Natural Selection 2 News Update - Mapping: Descent

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Comments

  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited January 2013
    yay ns2 relevant news :)
    yay more maps! :)

    Although to me its not the number of maps that count, i'd rather have a handful of maps that are very different to each other in gameplay style and different strategy. They are all slowly getting their own identities now which is great, but if can have a whinge it's that all of the maps are trying to do everything at once, and I think it would be more fun if each map had its unique style of gameplay instead of all being the do it all perfect map.

    sounds like descent will be know for its varied elevation - so we also need some claustraphobic maps, some that have a slightly different objective like holding the middle(yeah this sorta happens on veil i guess).

    anyway keep up the good work UWE :)
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    Finally Descent, I've been looking forward to this for a long time, I love the visuals.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=2065091:date=Jan 22 2013, 03:58 PM:name=Strayan (NS2HD))--><div class='quotetop'>QUOTE (Strayan (NS2HD) @ Jan 22 2013, 03:58 PM) <a href="index.php?act=findpost&pid=2065091"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Do you want us to run out of money for Dushan's caffeine drip? Do you want him to DIE? No, didn't think so, so convince that friend to buy NS2! :D<!--QuoteEnd--></div><!--QuoteEEnd-->

    Or just continue to buy NS2 for friends who have no interest, like I do for mine! lol. I just hope they give it a go sometime.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=2065047:date=Jan 22 2013, 08:48 PM:name=Desther)--><div class='quotetop'>QUOTE (Desther @ Jan 22 2013, 08:48 PM) <a href="index.php?act=findpost&pid=2065047"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is Descent part of the the "Content" patch and when is it due?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes. And the content patch will be out in February.
    <!--quoteo(post=2065056:date=Jan 22 2013, 08:57 PM:name=Xarius)--><div class='quotetop'>QUOTE (Xarius @ Jan 22 2013, 08:57 PM) <a href="index.php?act=findpost&pid=2065056"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Very much looking forward to these maps though I hope you guys don't forget about the custom mapping scene and continue supporting it in every way possible. We really need more people playing (and making!) custom maps and it would probably help if UWE gave them some more exposure as well, not to mention there's a few custom maps in the pipeline that I sincerely hope will be taken on as official maps.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Don't worry, we aren't forgetting about custom maps, and there are a few that we've been keeping a very close eye on.
    <!--quoteo(post=2065044:date=Jan 22 2013, 08:46 PM:name=MMZ_Torak)--><div class='quotetop'>QUOTE (MMZ_Torak @ Jan 22 2013, 08:46 PM) <a href="index.php?act=findpost&pid=2065044"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sure they can, but all the maps will look similar because they are using the same textures/color palette.

    Biodome is adding (presumably) new textures/props, which will add more diversity.<!--QuoteEnd--></div><!--QuoteEEnd-->
    All of the new maps are using new textures / props, not just Biodome. Descent alone has a huge amount of new assets in it.

    --Cory
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    New artsets make me splurg. I cant wait for Biodome, it will have the perfect props for Origins "sciency" sector
  • ArcL!ghtArcL!ght Join Date: 2007-11-27 Member: 63031Members, Squad Five Blue, NS2 Map Tester
    Aww shicks.

    As a map tester I'll say that I love descent it brings up the freshness in the current map contexts with that space enviroment.
    It might open up some artsets to re-do the Hera :)

    Also there is one so awesome thing on the map I bet someone will somehow somewhere and sometime make a minigame out of it :)
  • VonDoomVonDoom Knee deep in the latency Join Date: 2009-10-08 Member: 68989Members, Reinforced - Shadow
    More maps and more assets! I bet a lot of people who are sitting on custom maps will make use of the new models to spruce them up. :D
  • inuyashatheborginuyashatheborg Join Date: 2013-01-22 Member: 181273Members
    Ql news guys keep up the great work !!! Cant wait fou the maps!!!! Every build improves and im really impressed and am havin an awesome time!!!!
  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    <!--quoteo(post=2065150:date=Jan 22 2013, 06:27 PM:name=VonDoom)--><div class='quotetop'>QUOTE (VonDoom @ Jan 22 2013, 06:27 PM) <a href="index.php?act=findpost&pid=2065150"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->More maps and more assets! I bet a lot of people who are sitting on custom maps will make use of the new models to spruce them up. :D<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yup I really hope they have a bunch of fun assets. I'm kinda hoping one day someone makes a system shock 2 similar map since we have the entire space station map theme next month. I wonder if it'll be early Feb though.
  • StriderNS2StriderNS2 Join Date: 2012-12-22 Member: 175867Members
    <i><b>"If a smaller than usual number of people respond to a post about performance improvements, we know you guys aren't interested in us improving performance.

    (That's a joke!)"</b></i>

    :Stern Face:
  • Jones108Jones108 Join Date: 2012-12-10 Member: 174670Members
    Awesome. Cant wait. ;)
  • MilaniumMilanium Join Date: 2012-12-27 Member: 176388Members
    Fix the performance of the engine and the LUA interpreter. The community is already working on awesome new maps and remakes of NS1 ones. :)
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members
    <!--quoteo(post=2065001:date=Jan 22 2013, 09:50 PM:name=Strayan (NS2HD))--><div class='quotetop'>QUOTE (Strayan (NS2HD) @ Jan 22 2013, 09:50 PM) <a href="index.php?act=findpost&pid=2065001"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->FIRED from map testing for leaking that it looks pretty sweet!

    :D<!--QuoteEnd--></div><!--QuoteEEnd-->
    how can a fired person fire?

    aaaaaaaaaaaaaaaaaaaaaaaaaaaaawesome is say :P
  • MelancorMelancor Join Date: 2003-12-15 Member: 24415Members
    What are the system requirements to edit a full-size map?
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members
    as you wont need 100stable fps quite low i guess..


    but i remember a changelogentry, that the editor now uses the game engine,
    so, if you dont screw up your map entity wise, you should end up with the same performance like ingame.

    in the beginning way better and till performance improvements at your map are done worse and worse :)
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    Make sure you clean out the change log this time so we don't get hyped up over things that were changed months ago
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <!--quoteo(post=2065107:date=Jan 22 2013, 06:18 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jan 22 2013, 06:18 PM) <a href="index.php?act=findpost&pid=2065107"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes. And the content patch will be out in February.

    Don't worry, we aren't forgetting about custom maps, and there are a few that we've been keeping a very close eye on.

    All of the new maps are using new textures / props, not just Biodome. Descent alone has a huge amount of new assets in it.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    it would be pretty sweet if you guys worked with the custom mappers to do something like a "custom map day" every week, I'm not sure how much admin work that would entail but I think it would be a great way to break things up and tide people over until new content rolls in. It would also give those mappers balance feedback so that they could keep the maps strategically viable.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    summer-2009-ed again
  • SkackySkacky Join Date: 2005-06-05 Member: 53189Members
    edited January 2013
    <b>Wheeee</b>: We already have something similar thanks to Howser; we test maps and give feedback every sundays but it's not officially supported by UWE. Here is the thread in question in case you're interested: <a href="http://www.unknownworlds.com/forums/index.php?showtopic=126987" target="_blank">http://www.unknownworlds.com/forums/index....howtopic=126987</a>
    So far we had two sessions and we played maps such as Eclipse, Goliath, Drydosity, Core and more.

    On topic: I'm eagerly awaiting Descent and the content patch. You guys rule.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=2065189:date=Jan 23 2013, 12:08 PM:name=Melancor)--><div class='quotetop'>QUOTE (Melancor @ Jan 23 2013, 12:08 PM) <a href="index.php?act=findpost&pid=2065189"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What are the system requirements to edit a full-size map?<!--QuoteEnd--></div><!--QuoteEEnd-->
    if you can play the game you can use the editor :)

    initially opening an official map takes a little bit of time to load (about the same as in game i guess) and once it loads you can hide all of the parts of the map that you don't want to edit (using layers). So it will perform very smoothly if you are just editing one area at a time.

    starting a new map you would only need a very basic PC until your map gets really big.

    there is also talk of a 2nd community map project (see my sig)
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    <!--quoteo(post=2065107:date=Jan 23 2013, 08:18 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jan 23 2013, 08:18 AM) <a href="index.php?act=findpost&pid=2065107"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes. And the content patch will be out in February.
    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thats it...you've given us a month now....next piece we need to confirm is year ;)

    So worst case its about 4-5 weeks out.

    Looking forward to some new maps and any other goodies like web or similar......now if you will confirm what else besides new maps we can all start nitpicking before you guys release things :D
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <!--quoteo(post=2065247:date=Jan 23 2013, 12:03 AM:name=Skacky)--><div class='quotetop'>QUOTE (Skacky @ Jan 23 2013, 12:03 AM) <a href="index.php?act=findpost&pid=2065247"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b>Wheeee</b>: We already have something similar thanks to Howser; we test maps and give feedback every sundays but it's not officially supported by UWE. Here is the thread in question in case you're interested: <a href="http://www.unknownworlds.com/forums/index.php?showtopic=126987" target="_blank">http://www.unknownworlds.com/forums/index....howtopic=126987</a>
    So far we had two sessions and we played maps such as Eclipse, Goliath, Drydosity, Core and more.

    On topic: I'm eagerly awaiting Descent and the content patch. You guys rule.<!--QuoteEnd--></div><!--QuoteEEnd-->

    i mean an official thing.
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    edited January 2013
    <!--quoteo(post=2065045:date=Jan 22 2013, 01:46 PM:name=Rellik_pt)--><div class='quotetop'>QUOTE (Rellik_pt @ Jan 22 2013, 01:46 PM) <a href="index.php?act=findpost&pid=2065045"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->wtf Wake did i insult then? wtf do you want?
    if i cant even express my opinion in here why that hell even get a forum up.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Welcome to the internet.

    Expect refutations. It's almost like you don't have the only opinion out there!

    Be sure to understand that people in most forms of communication also have the freedom to voice their own opinion, even it's opposite yours.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    <!--quoteo(post=2065188:date=Jan 23 2013, 12:07 PM:name=derWalter)--><div class='quotetop'>QUOTE (derWalter @ Jan 23 2013, 12:07 PM) <a href="index.php?act=findpost&pid=2065188"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->how can a fired person fire?<!--QuoteEnd--></div><!--QuoteEEnd-->
    He extinguished his one flames first. :D
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    i approve, happy ns1 vet is happy.

    seriously tho, i never have time to post here anymore cause im spending so much time enjoying ns2, keep up the good work guys!
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    Looking forward to these new maps :D
  • delta78delta78 Join Date: 2013-01-08 Member: 178131Members
    I like the arts especially the one with the big tube. I guess it will be some sort of an laboratory, in which the dissect the aliens?

    Hm, I'm wondering how Descend will look like.
  • FunkyMikeFunkyMike Join Date: 2012-11-05 Member: 167455Members
    <!--quoteo(post=2065169:date=Jan 22 2013, 03:55 PM:name=StriderNS2)--><div class='quotetop'>QUOTE (StriderNS2 @ Jan 22 2013, 03:55 PM) <a href="index.php?act=findpost&pid=2065169"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><i><b>"If a smaller than usual number of people respond to a post about performance improvements, we know you guys aren't interested in us improving performance.

    (That's a joke!)"</b></i>

    :Stern Face:<!--QuoteEnd--></div><!--QuoteEEnd-->


    x2 :D
  • GamerkatzeGamerkatze Join Date: 2012-06-27 Member: 153711Members
    edited January 2013
    i hope for some competitive maps and not more material for pub stomp :)
  • AmbAmb Join Date: 2012-11-09 Member: 168647Members, Reinforced - Supporter
    <!--quoteo(post=2065085:date=Jan 23 2013, 08:38 AM:name=Florp_Incarnate)--><div class='quotetop'>QUOTE (Florp_Incarnate @ Jan 23 2013, 08:38 AM) <a href="index.php?act=findpost&pid=2065085"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->but I would be willing to pay, say, $5 per official map if it got them done on a more timely and regular basis.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ... the result of years of brainwashing by EA and Activision
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