Ns_eclipse "glory corridor"

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Comments

  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Already done, actually... was on random fire in that last shot, but just didn't look right... Changed it to a couple steady streams and it looks much better. A bit too close on the pipes, though. More than likely this will be close to the final status on this area of the map.

    Hrm... The triad seems lacking, though...
    /me adds to his "to do" list
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    nice, the last shot is just about right on the money, good job.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    i like all three of them. Cant u use them all in your map? you will have more then one corridor...

    i agree on Ken, the first looked better then the second, but the third is totally different then both the others.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Look'n good KFS.  

    The red slatted bits do lean in at the top don't they? (in answer to coil's question).

    I can imagine the blood spash decals and smoking turret remains scattered along there...
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    and also the alien bodies as the triumphant marines push through. and get eaten.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    I think it's time for me to stop playing around here:

    <img src="http://planethalflife.com/awmaps/teaser_pics/eclipse_teaser4_big.jpg" border="0">
  • manahmanah Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
    You've got it now!

    I like how you've toned down and made the red more central.  With the spotlights and the colder white light it looks great.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    One word:

    <i>Perfect.</i>
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Right, well...
    Doesn't look like I'm changing this. Now to actually move on, hehe... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    <i>Glory!</i>

    Man I think I'm a little weak in the knees all of a sudden.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    hmmm, last shot is really cool, one thing i would say would be the pipes running along the roof cut too dramatically into the matal supports, its mainly a texture problem, looks more like the pipe stops and the metal starts rather than the pipe going through it. Get a new texture for that and it will be perfect in my eyes.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--ken20banks+April 16 2002,00:06--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (ken20banks @ April 16 2002,00:06)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->One word:

    <i>Perfect.</i><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Nah dude, wrong word.  The correct word is "booyah."  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Ditto ditto what inzane said.  Also, I think the texture of the pipe support doesn't *connect* to the pipes... it looks like two brushes going through each other, rather than 3 long pipes being held up by metal supports.  Make it look like they *meet*, rather than *collide*.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->hmmm, last shot is really cool, one thing i would say would be the pipes running along the roof cut too dramatically into the matal supports, its mainly a texture problem, looks more like the pipe stops and the metal starts rather than the pipe going through it. Get a new texture for that and it will be perfect in my eyes.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    Whoa, deja vu! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
    If someone gives me a modified version of this texture for that pipe junction, I'll use it -- otherwise it stays as it is. There's no texture that fits the function of these supports as well as this one, even if it does look a little 'off.'



    <!--EDIT|KungFuSquirrel|April 16 2002,08:05-->
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    <!--QuoteBegin--KungFuSquirrel+April 16 2002,08:03--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (KungFuSquirrel @ April 16 2002,08:03)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->If someone gives me a modified version of this texture for that pipe junction, I'll use it -- otherwise it stays as it is. There's no texture that fits the function of these supports as well as this one, even if it does look a little 'off.'<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    U can use a generic texture,i mean just metal,with nothing else,no punchs,o lines...anything

    happy u listened me and added <i>again</i>(i don't know you from so much time)the zoom feature on your site
    Nice also the other shots
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Give me a file I can edit in Photoshop (and maybe some way to know where the pipes are on the texture) and I might be able to do something.   Note: I've never edited textures before, so no promises, but it looks interesting.  (:
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