Ns_eclipse "glory corridor"
KungFuSquirrel
Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
<div class="IPBDescription">In desperate need of feedback here</div>Ok... Here's a pair of shots from the "glory corridor" (as marked on the layout, if nothing else). I'm not sure which way to lean for texturing, though, and I'm curious which of these two you prefer.
Also, there seems to be something just <i>not right</i> in these shots that's bugging the hell out of me -- Please, tear them to shreds.
<img src="http://planethalflife.com/awmaps/pics/eclipse_glory1.jpg" border="0">
<img src="http://planethalflife.com/awmaps/pics/eclipse_glory2.jpg" border="0">
Also, there seems to be something just <i>not right</i> in these shots that's bugging the hell out of me -- Please, tear them to shreds.
<img src="http://planethalflife.com/awmaps/pics/eclipse_glory1.jpg" border="0">
<img src="http://planethalflife.com/awmaps/pics/eclipse_glory2.jpg" border="0">
Comments
I definitely prefer the second shot. The lighting and texturing is far better there in my opinion. The pipes up there and along the walls are really great!
The thing that stuck me as "off" here is the lack of more then two colors... I tried to think of accents to suggest, but they all came out ugly in my head. So then I looked for something else, and realized that the place looks completely static. I think that's what's getting at you. Put some steam bursts in or something... anything PS related. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Totally awesome job!
/me sees bast influences... which is a good thing.
As far as accenting it goes, i'd suggest some small lights under the pipe supports on the walls, (say every second one, alternating with the red lights) using a blue or orange light depending on what u want (contrast or harmony).
And definately some small random steam bursts.
What exactly is a 'glory corridor' anyway?
I agree with the guys just in part. I prefear the 2nd shot, but i think u can do very better.
The lightining is quite good,also the style...but
-CHANGE THE TEXTURE of the tubes supports,it's totally wrong there, i think it attracts too much the eye,while i think we have to be attracted from the whole walkway
-CHANGE THE TUBEs POSITIONING: i don't like very much like this, they come too much out of the wall, i think would be better to see them more inside the wall,not totally inside,but half the way...it depends on the area of the map,but i think make 'em with a littler diameter would be great.
-the floor,i don't like very much how the borders are...
i think these 3 things make me and u to see that the walkway like this "don't work" <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
No, the top is textured way better in the second shot. At least in my opinion.. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Did that make sense?
I think I'd like to see a particle system or a little bit more dramatic lighting. I like it alot, but I'm not getting the feel of "glory" out of it. (shrug)
<img src="http://planethalflife.com/awmaps/pics/eclipse_glory3.jpg" border="0">
I think it's still too red... The texture lighting doesn't seem to be the most efficient method here... I'll play around with a frew options. As you notice, I haven't added the particles yet.
Also, again, let me clarify my use of the term "glory corridor" -- I consider a 'glory corridor' to be any corridor that is in such a position or level of detail (or both) that it becomes one of the identifying features of a map.
XTS, if you browse through the older posts in this mapping forum, and maybe check out Andrew's news (archive?) on his site... you'll get the story on veil/eclipse. Sad/Happy story. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
<!--EDIT|ken20banks|April 14 2002,12:39-->
Also, again, let me clarify my use of the term "glory corridor" -- I consider a 'glory corridor' to be any corridor that is in such a position or level of detail (or both) that it becomes one of the identifying features of a map.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Happy we're on the same mind-line...i wrote to put inside the wall the tubes,and u were doing! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
-BUT THE SUPPORT TEXTURE is still wrong...someone else remarked what i wrote 1st about this...just hope u havent at now found anyother tex
-FOR LIGHTS i think are good...but as always Ken says "more contrast" i would add some very little spots behind the tubes, a pair of little cubes with a +0[green/light blue tex] both on the walls and on the ceiling,but remember,very little lights!
Good Work! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
The pipe supports are still wrong - check my previous post for a more thorough explanation. Also, the way the floor slopes on the side isn't very architecturally sound... I personally wouldn't use anything more gradual than a 45-degree angle, and protrude no more than a foot out onto the floor. Think about trying to push a cart down this hallway (if this were a functioning space station) - you'd be in danger of running up on the incline and tipping over.
Last gripe: this hallway is the LAST place you will find a Bob. It's long, straight, and exposed - no alcoves to take cover in, no ceiling vents to drop out of. The only alien that won't shy from this corridor is a Lvl 5. If the marines can set up some sentry guns at one end of the corridor, I have one thing to say to you: "Aliens Special Edition". It's gonna be like shooting Bobs in a barrel.
That said, in all other ways I really like it. (: Sorry I like to b!tch.
Please use PMs for this kind of stuff.
As for the map... the white spotlights look a tad unrealistic... like the red light just STOPS right there... and that would never happen.
I kinda like the old way better. Yeah. That second pic was better.
<img src="http://planethalflife.com/awmaps/pics/eclipse_glory4.jpg" border="0">
Very nice.
There's something weird about the floor to the sides, but I can't put my finger on it.
Just add some white steam to break things up, and you'll be set. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->