Marine Blood

PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
<div class="IPBDescription">need the location and filename</div> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <------"Ow! Medpack! I'm losing sparks fast!" Does anyone happen to know the location and filename of the marine "blood"? I want to replace it with something a bit more red, I think its in the valve folder but I'm not sure, probably in pak0, a particular sprite (richo1) caught my eye while browsing through it....

Comments

  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    The NS team has opted to not have bleeding humans in the game. If you're seeing sparks, all you'll ever see is sparks. It's not worth arguing, either, because it's been argued to death in other forums.

    Sorry if that disappoints.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    I know that, but I want the best possible experience and I think blood would add to the game, I didnt ask for blood to be in NS by default, hell, I didnt even ask for someone to make me a marine blood conversion or something like that, all I'm asking for is the location of the file so I can change it myself, I kept my mouth shut when people complained about blood because I knew I should be able to change it myself if I wanted to, and I want to. And uh, where was I arguing?
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    y didnt that add blood but they add sparks wat are we Terminators without the blood tho <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->


    did u guys know the enemy in T3:Ris of the Machines is a women weird huh <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    I always find it creepy when someone with the same avatar as myself posts right below me <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->

    Oh, and I *don't* want to turn NS (custumized or default) into a gore fest, but a little blood wouldnt hurt, when I bite into a marine and sparks come out it just doesnt seem like I'm doing any damage, I believe a tiny bit of blood would help fix that. Funny how the aliens loose an insane amount of blood while marines just spark it out though.
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    edited December 2002
    I didn't say you were arguing. I was just saying it for future reference in case anyone else came and got mad for some reason and started up the old arguments.

    If you look at the sprites contained in Schlex's blood pack for DoD, you see the sprites aren't actually red at all. They're like filmed explosions, with the original filmed colours [flames and all], but in-game they turn out red, or dusty [depending on if you're looking at the blood or the riccochet sprite].

    If I understand my conclusions from that correctly, blood and riccochets have their colours hard-coded, like tracers [you can change the RGB values of tracers in your Config file], so you would have to hack the DLL's to change the blood colour [if blood were present]. But since blood sprites are not accounted for, you would be changing the colour of the riccochets and all the walls and floors would be bleeding too [organizoid ships and stations?]. The idea that it's hard-coded is also further suggested by HL's gore controls; turn gore off and blood is green, though it still uses the exact same sprites.

    I think of the sparks marines make as being the armour being scoured.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    hehe, sorry if I seemed somewhat "flammable" and now I learn that its probably impossible <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> 's not really important anyway. But the armour... how would they die if the aliens never got past it?
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    tissueshock <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> or maybe the aliens are so strong so they can squeez the armors like sodacans <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Like Sheena says, tissue shock, or crushing. Of course, crushing would tend to leave a nice puddle, but still. When you get shot with a flak jacket on, you still go down, and you still experience a heck of a lot of pain, unlike Arnold in his movies.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited December 2002
    even with a bulletproof west u get bad injuries.. like broken rips.. or squeezed organs.. and when ure pretty unlucky inner bloodings..

    good thing is the small calibre bullet wont penetrate it..

    u need at least a bodyarmor type..hmm..type IIIA to absorb that much kinetic energy

    9mm x 19, FMJ RN 8,2g 436m/s
    .44 Magn. JHP 8,2 15,6g 436m/s

    It should be recognised that no body armour can provide complete protection from injury in all situations.
    A bulletproof vest doesn't make you invulnerable !!
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    I don't think it's about violence, i mean when you get telefragged you explode into gibs lol
  • GanjaGanja Join Date: 2002-11-26 Member: 10038Members
    I think its because blood tends not to splatter from the aliens hits . . .
    Realistically Not much blood would splatter from the marines, I mean tons would ooze and all . . . but theres problems with oozing sinc etheres medpacks, does it magically instantly heal? :-P
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    edited December 2002
    The medpacks are packed with medical nanites. The first thing they do is cover the wound in a fine artificial skin and dull the pain. Then they would gradually work on rebuilding the tissue, helping our natural defenses build it up with nutrients and such built on the molecular scale, guided by the area's computers and such. That would include their own natural programming.

    I would imagine the regrowing of the damage indicator on the HUD is affected both by the dulling of the pain and by the nanites actually replacing some of the wounded areas, forming themselves in to cell-like structures that function like the real thing while the actual healing would take longer. I wouldn't think you can just create a cell that perfectly matches the host's genetic coding, even in that future.
  • coldfusecoldfuse Join Date: 2002-11-02 Member: 3929Members
    when they get bitten they get bitten on armor? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Notice how much armour they have on. May as well make an excuse for the lack of blood [not that I miss the blood] and any is as good as any other if you're happy with it. I don't need an excuse for myself. I just don't mind, either way.
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