Need Help - Can't Publish

CrazyEddieCrazyEddie Join Date: 2013-01-08 Member: 178196Members
I can use LaunchPad.exe to create a mod, I can put mod files in the output directory, and when I double-click "Launch Game" in Launch Pad NS2 launches and uses the mod correctly. When I click on Publisher, fill in the requisite information, and click "Publish All", after a short wait I get the message "Publish was successful!". HOWEVER:

a) The mod doesn't show up when I go to Steam Community -> Workshop -> Your Workshop Files, and

b) The .publish/info.xml file contains <id>0</id> instead of an actual mod ID number!

Running LaunchPad.exe with the --verbose flag doesn't generate any helpful information in the log file (it's not actually very verbose, it just says "Steam initialized").

Has anyone else had something like this happen to them? Anyone have any suggestions?

Comments

  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    This is a new one to me. I've seen id 0 in the info.xml before but that is usually before the first publish happens. It sounds like it's telling you the publish was successful when it actually failed? One obvious thing to check/rule out: are you using a proxy or any heavy firewalls to connect to the internet? Also, make sure you're signed in on Steam or the publish won't work.

    Also it might be a good idea to repost this in the tech support forum, as the UWE guys tend to check that a bit more often from what I've seen.
  • CrazyEddieCrazyEddie Join Date: 2013-01-08 Member: 178196Members
    Thanks for your suggestions! You're right, it was saying the publish was successful when it wasn't.

    I figured out what the problem was: the mod I was trying to publish was too big. It was 431 MB total size, which is over the limit for Steam Workshop. When I tried to publish, Publisher froze for a few seconds, then said "Publish was successful!". But the id was still 0. By contrast, when I published a smaller mod, Publisher said "Publishing" for a short while, and then said "Publish was successful!" and the id was set to something appropriate (and the mod showed up in Workshop).

    It would have been nice if Publisher would have provided better feedback about the problem.
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    I'm interested to know what your mod includes if it's got that much data! Maybe you can do some things to reduce the filesize? Try compressing textures, sounds etc. and you can probably get it down a fair bit.

    Other mods have also got around this by splitting the mod into two items in the workshop (e.g. the extra consistency check mod does this, it's split into 3 sub-mods and you have to include all 3).
  • CrazyEddieCrazyEddie Join Date: 2013-01-08 Member: 178196Members
    Nothing interesting... It was a compilation of other people's cosmetic skins, with a modest bit of tweaking to get them to match my personal preferences and play nicely together. I split it up into pieces and it (eventually) published just fine. One of the pieces gave me a "Publishing failed!" message, but when I tried it again later it worked. <shrug>

    Thanks again for your help.
  • RTVRTV Join Date: 2008-06-09 Member: 64417Members
    <!--quoteo(post=2063874:date=Jan 20 2013, 09:59 PM:name=CrazyEddie)--><div class='quotetop'>QUOTE (CrazyEddie @ Jan 20 2013, 09:59 PM) <a href="index.php?act=findpost&pid=2063874"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nothing interesting... It was a compilation of other people's cosmetic skins, with a modest bit of tweaking to get them to match my personal preferences and play nicely together. I split it up into pieces and it (eventually) published just fine. One of the pieces gave me a "Publishing failed!" message, but when I tried it again later it worked. <shrug>

    Thanks again for your help.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Did you ask these people to steal their work?
    Copyright?!
  • CrazyEddieCrazyEddie Join Date: 2013-01-08 Member: 178196Members
    edited January 2013
    I'm not stealing their work. The mod is marked Private in Steam. It's for my use only, not for distribution.

    If I thought my remix was interesting enough to share with others, I'd ask permission from the original authors before doing so.
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