2 Bugs, pls fix

oMeoMe Join Date: 2004-02-01 Member: 25884Members
edited January 2013 in NS2 General Discussion
Hi,

so i found 2 annying bugs. Maybe already known.

1. I cant (often/ always) hear any exo footsteps as alien. Several times i just ran into an exo walking around... i can hear marines and aliens running around perfectly. I think i can hear them as a rine and if im an exo myself i can hear at least my own exos footsteps.

2. Celerity sound sometimes/often keeps playin even if im standing still. I can only get rid of it when i run again and then stop (run till cele kicks in).

Comments

  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=2064457:date=Jan 21 2013, 05:21 PM:name=oMe)--><div class='quotetop'>QUOTE (oMe @ Jan 21 2013, 05:21 PM) <a href="index.php?act=findpost&pid=2064457"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hi,

    so i found 2 annying bugs. Maybe already known.

    1. I cant (often/ always) hear any exo footsteps as alien. Several times i just ran into an exo walking around... i can hear marines and aliens running around perfectly. I think i can hear them as a rine and if im an exo myself i can hear at least my own exos footsteps.

    2. Celerity sound sometimes/often keeps playin even if im standing still. I can only get rid of it when i run again and then stop (run till cele kicks in).<!--QuoteEnd--></div><!--QuoteEEnd-->

    I haven't noticed the exo sound myself, but did just get the celerity sound bug - moving nowhere on a wall and the sound was going until I ran again (as you said).

    Definitely one to squash!
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=2064457:date=Jan 21 2013, 02:21 PM:name=oMe)--><div class='quotetop'>QUOTE (oMe @ Jan 21 2013, 02:21 PM) <a href="index.php?act=findpost&pid=2064457"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1. I cant (often/ always) hear any exo footsteps as alien. Several times i just ran into an exo walking around... i can hear marines and aliens running around perfectly. I think i can hear them as a rine and if im an exo myself i can hear at least my own exos footsteps.<!--QuoteEnd--></div><!--QuoteEEnd-->
    In practice, I don't find this bug a big deal because
    1. Exos are hard to miss visually and easy to escape if you react quick enough
    2. The exo firing sound is very noticeable and exos frequently fire their weapons
  • oMeoMe Join Date: 2004-02-01 Member: 25884Members
    <!--quoteo(post=2064490:date=Jan 21 2013, 06:16 PM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Jan 21 2013, 06:16 PM) <a href="index.php?act=findpost&pid=2064490"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In practice, I don't find this bug a big deal because
    1. Exos are hard to miss visually and easy to escape if you react quick enough
    2. The exo firing sound is very noticeable and exos frequently fire their weapons<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well.. its stays a bug.
    And 2 times i ran into an exo with my ninja gorge now and died a awful death.
    I always listen to the sound.. but if i cant hear them (and those exos just were on the way to the frontline... so no shooting sound) i cant avoid them.

    Pls devs... look into the alien = no exo walk sound.
  • AzaralAzaral Join Date: 2012-11-19 Member: 172408Members
    Exo's often make no sounds unless you are the exo, then they are noisy as hell.
  • pendelum5pendelum5 Join Date: 2012-10-29 Member: 164317Members
    <!--quoteo(post=2064457:date=Jan 21 2013, 03:21 PM:name=oMe)--><div class='quotetop'>QUOTE (oMe @ Jan 21 2013, 03:21 PM) <a href="index.php?act=findpost&pid=2064457"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->2. Celerity sound sometimes/often keeps playin even if im standing still. I can only get rid of it when i run again and then stop (run till cele kicks in).<!--QuoteEnd--></div><!--QuoteEEnd-->
    This makes it hard to hear in general. It sounds like aliens turn on a hair dryer even when walking/staying still with celerity.
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    <!--quoteo(post=2064457:date=Jan 21 2013, 02:21 PM:name=oMe)--><div class='quotetop'>QUOTE (oMe @ Jan 21 2013, 02:21 PM) <a href="index.php?act=findpost&pid=2064457"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->2. Celerity sound sometimes/often keeps playin even if im standing still. I can only get rid of it when i run again and then stop (run till cele kicks in).<!--QuoteEnd--></div><!--QuoteEEnd-->

    I’ve complained about this before, the whosshhing sound is extremely annoying. Many times I’ll get silence and celery but can’t hear marines over the wind sound when I’m standing still.

    And it gets really bad when I can hear aliens with it when I’m a marine.
  • |strofix||strofix| Join Date: 2012-11-01 Member: 165453Members
    <!--quoteo(post=2064490:date=Jan 22 2013, 01:16 AM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Jan 22 2013, 01:16 AM) <a href="index.php?act=findpost&pid=2064490"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In practice, I don't find this bug a big deal because
    1. Exos are hard to miss visually and easy to escape if you react quick enough
    2. The exo firing sound is very noticeable and exos frequently fire their weapons<!--QuoteEnd--></div><!--QuoteEEnd-->

    I've actually found it to be an enormous problem when attempting to play stealthily. No point in stealth walking through a room as skulk when an exo walks into it, but made no sound on his way in. The marines biggest weakness is their inability to be silent, except the biggest marine.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    Celerity has a sound? D:

    Seriously, I've never heard it before (or it is maybe so faint I've never noticed it). This is so weird, lol.
  • |strofix||strofix| Join Date: 2012-11-01 Member: 165453Members
    <!--quoteo(post=2064758:date=Jan 22 2013, 12:50 PM:name=HeatSurge)--><div class='quotetop'>QUOTE (HeatSurge @ Jan 22 2013, 12:50 PM) <a href="index.php?act=findpost&pid=2064758"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Celerity has a sound? D:

    Seriously, I've never heard it before (or it is maybe so faint I've never noticed it). This is so weird, lol.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wat.
    Its deafening.
  • _Necro__Necro_ Join Date: 2011-02-15 Member: 81895Members, Reinforced - Shadow
    edited January 2013
    Never noticed a celerity sound too... 5.1 sound system here.

    Maybe it has to do with the same bug, that is responsible for hearing your own footsteps from the rear speakers. Maybe with cele, I'm simply to fast for this sound, because of the bug it plays way behind me.
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    <!--quoteo(post=2064759:date=Jan 22 2013, 02:52 AM:name=|strofix|)--><div class='quotetop'>QUOTE (|strofix| @ Jan 22 2013, 02:52 AM) <a href="index.php?act=findpost&pid=2064759"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wat.
    Its deafening.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Dolby 7.1 simulated surround sound, headset. It's like sticking your head out of a car going 90 mph.
  • Lev SteelLev Steel Join Date: 2012-10-13 Member: 162274Members, Reinforced - Shadow
    I'd like to push this a little, since the Exo-NoSound-Bug seems to be still in the game.
    It's really annoying and i remember sometimes to not even hear their fire. I guess this might be a general bug in NS... maybe it cannot handle too many sound sources at one time?
    But well... even in pretty quiet situation, the exos often keep walking stealth.

    Soundcard is an Auzentech X-fi Forte 7.1 @ Headset (3D emulation) and sometimes with my 5.1 speakers.
  • ResRes Join Date: 2003-08-27 Member: 20245Members
    On some people's setup, they hear the whooshing celerity sound loudly, other some other people's setup it is barely noticeable. The celerity speed sound is barely noticeable on my computer, marine footsteps are MUCH louder than the celerity whooshing on my computer.
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    HeatSurge wrote: »
    Celerity has a sound? D:

    Seriously, I've never heard it before (or it is maybe so faint I've never noticed it). This is so weird, lol.

    Really? It's like standing in a wind tunnel. :)

  • thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
    Sounds do have some issues.

    It is rather weird that I can hear a skulk munching a power node from 3 rooms away but can't hear an exo pain train until they open fire.

    As far as celerity... You get this bug or you don't. If you do... You know...... If you don't, think of the final tornado in 'twister'. The one that goes right over the characters. UWE is well aware of this one. I thought B239 removed celerity effect and sound until that could fix it?


Sign In or Register to comment.