KungFuSquirrelBasher of MuttonsJoin Date: 2002-01-26Member: 103Members, NS1 Playtester, Contributor
Already done, actually... was on random fire in that last shot, but just didn't look right... Changed it to a couple steady streams and it looks much better. A bit too close on the pipes, though. More than likely this will be close to the final status on this area of the map.
Hrm... The triad seems lacking, though... /me adds to his "to do" list
KungFuSquirrelBasher of MuttonsJoin Date: 2002-01-26Member: 103Members, NS1 Playtester, Contributor
Right, well... Doesn't look like I'm changing this. Now to actually move on, hehe... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
hmmm, last shot is really cool, one thing i would say would be the pipes running along the roof cut too dramatically into the matal supports, its mainly a texture problem, looks more like the pipe stops and the metal starts rather than the pipe going through it. Get a new texture for that and it will be perfect in my eyes.
<i>Perfect.</i><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> Nah dude, wrong word. The correct word is "booyah." <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
KungFuSquirrelBasher of MuttonsJoin Date: 2002-01-26Member: 103Members, NS1 Playtester, Contributor
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Ditto ditto what inzane said. Also, I think the texture of the pipe support doesn't *connect* to the pipes... it looks like two brushes going through each other, rather than 3 long pipes being held up by metal supports. Make it look like they *meet*, rather than *collide*.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->hmmm, last shot is really cool, one thing i would say would be the pipes running along the roof cut too dramatically into the matal supports, its mainly a texture problem, looks more like the pipe stops and the metal starts rather than the pipe going through it. Get a new texture for that and it will be perfect in my eyes.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Whoa, deja vu! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> If someone gives me a modified version of this texture for that pipe junction, I'll use it -- otherwise it stays as it is. There's no texture that fits the function of these supports as well as this one, even if it does look a little 'off.'
<!--QuoteBegin--KungFuSquirrel+April 16 2002,08:03--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (KungFuSquirrel @ April 16 2002,08:03)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->If someone gives me a modified version of this texture for that pipe junction, I'll use it -- otherwise it stays as it is. There's no texture that fits the function of these supports as well as this one, even if it does look a little 'off.'<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> U can use a generic texture,i mean just metal,with nothing else,no punchs,o lines...anything
happy u listened me and added <i>again</i>(i don't know you from so much time)the zoom feature on your site Nice also the other shots
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
Give me a file I can edit in Photoshop (and maybe some way to know where the pipes are on the texture) and I might be able to do something. Note: I've never edited textures before, so no promises, but it looks interesting. (:
Comments
Hrm... The triad seems lacking, though...
/me adds to his "to do" list
i agree on Ken, the first looked better then the second, but the third is totally different then both the others.
The red slatted bits do lean in at the top don't they? (in answer to coil's question).
I can imagine the blood spash decals and smoking turret remains scattered along there...
<img src="http://planethalflife.com/awmaps/teaser_pics/eclipse_teaser4_big.jpg" border="0">
I like how you've toned down and made the red more central. With the spotlights and the colder white light it looks great.
<i>Perfect.</i>
Doesn't look like I'm changing this. Now to actually move on, hehe... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Man I think I'm a little weak in the knees all of a sudden.
<i>Perfect.</i><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Nah dude, wrong word. The correct word is "booyah." <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->hmmm, last shot is really cool, one thing i would say would be the pipes running along the roof cut too dramatically into the matal supports, its mainly a texture problem, looks more like the pipe stops and the metal starts rather than the pipe going through it. Get a new texture for that and it will be perfect in my eyes.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Whoa, deja vu! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
If someone gives me a modified version of this texture for that pipe junction, I'll use it -- otherwise it stays as it is. There's no texture that fits the function of these supports as well as this one, even if it does look a little 'off.'
<!--EDIT|KungFuSquirrel|April 16 2002,08:05-->
U can use a generic texture,i mean just metal,with nothing else,no punchs,o lines...anything
happy u listened me and added <i>again</i>(i don't know you from so much time)the zoom feature on your site
Nice also the other shots