Marine Blood
Pulse
To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
<div class="IPBDescription">need the location and filename</div> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <------"Ow! Medpack! I'm losing sparks fast!" Does anyone happen to know the location and filename of the marine "blood"? I want to replace it with something a bit more red, I think its in the valve folder but I'm not sure, probably in pak0, a particular sprite (richo1) caught my eye while browsing through it....
Comments
Sorry if that disappoints.
did u guys know the enemy in T3:Ris of the Machines is a women weird huh <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Oh, and I *don't* want to turn NS (custumized or default) into a gore fest, but a little blood wouldnt hurt, when I bite into a marine and sparks come out it just doesnt seem like I'm doing any damage, I believe a tiny bit of blood would help fix that. Funny how the aliens loose an insane amount of blood while marines just spark it out though.
If you look at the sprites contained in Schlex's blood pack for DoD, you see the sprites aren't actually red at all. They're like filmed explosions, with the original filmed colours [flames and all], but in-game they turn out red, or dusty [depending on if you're looking at the blood or the riccochet sprite].
If I understand my conclusions from that correctly, blood and riccochets have their colours hard-coded, like tracers [you can change the RGB values of tracers in your Config file], so you would have to hack the DLL's to change the blood colour [if blood were present]. But since blood sprites are not accounted for, you would be changing the colour of the riccochets and all the walls and floors would be bleeding too [organizoid ships and stations?]. The idea that it's hard-coded is also further suggested by HL's gore controls; turn gore off and blood is green, though it still uses the exact same sprites.
I think of the sparks marines make as being the armour being scoured.
good thing is the small calibre bullet wont penetrate it..
u need at least a bodyarmor type..hmm..type IIIA to absorb that much kinetic energy
9mm x 19, FMJ RN 8,2g 436m/s
.44 Magn. JHP 8,2 15,6g 436m/s
It should be recognised that no body armour can provide complete protection from injury in all situations.
A bulletproof vest doesn't make you invulnerable !!
Realistically Not much blood would splatter from the marines, I mean tons would ooze and all . . . but theres problems with oozing sinc etheres medpacks, does it magically instantly heal? :-P
I would imagine the regrowing of the damage indicator on the HUD is affected both by the dulling of the pain and by the nanites actually replacing some of the wounded areas, forming themselves in to cell-like structures that function like the real thing while the actual healing would take longer. I wouldn't think you can just create a cell that perfectly matches the host's genetic coding, even in that future.