ns2_caged

13468923

Comments

  • semihandysemihandy Florida Join Date: 2012-05-24 Member: 152537Members, NS2 Playtester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, WC 2013 - Silver
    <!--quoteo(post=2055647:date=Jan 3 2013, 07:30 PM:name=BrambleBlast)--><div class='quotetop'>QUOTE (BrambleBlast @ Jan 3 2013, 07:30 PM) <a href="index.php?act=findpost&pid=2055647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i cant download this mod for some reason, i cant download pretty much any mod actually. im not sure what i could be doing wrong<!--QuoteEnd--></div><!--QuoteEEnd-->

    Are you enabling the mods in game after you install them?
  • BrambleBlastBrambleBlast Join Date: 2013-01-03 Member: 177342Members
    <!--quoteo(post=2055670:date=Jan 3 2013, 08:36 PM:name=semihandy)--><div class='quotetop'>QUOTE (semihandy @ Jan 3 2013, 08:36 PM) <a href="index.php?act=findpost&pid=2055670"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Are you enabling the mods in game after you install them?<!--QuoteEnd--></div><!--QuoteEEnd-->

    if you mean clicking them and setting them to active then yea. it just sits at 0% the says unavailable then just repeats that over and over
  • HowserHowser UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    I really enjoyed playing caged the other day so I'll make a scrolling water texture for you, getting it on a model and in game is your problem. The shaders seem somewhat undeveloped in their current state so don't expect anything too impressive. Is this the sort of thing you had in mind? <img src="http://www.ionvida.com/product_images/uploaded_images/water-treatment-plant.jpg" border="0" class="linked-image" />
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Something to that extent would look great!
  • HowserHowser UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    The texture is in spark crafters drop box. I'm Using a standard shader, and the I think I'm going to have another go at making it as I'm not entirely happy with it. But once its in your map I'll have a crack at writing a custom one for it and fixing the texture up. I want a subtle scroll and a separate, slower overlay to make it look slightly dynamic. Although there's a alpha mask, I cannot seem to get it to function properly.
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Hai folks! I wanted to drop a little preview of a small detail area I've been working on in order to find the aesthetic for the map. This is the little ramp from Marine Start towards Monitoring, or if you're unfamiliar with the names, the left/north exit from Marine Start.

    As you can tell I'm not making it a higher-res copy of the original, but taking a more "re-imagining" approach here. But much of what I built is still open to change, as I'm not happy with the ceiling yet, and I'm still considering a more blue/mint green lighting scheme to make it closer to the original. Feedback is very welcome.

    The NS1 version:
    <img src="http://i.imgur.com/UKbJHbf.jpg" border="0" class="linked-image" />

    My NS2 version:
    <img src="http://i.imgur.com/EFOq4VO.jpg" border="0" class="linked-image" />
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
  • nSidianSidia Join Date: 2012-08-15 Member: 155651Members
    wow looks great! very nice texture work!
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    very nice!

    I hope you do consider the blue/mint green colour scheme though - the lighting in the screenshot is excellent, but i feel like orange/blue is over used (probably because it looks good lol)
  • HowserHowser UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    No one likes a show off.. just saying :P
    looks great man! I love the colours!
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    too bad the workshop files were borked, screens in mumble looked hot.
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    I released a new version of Caged on the workshop last Sunday, and made another progress video to talk about the recent goings-on of it all.



    If you enjoy these videos, please like and subscribe on youtube. :D I also occasionally tweet about these things: https://twitter.com/Flaterectomy

    CHANGELOG
    o Reverted the layout changes on the east side to the map (That One Hallway, Aux Gen, Shipping).
    o Added some detail tests - the two ramps outside Marine Start.
    o Detailed Upper Sewer a little. Don't mind the excessive steam.
    o Changed Stability considerably. Don't fall down.
    o Altered a lot of vents all over the map.
  • ArgoshArgosh Join Date: 2011-01-21 Member: 78474Members, Reinforced - Shadow
    Can I haz that track? :P

    OT: Good looking changes. Have to try them out.
  • HowserHowser UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    Really nice video man, Informative and entertaining! I missed the previous ones but will certainly look our for the next one. Caged plays really well too, you should record one of our matches on it.
    I loved the backtracking, but try spend a little less time lerking around in the vents and show us some actual map! :P
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Argosh wrote: »
    Can I haz that track? :P

    Sure can, that and many others are freely available on my website. :)http://flaterectomy.com/#My_New_Friend,_the_Machine
    Howser wrote: »
    Really nice video man, Informative and entertaining! I missed the previous ones but will certainly look our for the next one. Caged plays really well too, you should record one of our matches on it.
    I loved the backtracking, but try spend a little less time lerking around in the vents and show us some actual map! :P

    The main hallways are the same as before. Well, as <i>before</i> before. :D Just wanted to show the changes to some of the vents, even if I forgot the one between Sewer (hive) and Lower Sewer. :}
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    edited February 2013
    great video :) really like how you built those lighting units great use of props.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    DUDE! you should make the entire map in the style of what you did with upper sewer. that has got atmosphere steaming out of it :)

    The steam there is not over done, it is awesome, you can see clearly through it, but it gives such a great feeling of having to be cautious.
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    i agree with schkorpio that the steam looked awesome and not overdone
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    Steam looks fine, I like what you've textured. Marine start is looking a bit bland is comparison. Keep going!
  • DTEDTE Join Date: 2004-05-03 Member: 28412Members
    Every mapmaker should do videos like that :p

    Nice job man, first NS map I ever played back in the WON days
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
  • IndustryIndustry Esteemed Gentleman Join Date: 2010-07-13 Member: 72344Members, Reinforced - Shadow, WC 2013 - Supporter
    Jekt wrote: »
    Steam looks fine, I like what you've textured. Marine start is looking a bit bland is comparison. Keep going!

    I agree, but you may want to consider the performance aspect. Creating a custom cinematic with fewer emitters may net you a bit more leeway in the FPS department. It looks like you used some of the existing cinematics and have multiple entities (but this is just my judgement based on a cursory glance).
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Industry wrote: »
    Jekt wrote: »
    Steam looks fine, I like what you've textured. Marine start is looking a bit bland is comparison. Keep going!

    I agree, but you may want to consider the performance aspect. Creating a custom cinematic with fewer emitters may net you a bit more leeway in the FPS department. It looks like you used some of the existing cinematics and have multiple entities (but this is just my judgement based on a cursory glance).
    Correct, it's one cinematic repeated three or four times, I believe. I feel the effect is a bit over the top, and would only make sense if the sewage was gushing through pretty damn fast (think Mineshaft waterfall, but horizontal). The degree of steaminess will depend on the eventual sewage prop, and of course the availability of a suitable steam cinematic.
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited February 2013
    Some of you who do not make maps might occasionally wonder, "How do they do it when they don't have their own personal Cory?" Well, here is some of my own outstanding, high-quality concept art(TM). See if you can spot the difference between it and the final in-editor product.

    6m4EiqR.jpg

    EDIT: I just updated Caged on the Workshop to include what you see in the screenshots above.
  • deathshrouddeathshroud Join Date: 2010-04-10 Member: 71291Members
    haha with that concept art im not even sure if it was worth doing concept art lol
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    haha with that concept art im not even sure if it was worth doing concept art lol
    :D Yeah, I'm really bad at any and all types of perspective work (I usually draw odd faces and skulls), but it does help me figure out what to do with a room. ;)
  • HowserHowser UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    that's some high quality hand drawn shit right there!... compared to my sketches anyway, I'd be far too ashamed to upload them for public viewing. Its the end result that matters :)
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    Hai folks! Two things:

    1. I'm going to be streaming some mapping somewhere in the near future. If you wanna see Caged get detailed further, or you're wondering how I go about things, then you're free to come take a look. Subscribe to my twitch channel to get an e-mail notification when I go live: wwwl.twitch.tv/flaterectomy

    2. I'm trying to figure out if I should leave Central Processing a tech point, or if I should remove the TP and make it a double res node location again, like in the original. If you have any experience playing the current version and have an opinion on this matter, I'd love to hear it.
  • Rellik_ptRellik_pt Join Date: 2013-01-22 Member: 181205Members
    the only thing that was anoying for me so far was not being able to use bone of wall in some parts of the map like in the generator room where there is a ramp part for example
Sign In or Register to comment.