Kerbal Space Program

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Comments

  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    Missile runs on KSP hq with SRB's. baha 0.15 is some incredible fun!

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/My0ezuC6jSY"></param><embed src="http://www.youtube.com/v/My0ezuC6jSY" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    Version 0.16 was released some time ago.
    <img src="http://i.imgur.com/8UiSn.png" border="0" class="linked-image" />
    <img src="http://i.imgur.com/QH3bD.png" border="0" class="linked-image" />
    Oh my stars...

    The biggest new thing is 'EVA's or "Extra-Vehicular Activities". There's also some new parts, like bigger/more powerful rocket parts, as well as ladders for EVAs. The crew pods are also a little different. The pod for one crew member has the same radius as the old parts (like fuel tanks and engines). The three kerb pod is slightly larger and is as big as the new, bigger parts.
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    This look ridiculously fun, I have to try it!
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/inkkLAfFIbY"></param><embed src="http://www.youtube.com/v/inkkLAfFIbY" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
    Ah i love the freedom of design in this game...
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--quoteo(post=1966180:date=Aug 24 2012, 01:56 AM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Aug 24 2012, 01:56 AM) <a href="index.php?act=findpost&pid=1966180"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ah i love the freedom of design in this game...<!--QuoteEnd--></div><!--QuoteEEnd-->

    indeed

    omg.. this thing is so hilarious to watch

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/cSFb8_YnPuA#!"></param><embed src="http://www.youtube.com/v/cSFb8_YnPuA#!" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    Version 0.17 is out now. The game now includes a total of 14 (in other words 11 new) stellar bodies, a bunch of new parts, training scenarios and other improvements.

    The servers blew up, so I haven't been able to update and try it yet. Can't keep my socks on.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    seriously.. they have to combine KSP with moonbase alpha...


    .......

    dat video

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/ndmk-WpHKP0"></param><embed src="http://www.youtube.com/v/ndmk-WpHKP0" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

    wait..

    maybe not
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    ksp 0.18 is out!
    <a href="http://kerbaldevteam.tumblr.com/post/36932696547/ksp-0-18-is-out-now-and-kerbal-spaceport-and" target="_blank">http://kerbaldevteam.tumblr.com/post/36932...l-spaceport-and</a>
    -Docking and space stations
    -Flight planning
    -Rocket building music!
  • NeonSpyderNeonSpyder &quot;Das est NTLDR?&quot; Join Date: 2003-07-03 Member: 17913Members
    How do I get stuff to go up. It seems like without any cowling for satellite parts it's really hard to get stuff up, no?
  • TemphageTemphage Join Date: 2009-10-28 Member: 69158Members
    KSP rules. It cost me half as much as NS2, it's thirty times as fun, is infinitely more playable in its alpha state than NS2 is in its released state, and the developers care and are putting a thousand times as much attention and love into it.

    There's no reason for anyone who wasted money on NS2 to have no bought KSP unless you just make terrible decisions with your money on a routine basis.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    What if you're into fps games and not fiddly open-ended sim games?

    That's what it is, by the way. Sim Space Agency. Maxis would have made something like this, but Maxis was murdered.
  • AldarisAldaris Join Date: 2002-03-25 Member: 351Members, Constellation
    <!--quoteo(post=2040451:date=Dec 5 2012, 07:03 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Dec 5 2012, 07:03 PM) <a href="index.php?act=findpost&pid=2040451"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->KSP rules. It cost me half as much as NS2, it's thirty times as fun, is infinitely more playable in its alpha state than NS2 is in its released state, and the developers care and are putting a thousand times as much attention and love into it.

    There's no reason for anyone who wasted money on NS2 to have no bought KSP unless you just make terrible decisions with your money on a routine basis.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Or make awesome decisions with my money.
  • TykjenTykjen Join Date: 2003-01-21 Member: 12552Members, Reinforced - Shadow
    <!--quoteo(post=2040451:date=Dec 5 2012, 08:03 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Dec 5 2012, 08:03 PM) <a href="index.php?act=findpost&pid=2040451"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->KSP rules. It cost me half as much as NS2, it's thirty times as fun, is infinitely more playable in its alpha state than NS2 is in its released state, and the developers care and are putting a thousand times as much attention and love into it.

    There's no reason for anyone who wasted money on NS2 to have no bought KSP unless you just make terrible decisions with your money on a routine basis.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You need to start crying us a ###### river. /s
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Hey.

    All of ya.

    Cut it out.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--quoteo(post=1981713:date=Sep 22 2012, 12:36 PM:name=sheena_yanai)--><div class='quotetop'>QUOTE (sheena_yanai @ Sep 22 2012, 12:36 PM) <a href="index.php?act=findpost&pid=1981713"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->seriously.. they have to combine KSP with moonbase alpha...<!--QuoteEnd--></div><!--QuoteEEnd-->
    Come to think of it, some kind of KSP multiplayer could be fun. Like trying to link two independently-controlled orbiters. Well, the novelty would probably wear off quickly.
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    Having two or more players just play the same world would be interesting, but the time compression mechanic would make it difficult. For my latest mission I went to Jool, and the trip there took over a year of Kerbal time. That meant a lot of sitting in 10000x time compression. Maybe the eventual Career-mode could offer better multiplayer capabilities, but I think multiplayer is pretty low on the Upcoming features- list.

    This is Laythe:
    <img src="http://i.imgur.com/MuTqE.png" border="0" class="linked-image" />
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <!--quoteo(post=2040382:date=Dec 6 2012, 03:04 AM:name=NeonSpyder)--><div class='quotetop'>QUOTE (NeonSpyder @ Dec 6 2012, 03:04 AM) <a href="index.php?act=findpost&pid=2040382"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How do I get stuff to go up. It seems like without any cowling for satellite parts it's really hard to get stuff up, no?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Here's a docking tutorial that i found really helpful.
    <a href="http://www.youtube.com/watch?v=H86SDfTWW7s" target="_blank">http://www.youtube.com/watch?v=H86SDfTWW7s</a>

    <!--quoteo(post=2042107:date=Dec 9 2012, 07:53 AM:name=Retales)--><div class='quotetop'>QUOTE (Retales @ Dec 9 2012, 07:53 AM) <a href="index.php?act=findpost&pid=2042107"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Having two or more players just play the same world would be interesting, but the time compression mechanic would make it difficult. For my latest mission I went to Jool, and the trip there took over a year of Kerbal time. That meant a lot of sitting in 10000x time compression. Maybe the eventual Career-mode could offer better multiplayer capabilities, but I think multiplayer is pretty low on the Upcoming features- list.

    This is Laythe:
    <img src="http://i.imgur.com/MuTqE.png" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    Awesome! I've yet to explore other planets. Been too busy making a crazy space station for docking space planes! Although it's a big mess with half the solar panels blocked by the station or other solar panels lol.

    <img src="http://i.imgur.com/mzGDv.jpg" border="0" class="linked-image" />
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    (Space) planes are basically just wizardry for me. No matter how many (or few) wings and engines I attach I can't make a sensible plane. Then I watch Scott Manley take off with a <a href="http://www.youtube.com/watch?v=tTR5idEMgkE" target="_blank">solar powered airplane</a> at just about 25 m/s. Then I got take my previous rocket design and add a few more boosters.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Time compression in multiplayer is way easy: Each player sets their desired time compression. Actual time compression is the highest value they can agree on.
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    Yeah, that would be the way to do it (like Defcon does). My point was that the range of time compression is huge and a lot of the time you're just waiting to get into the right place. Lets say you're 30 minutes away from a Munar injection burn and the other player is just launching their rocket. Your game essentially grinds to a halt until the other player has their ###### together and is ready for 100x time compression.

    But for example flying airplanes could work better for multiplayer purposes, since you're probably not using time compression all that often, and the range for physical time is 1x - 4x.

    I had something else I intended to post, but I forgot it by now.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    I wonder if you could save significant fuel by retrieving the munar orbiter with a second launch. Probably not though, the savings in fuel on the first mission would be lost on the second mission.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    edited December 2012
    <!--quoteo(post=2042649:date=Dec 9 2012, 07:39 PM:name=Retales)--><div class='quotetop'>QUOTE (Retales @ Dec 9 2012, 07:39 PM) <a href="index.php?act=findpost&pid=2042649"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, that would be the way to do it (like Defcon does). My point was that the range of time compression is huge and a lot of the time you're just waiting to get into the right place. Lets say you're 30 minutes away from a Munar injection burn and the other player is just launching their rocket. Your game essentially grinds to a halt until the other player has their ###### together and is ready for 100x time compression.

    But for example flying airplanes could work better for multiplayer purposes, since you're probably not using time compression all that often, and the range for physical time is 1x - 4x.

    I had something else I intended to post, but I forgot it by now.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Allow spectating of the other player's actions. Unless they add combat to the game where viewing the players actions would cause an unfair advantage, watching the other player screw around while you'd normally be compressing time massively should be enough of a time kill to tide you over until the other player is ready to join you at 100X time.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Also mock them when their launch vehicle collides with the launch tower.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--quoteo(post=2045590:date=Dec 14 2012, 08:10 AM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Dec 14 2012, 08:10 AM) <a href="index.php?act=findpost&pid=2045590"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also mock them when their launch vehicle collides with the launch tower.<!--QuoteEnd--></div><!--QuoteEEnd-->
    exactly!
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/m79UO4HOQmc"></param><embed src="http://www.youtube.com/v/m79UO4HOQmc" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

    "lol Russia lol!"
    "Shut up. >_<"
    "loooooooooooooooooool"
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <!--quoteo(post=2047578:date=Dec 18 2012, 11:53 PM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Dec 18 2012, 11:53 PM) <a href="index.php?act=findpost&pid=2047578"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/m79UO4HOQmc"></param><embed src="http://www.youtube.com/v/m79UO4HOQmc" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

    "lol Russia lol!"
    "Shut up. >_<"
    "loooooooooooooooooool"<!--QuoteEnd--></div><!--QuoteEEnd-->
    Looks like russia went through a "moar boosters" phase and ended up overheating too.
  • WhiteWeaselWhiteWeasel Join Date: 2012-11-25 Member: 173197Members
    edited December 2013
    Yeah. I'm going to be that guy and necro it. .18 before the time skip right? Well It's .23 now!
    Look at the new space center! They have also added tweakables, RAPIER engines, revert flight, and more!
    KSC.png

    I'd like to thank This little thread and jesse cox helping me discover this amazing game. 311 hours so far :)
    I will start off by posting the biggest thing I have. The MLAS Razgriz.
    ZTEvWJV.jpg
    TFU0DVW.jpg
    RPNXxDz.jpg
    YiD3Xsz.jpg

    And my space station!
    kTHDPXH.jpg
  • VetinariVetinari Join Date: 2013-07-23 Member: 186325Members, Squad Five Blue, Reinforced - Shadow, WC 2013 - Silver
    edited January 2014
    Ah, memories.

    I once built this Duna Space Station. Comes with two super cool looking Duna-Kerbin-transition-ships, calles Skyhoppers, a perfectly reusable lander and shitload of fuel for further adventures.

    9aad7faff9a42a0a9bc150a7d43060.png

    That was back in the days of 0.17.2, shortly after RCS got nerfed to not have 1 km/s of Delta-v anymore :D
    In the picture you can see Jebediah (who else, always took good care of him). I would later land the very same Jebediah to Moho, which required him to land on Kerbin and climb up another rocket. It worked and I landed near one of the Moholes.

    How did I get it up there?
    Like this:

    91fa2b319bad064cfa57fcb50875b8.png


    Later, I would hyperedit this monstrosity up there, for the space-lottery-challenge (don't recall the proper name...).

    736673a4802da0434ad455c62de1e5.png

    This is the last image remaining of it. The rest and the whole Mission log of the original station and the Moho flight was lost during the forum crash early last year, shortly before I went totally inactive in the KSP community.
    You know, once you have the capability to go anywhere, it becomes kinda boring to do so. Science and career is need, but you end up with lots and lots of asparagus anyway.


    Btw, that's me on skype and steam:

    4633dffc9887a18863906703fd6ec7.png

    Didn't change my pic here yet because I fear people won't recognize me after being inactive for two weeks :D
  • James1James1 Join Date: 2004-07-25 Member: 30130Members, Constellation, Reinforced - Silver
    Man I love Kerbal...
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    Kerbal murder program.
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