2 Bugs, pls fix
oMe
Join Date: 2004-02-01 Member: 25884Members
Hi,
so i found 2 annying bugs. Maybe already known.
1. I cant (often/ always) hear any exo footsteps as alien. Several times i just ran into an exo walking around... i can hear marines and aliens running around perfectly. I think i can hear them as a rine and if im an exo myself i can hear at least my own exos footsteps.
2. Celerity sound sometimes/often keeps playin even if im standing still. I can only get rid of it when i run again and then stop (run till cele kicks in).
so i found 2 annying bugs. Maybe already known.
1. I cant (often/ always) hear any exo footsteps as alien. Several times i just ran into an exo walking around... i can hear marines and aliens running around perfectly. I think i can hear them as a rine and if im an exo myself i can hear at least my own exos footsteps.
2. Celerity sound sometimes/often keeps playin even if im standing still. I can only get rid of it when i run again and then stop (run till cele kicks in).
Comments
so i found 2 annying bugs. Maybe already known.
1. I cant (often/ always) hear any exo footsteps as alien. Several times i just ran into an exo walking around... i can hear marines and aliens running around perfectly. I think i can hear them as a rine and if im an exo myself i can hear at least my own exos footsteps.
2. Celerity sound sometimes/often keeps playin even if im standing still. I can only get rid of it when i run again and then stop (run till cele kicks in).<!--QuoteEnd--></div><!--QuoteEEnd-->
I haven't noticed the exo sound myself, but did just get the celerity sound bug - moving nowhere on a wall and the sound was going until I ran again (as you said).
Definitely one to squash!
In practice, I don't find this bug a big deal because
1. Exos are hard to miss visually and easy to escape if you react quick enough
2. The exo firing sound is very noticeable and exos frequently fire their weapons
1. Exos are hard to miss visually and easy to escape if you react quick enough
2. The exo firing sound is very noticeable and exos frequently fire their weapons<!--QuoteEnd--></div><!--QuoteEEnd-->
Well.. its stays a bug.
And 2 times i ran into an exo with my ninja gorge now and died a awful death.
I always listen to the sound.. but if i cant hear them (and those exos just were on the way to the frontline... so no shooting sound) i cant avoid them.
Pls devs... look into the alien = no exo walk sound.
This makes it hard to hear in general. It sounds like aliens turn on a hair dryer even when walking/staying still with celerity.
I’ve complained about this before, the whosshhing sound is extremely annoying. Many times I’ll get silence and celery but can’t hear marines over the wind sound when I’m standing still.
And it gets really bad when I can hear aliens with it when I’m a marine.
1. Exos are hard to miss visually and easy to escape if you react quick enough
2. The exo firing sound is very noticeable and exos frequently fire their weapons<!--QuoteEnd--></div><!--QuoteEEnd-->
I've actually found it to be an enormous problem when attempting to play stealthily. No point in stealth walking through a room as skulk when an exo walks into it, but made no sound on his way in. The marines biggest weakness is their inability to be silent, except the biggest marine.
Seriously, I've never heard it before (or it is maybe so faint I've never noticed it). This is so weird, lol.
Seriously, I've never heard it before (or it is maybe so faint I've never noticed it). This is so weird, lol.<!--QuoteEnd--></div><!--QuoteEEnd-->
Wat.
Its deafening.
Maybe it has to do with the same bug, that is responsible for hearing your own footsteps from the rear speakers. Maybe with cele, I'm simply to fast for this sound, because of the bug it plays way behind me.
Its deafening.<!--QuoteEnd--></div><!--QuoteEEnd-->
Dolby 7.1 simulated surround sound, headset. It's like sticking your head out of a car going 90 mph.
It's really annoying and i remember sometimes to not even hear their fire. I guess this might be a general bug in NS... maybe it cannot handle too many sound sources at one time?
But well... even in pretty quiet situation, the exos often keep walking stealth.
Soundcard is an Auzentech X-fi Forte 7.1 @ Headset (3D emulation) and sometimes with my 5.1 speakers.
Really? It's like standing in a wind tunnel.
It is rather weird that I can hear a skulk munching a power node from 3 rooms away but can't hear an exo pain train until they open fire.
As far as celerity... You get this bug or you don't. If you do... You know...... If you don't, think of the final tornado in 'twister'. The one that goes right over the characters. UWE is well aware of this one. I thought B239 removed celerity effect and sound until that could fix it?