Nanowall

dalleckdalleck Join Date: 2012-04-07 Member: 150061Members
edited December 2012 in Ideas and Suggestions
<div class="IPBDescription">...a new marine structure</div>Aliens are waiting on some updates, such as Gorge abilities like babblers, tunnel, etc. What are Marines waiting for? A new exo gun upgrade?

I have thought of a structure that could be added to marines which would complement gameplay and not simply be a new offensive ability/structure (such as a new gun or battery for phasegate ninjas).

The Nanowall is actually two structure which create a barrier between them (with a graphical effect like the phase gate). There would be a limit to how far apart the connections can be, and thought they could cost somewhere in the vacinity of 10 res each (thus 20 res for a completed wall), and of course limit each sector to one functioning wall. The barrier does not do damage, but simply denies aliens and their projectiles to pass through, and conversely allow marines and their projectiles through. Thus it could be used to deny an onos entrance into a base, but could be bile bombed quite easily or skulked/lerked/faded from the inside. If either of the two wall connections goes down, the wall ceases to exist. I am imagining the thing would be limited to being the width of the average entrance/exit to a room, and not stretching across great expanses.

Why is nanowall a useful addition to the game? Well, already marines attempt to block passages into their base using things like armories or robotics labs, I thought why not have a structure which is made for such a purpose?

Along with this, nanowall can be used in many different ways aside from simply blocking a passageway and could compliment defensive/offensive strategies.

Please discuss and feel happy to rip it apart.

Comments

  • Jman117Jman117 Join Date: 2012-08-03 Member: 154698Members
    I like the idea a lot- no idea if it would be balanced or not though :P

    Skulks could sneak around through the vents and kill the power, shutting off the wall.
  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    edited December 2012
    Too op in some aspects. As in setting on of these walls up right outside the entrance of an alien hive base. So while exos and marines grenade and shoot the inside of the room from the safety of the wall, the aliens cannot do anything to bypass the wall. Plus an exo/jetpack marine can just go in kill and walk past the wall to heal or get repairs without the aliens able to do anything. Going around is not really an option as they will be heavily fortified and good luck shooting the wall with the entire offensive team spamming grenades, bullets, and large exo machine guns right past it.
  • KazelKazel Join Date: 2012-12-22 Member: 175939Members
    I also feel it would be OP. I do like the idea of marines being able to build some sort of barricade(the aliens have cysts), but I think it would just need to be a wall that denies passage/shooting to both sides. That way marines can still use it to block off entrances/vents/power nodes but can't use it to assault a hive with impunity.
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    Weldable doors and vents are coming, just wait for them.
  • L34DL34D Join Date: 2007-12-28 Member: 63280Members
    <!--quoteo(post=2050882:date=Dec 25 2012, 12:02 AM:name=CrushaK)--><div class='quotetop'>QUOTE (CrushaK @ Dec 25 2012, 12:02 AM) <a href="index.php?act=findpost&pid=2050882"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Weldable doors and vents are coming, just wait for them.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Really? I thought UWE said that they add only weldable doors. But i would be glad if they add that also for vents.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    <!--quoteo(post=2051108:date=Dec 25 2012, 10:17 PM:name=L34D)--><div class='quotetop'>QUOTE (L34D @ Dec 25 2012, 10:17 PM) <a href="index.php?act=findpost&pid=2051108"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Really? I thought UWE said that they add only weldable doors. But i would be glad if they add that also for vents.<!--QuoteEnd--></div><!--QuoteEEnd-->
    No they never stated anything about weldable vents afaik.
    But maybe he knows something I don't.
  • dalleckdalleck Join Date: 2012-04-07 Member: 150061Members
    <!--quoteo(post=2050817:date=Dec 25 2012, 06:36 AM:name=Kazel)--><div class='quotetop'>QUOTE (Kazel @ Dec 25 2012, 06:36 AM) <a href="index.php?act=findpost&pid=2050817"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I also feel it would be OP. I do like the idea of marines being able to build some sort of barricade(the aliens have cysts), but I think it would just need to be a wall that denies passage/shooting to both sides. That way marines can still use it to block off entrances/vents/power nodes but can't use it to assault a hive with impunity.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hmm.. I will concede I totally understand the OP nature of shooting through the wall, but I think it's at least something to consider as an upgrade or cost-activated ability. What I will not concede is the one-way nature of them (i.e. only marines to pass through), as I think it is a nifty asynchronous device. If this is removed all we are left with is a 'wall', and that role can quite happily be filled by the existing strategy of placing armories/robotics factories.
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