that can be used for testing, <b>should</b> be used for testing at least until the majority of issues are worked out.

    Something that can be done is a side by side comparison. I (or anyone with a couple of servers) can set up 2 servers, one with the "old" version, one with the "new." Psychostats (or some type of statistical tool) can be used to track wins/losses, kills with individual weapons, etc. That data can be analyzed offline in addition to online play to make sure teams are not being stacked.
  • cracker_jackmaccracker_jackmac Join Date: 2002-11-04 Member: 6891Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--MoD+Dec 30 2002, 09:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MoD @ Dec 30 2002, 09:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->According to my ASE filteration processes, there is no linux test server... that's a shame, no?

    Most of the bugs are linux-related (excess cpu usage, motion tracking disfunctional, etc. etc.)?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    thats kinda ironic. LOL <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> Flaya, thier are plenty of linux server who would love to test this!
  • greydmiyugreydmiyu Join Date: 2002-11-18 Member: 9234Members
    <!--QuoteBegin--cracker jackmac+Dec 30 2002, 11:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cracker jackmac @ Dec 30 2002, 11:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->thats kinda ironic. LOL <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> Flaya, thier are plenty of linux server who would love to test this!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    *looks at his sig and coughs* <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • GoleXGoleX Join Date: 2002-11-07 Member: 7681Members
    <!--QuoteBegin--cracker jackmac+Dec 30 2002, 11:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cracker jackmac @ Dec 30 2002, 11:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--MoD+Dec 30 2002, 09:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MoD @ Dec 30 2002, 09:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->According to my ASE filteration processes, there is no linux test server... that's a shame, no?

    Most of the bugs are linux-related (excess cpu usage, motion tracking disfunctional, etc. etc.)?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    thats kinda ironic. LOL <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> Flaya, thier are plenty of linux server who would love to test this!<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Indeed <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    <!--QuoteBegin--MoD+Dec 30 2002, 08:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MoD @ Dec 30 2002, 08:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->According to my ASE filteration processes, there is no linux test server... that's a shame, no?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I see a few that pop up every now and then. Played on one for a few games. They're there, just not in the quantity and uptime of the windows test boxen.
  • cracker_jackmaccracker_jackmac Join Date: 2002-11-04 Member: 6891Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--verbose+Dec 30 2002, 04:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (verbose @ Dec 30 2002, 04:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--MoD+Dec 30 2002, 08:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MoD @ Dec 30 2002, 08:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->According to my ASE filteration processes, there is no linux test server... that's a shame, no?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I see a few that pop up every now and then. Played on one for a few games. They're there, just not in the quantity and uptime of the windows test boxen.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    my server is up 24/7 rarely completely full....but usually loaded.
  • TechwidTechwid Join Date: 2002-11-13 Member: 8440Members, Constellation
    edited December 2002
    I tried to play on some of the beta servers and found it too discouraging. Using ASE I couldn't find a server with ping under 200. It was unbearable and I don't know how with those conditions they could even be tested properly. Instead of skill level I would try to distribute the betas to servers that can handle them. Just my opinion as a player :o

    [edit: grammar]
  • SuicideDogSuicideDog Join Date: 2002-11-10 Member: 8104Members
    I'm running a 16 player server, that is JUST ABOUT ALWAYS FULL. I've just about offered everything but my yet unborn first child to Flayra to be on the beta testers list .. but no luck. If he want a tester I know there are bunch of ppl that or more than willing to bend over backwards to get Flayra whatever he needs. I hope the linux beta tester group gets bigger.
  • cracker_jackmaccracker_jackmac Join Date: 2002-11-04 Member: 6891Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--SuicideDog+Dec 30 2002, 05:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuicideDog @ Dec 30 2002, 05:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm running a 16 player server, that is JUST ABOUT ALWAYS FULL. I've just about offered everything but my yet unborn first child to Flayra to be on the beta testers list .. but no luck. If he want a tester I know there are bunch of ppl that or more than willing to bend over backwards to get Flayra whatever he needs. I hope the linux beta tester group gets bigger.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    we competing now dog <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> LOL
  • greydmiyugreydmiyu Join Date: 2002-11-18 Member: 9234Members
    <!--QuoteBegin--cracker jackmac+Dec 30 2002, 06:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cracker jackmac @ Dec 30 2002, 06:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--SuicideDog+Dec 30 2002, 05:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuicideDog @ Dec 30 2002, 05:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm running a 16 player server, that is JUST ABOUT ALWAYS FULL.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    we competing now dog <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> LOL<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Oh yea? I have an 11 player server that is always empty! Top that! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    also, im pretty sure about this but ns is more aimed at clanlike play not the average noob, i mean if it was the average noob, we'd be seeing alien queens, smart guns and cs2 in space! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
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