Need Help - Can't Publish
CrazyEddie
Join Date: 2013-01-08 Member: 178196Members
in Modding
I can use LaunchPad.exe to create a mod, I can put mod files in the output directory, and when I double-click "Launch Game" in Launch Pad NS2 launches and uses the mod correctly. When I click on Publisher, fill in the requisite information, and click "Publish All", after a short wait I get the message "Publish was successful!". HOWEVER:
a) The mod doesn't show up when I go to Steam Community -> Workshop -> Your Workshop Files, and
b) The .publish/info.xml file contains <id>0</id> instead of an actual mod ID number!
Running LaunchPad.exe with the --verbose flag doesn't generate any helpful information in the log file (it's not actually very verbose, it just says "Steam initialized").
Has anyone else had something like this happen to them? Anyone have any suggestions?
a) The mod doesn't show up when I go to Steam Community -> Workshop -> Your Workshop Files, and
b) The .publish/info.xml file contains <id>0</id> instead of an actual mod ID number!
Running LaunchPad.exe with the --verbose flag doesn't generate any helpful information in the log file (it's not actually very verbose, it just says "Steam initialized").
Has anyone else had something like this happen to them? Anyone have any suggestions?
Comments
Also it might be a good idea to repost this in the tech support forum, as the UWE guys tend to check that a bit more often from what I've seen.
I figured out what the problem was: the mod I was trying to publish was too big. It was 431 MB total size, which is over the limit for Steam Workshop. When I tried to publish, Publisher froze for a few seconds, then said "Publish was successful!". But the id was still 0. By contrast, when I published a smaller mod, Publisher said "Publishing" for a short while, and then said "Publish was successful!" and the id was set to something appropriate (and the mod showed up in Workshop).
It would have been nice if Publisher would have provided better feedback about the problem.
Other mods have also got around this by splitting the mod into two items in the workshop (e.g. the extra consistency check mod does this, it's split into 3 sub-mods and you have to include all 3).
Thanks again for your help.
Thanks again for your help.<!--QuoteEnd--></div><!--QuoteEEnd-->
Did you ask these people to steal their work?
Copyright?!
If I thought my remix was interesting enough to share with others, I'd ask permission from the original authors before doing so.