11th Post-Launch Update Released! - Natural Selection 2
System
Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
11th Post-Launch Update Released! - Natural Selection 2
Three months since the launch of Natural Selection 2, Build 238 has been released. It includes fixes, performance improvements, balance changes, and more!
Comments
At about the 4 minute mark I blue screen...
If i can do anything to help UWE track this down, please let me know
Indeed. :P
•reduced grenade launcher damage radius from 8 down to 6. < also awesome
•Shotgun uses now a symmetrical bullet spread pattern.
What was the pattern before? Is this a nerf? A buff? Neither?
•increased number of allowed hotgroup to 9.
What is a hot group? Was I able to group units as commander? Is that what this means? I swear I tried that before and it never worked. How do you do it?
So we want aliens to win more then? 70% is not enough?
Great changes though, I like it!
I like the changes in Nanogrid, even if I feel weldable vents would have been a better option. Still, it's a welcome change. About time those Drifters got fixed too.
Is the afk autokicker in also ?
1. Kind of a buff. Before the spread was more dynamic and random and therefore if you were unlucky, you might have missed most of the bullets when firing. At other times you might have gotten too lucky and you could one-hit Aliens at times when you "should" not. More often you missed most of the spread than hit, so mostly a buff.
2. You assign groups with ctrl+[number] and then you press that number to select the assigned group(s)
Unless I'm misunderstanding it.
We did get a shotgun "buff" I hope. Plus gorges got a nerf for sure. I never considered grenades OP but whatever.
I am going start my stat collecting over. But I bet, the balance isn't going to change with this. Its not enough.
Now they're going to be awesome.
*I may just have fantastic luck.
another patch that proves the dev doesnt play the game.
shotguns were the only weapon you really need in the game. and NOW ITS STILL THE ONLY WEAPON YOU NEED. problem?
Well im SG damage goes up at all (which it has by about 22 damage) lerks are now able to be 1 shotted....yay try sporing mid-late game when marines have SG's.
Fades are now in the same boat lerks used to be (2 SG's blasts to kill them)...
there is a thread somewhere on the forums which shows the old and new spread.
basically before it asymmetrical. 40% of the shots where in one quadrant and the spread rotated randomly.
Hence, if your aim was slightly off you could get lucky and the spread rotated in a way that you hit with 4+ pellets or if you got unlucky you hit only with 1-2.
10 pellets each 17 dmg = 170dmg
now 17 pellets each 11 dmg =187 dmg
wider spread but symmetrical
more damage, less accuracy due to wider spread, but predictable