Tiny Ns_veil Update

KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
<div class="IPBDescription">Merry christmas...</div> Even though I'm sure someone will complain about me using the Eclipse textures or not doing such and such... eh.

<img src='http://planethalflife.com/awmaps/pics/ns_veil_12-25_1.jpg' border='0' alt='user posted image'>
<img src='http://planethalflife.com/awmaps/pics/ns_veil_layout.jpg' border='0' alt='user posted image'>
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Comments

  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    Nice, I can't wait for meh return to the err... what's that place where eclipse took place called, anyway?

    Anyway, looks hyper-cool. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Tentuva III - Eclipse station. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    Then get ready to head to Tentuva III orbit for ns_kara on the ITV <i>Kara</i> and ns_valhalla on board Aurora Station. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    <!--QuoteBegin--KungFuSquirrel+Dec 25 2002, 11:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Dec 25 2002, 11:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Tentuva III - Eclipse station. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    Then get ready to head to Tentuva III orbit for ns_kara on the ITV <i>Kara</i> and ns_valhalla on board Aurora Station. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    They have 2 stations orbiting one planet? Must be something special about it... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    looking good <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Eclipse station is planetside. ITV <i>Kara</i> is an independent freighter responding to the distress call and aiding in the evacuation of Eclipse station. Station Aurora is the orbital station. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> I'd have figured the planetary sky in Eclipse would have been enough of a clue. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    <!--QuoteBegin--KungFuSquirrel+Dec 26 2002, 12:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Dec 26 2002, 12:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Eclipse station is planetside. ITV <i>Kara</i> is an independent freighter responding to the distress call and aiding in the evacuation of Eclipse station. Station Aurora is the orbital station. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> I'd have figured the planetary sky in Eclipse would have been enough of a clue. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I had always assumed it was stuck on some giant floating rock <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    It took me a few seconds to realize what the correct perspective on that screenshot was, but now that I understand the way it's laid out, I think it looks very cool. You never cease to impress.
  • bicballbicball Join Date: 2002-11-23 Member: 9751Members
    Hello captain symmetry.
  • biofrogbiofrog Join Date: 2002-04-26 Member: 522Members
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Bic-B@ll+Dec 26 2002, 06:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bic-B@ll @ Dec 26 2002, 06:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hello captain symmetry.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's an experiment. It may or may not work.
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    Ooh, looking good. I can't tell from the overview, are there going to be ways between hives that don't pass through the marine spawn? In any event, it should be an interesting map.

    Pfft...Andrew using Eclipse textures! What'll they think of next?
  • GobyWanGobyWan Join Date: 2002-02-22 Member: 234Members
    Looks a little skimpy on the resources, although that's a valid thing to do in an RTS game. Just makes it that much more important to gain and keep those res nodes. Visually it looks very nice, I like the more abrupt height change in that first shot. Eclipse felt a little too wheelchair-accessible for my liking, I still feel out of place as an alien there, but having areas like that first shot where marines can't move as easily as aliens is a good idea.

    I ramble. It is late, very late.
  • bicballbicball Join Date: 2002-11-23 Member: 9751Members
    <!--QuoteBegin--KungFuSquirrel+Dec 26 2002, 04:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Dec 26 2002, 04:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Bic-B@ll+Dec 26 2002, 06:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bic-B@ll @ Dec 26 2002, 06:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hello captain symmetry.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's an experiment. It may or may not work.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    nice kfs. even with those horrible wall_lab textures. nice idea with symmetry, i bet you had some fun "copy+pasting" one side to the other and rotating <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    nice work, i love simetry =)
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited December 2002
    I think simetry will make it easier to learn, that's not a bad thing IMO. Maybe a little confusing, but we won't know until we play it.

    And, well, the map looks excellent, as always <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • TikiTorchBobTikiTorchBob Join Date: 2002-11-13 Member: 8527Members
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--KungFuSquirrel+Dec 26 2002, 09:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Dec 26 2002, 09:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Bic-B@ll+Dec 26 2002, 06:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bic-B@ll @ Dec 26 2002, 06:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hello captain symmetry.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's an experiment. It may or may not work.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Might I suggest 'wrecking' one half of the station to make both parts easier to distinguish?
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Won't be hard to learn your way around this lvel me thinks.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin--Nemesis Zero+Dec 30 2002, 01:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Dec 30 2002, 01:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Might I suggest 'wrecking' one half of the station to make both parts easier to distinguish?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I was just going to say that. ^_^
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Angel+Dec 28 2002, 08:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Angel @ Dec 28 2002, 08:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->nice kfs. even with those horrible wall_lab textures. nice idea with symmetry, i bet you had some fun "copy+pasting" one side to the other and rotating <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The "horrible" wall_lab textures you were almost exclusively using until recently...

    <img src='http://planethalflife.com/awmaps/pics/ns_veil_12-29_2.jpg' border='0' alt='user posted image'>
    <img src='http://planethalflife.com/awmaps/pics/ns_veil_12-29_3.jpg' border='0' alt='user posted image'>
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    looks neat but I have to admit not so many ressource nodes <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--KungFuSquirrel+Dec 30 2002, 04:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Dec 30 2002, 04:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The "horrible" wall_lab textures you were almost exclusively using until recently...
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Zing!

    Looking mighty fine there KFS.

    /me calls official Veil fanboy position.
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    Big thumbs up ... can't wait untill it's done.
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    Its... its... BEAUTIFUL!

    *dies*


    PS. KFS is allowed to use the so-called 'eclipse' textures... because he made eclipse. Its all the OTHER mapmakers that are to blame for overusing it. They aren't allowed. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    methinks you should stick nodes in the hives D:
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    edited December 2002
    <!--QuoteBegin--Windelkron+Dec 30 2002, 10:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Dec 30 2002, 10:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->methinks you should stick nodes in the hives D:<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The hives aren't built yet. I'm not a moron. They'll have nodes. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    And evoL:ving:eviL, they're not Eclipse textures. They're wall_lab textures. They're in Eclipse, they're in Hera, and they're in Caged. Why the hell does everyone keep calling them the Eclipse textures? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • humb1edhumb1ed Join Date: 2002-10-06 Member: 1446Members
    muhahahahahah, its because eclipse is the dust of ns <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
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