Dead Marines Don't Drop Jetpacks?

JediPhreaKJediPhreaK Join Date: 2012-11-05 Member: 167028Members
<div class="IPBDescription">Why?</div>I was just wondering why Dead Marines don't drop their Jetpacks. I mean I know they are cheap which is good but whats up with them vanishing?
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Comments

  • BurdockBurdock Join Date: 2012-08-27 Member: 156553Members
    They already cost 10ress dude!
  • Champlo0Champlo0 Join Date: 2012-04-17 Member: 150617Members
    Because then it would be the most broken thing that ever was seen.
    Also probably some coding issues with handling jetpack fuel if someone already has a jetpack.

    Jetpacks are also worth more than any other piece of marine equipment.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    They also don't drop Exosuits.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    My guess sis it would be too powerful if you can get it back and there is the random thing that when your in combat and all of a sudden the marine dashes of to a fallen comrade's jetpack and flies off. With them trying to pick up a weapon at least they stay in combat. So in short, balancing issues are concerned, the increased mobility is quite something compared to ground forces.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    There has to be a limit to that silliness. Gun recycling is generous enough as it is.
  • AxehiltAxehilt Join Date: 2003-09-12 Member: 20796Members
    Until the advent of the Neuro-Digital Interface (NDI), jetpacks controlled in a very sluggish manner, unfit for combat. NDI provides the soldier with incredible agility, but the downside is the interface is keyed into each soldier's unique cortical plug, which prevents combat-swapping in the field.
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    You get jetpack recycling if I can recycle the body of my Onos friend.
  • irEricirEric Join Date: 2012-11-20 Member: 172615Members
    how broken would it be if you could climb into a dead life form
  • JediPhreaKJediPhreaK Join Date: 2012-11-05 Member: 167028Members
    Onos are dead, maybe I'd be okay with you being able to eat your friend to regain some Pres though.
  • Champlo0Champlo0 Join Date: 2012-04-17 Member: 150617Members
    I want to be able to eat dead Onos as a gorge and get a health buff.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    marines should drop jetpacks so skulks can pick them up.
  • bERt0rbERt0r Join Date: 2005-03-23 Member: 46181Members
    Jetpackers should explode on death.
  • TripleZeroTripleZero Join Date: 2012-11-06 Member: 167764Members, Reinforced - Shadow
    probably the biggest collection of silly suggestions i ever saw ;-)
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    edited December 2012
    maybe, just maybe, if they buffed the price to 20 or 15 res, this would be justifiable, but at 10 res? Dude. it might aswell be free.
    ACtualy, jetpacking skulks, legit idea, implement now.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    onos dun drop the head bone too. surprise!
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    if my onos dies can i put his bone armour on my fade so he can be useful?
  • nezznezz Join Date: 2012-12-11 Member: 174712Members
    <!--quoteo(post=2044122:date=Dec 11 2012, 06:02 PM:name=Volcano)--><div class='quotetop'>QUOTE (Volcano @ Dec 11 2012, 06:02 PM) <a href="index.php?act=findpost&pid=2044122"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->if my onos dies can i put his bone armour on my fade so he can be useful?<!--QuoteEnd--></div><!--QuoteEEnd-->

    This could cause the fade to be stuck to the ground permanently unable to move due to sheer weight of the bone!
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    <!--quoteo(post=2044126:date=Dec 12 2012, 12:34 PM:name=nezz)--><div class='quotetop'>QUOTE (nezz @ Dec 12 2012, 12:34 PM) <a href="index.php?act=findpost&pid=2044126"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This could cause the fade to be stuck to the ground permanently unable to move due to sheer weight of the bone!<!--QuoteEnd--></div><!--QuoteEEnd-->
    he doesn't have to put the whole lot on, he could use his claws to slice it apart and have the gorge put it on him ;) (just making sure that I'm not being serious)
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    I see, since the jetpack is cheap it shouldn't drop. So since the welder is 5 pres then.... Gee why does the welder drop if it is so cheap?

    The OP raises a good question, and while there are some people quite happy with the current alien 60/40 win imbalance, I would like to think there should be an explanation other than 'buy another one because they are cheap'. Please don't give me any 'balance issue' stuff either - not when Kharaa win 60% of their games.
  • nezznezz Join Date: 2012-12-11 Member: 174712Members
    Savant, There is real no logic behind a JP dropping in my opinion

    1. By the time you can get back to your lost JP it will be gone (Judging by the fade time on guns)
    2. I just cant comprehend why anyone would want this to be the case?
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
    Do Jps add to armour? (*and* slow mov?)

    If so, then if the Marine has armour left at time of dead, the JP gets dropped at that armour level?

    If a JP doesn't add to armour, then no, it goes with the Marine.

    Complications befor complications never work out to well.
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    <!--quoteo(post=2044134:date=Dec 12 2012, 01:16 PM:name=Savant)--><div class='quotetop'>QUOTE (Savant @ Dec 12 2012, 01:16 PM) <a href="index.php?act=findpost&pid=2044134"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I see, since the jetpack is cheap it shouldn't drop. So since the welder is 5 pres then.... Gee why does the welder drop if it is so cheap?

    The OP raises a good question, and while there are some people quite happy with the current alien 60/40 win imbalance, I would like to think there should be an explanation other than 'buy another one because they are cheap'. Please don't give me any 'balance issue' stuff either - not when Kharaa win 60% of their games.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Welders and weapon recycling is a throw back to NS1 where all you had where comm based weapons, as such you NEEDED to be able to recycle things like welders, SG's GL's etc.
    Now that we have a P economy on marine side this seriously causes economy issues as a halfway decent marine team loses very few weapons and as such loses very little res.
    UWE have siad win rates are secondary to fun....well having a marine team that can keep every upgrade (inc JP's and exo's) through recycling is just stupid. This will mean that aliens taking down a 2nd CC could still have to deal with JP's in the final marine turtle (its not like a jp on the floor will be left for long).

    JP's or exo's being recycled after death like a SG would totally break mechanics. Even in NS1 you could not recycle JP's or HA's only weapons (hand held devices) and thats when the loss actually impacted the entire team and not just 1 player.
    Savant you say dont throw balance out there...well sorry but balance is a factor and given that aliens lose leap the moment they lose that second hive the marines already have a huge bonus.
    What is being proposed would basically break the marine economy, especially late game where aliens already have enough trouble trying to push into turtled final hives.
    Having marines recycling a JP after they die would prolong these drawn out pushes that people claim are the reason we need to "f4" or "have a concede vote".
    This is where win loss loses to fun....as these would not be fun changes as they would extend a period of the game most people agree is already too long.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited December 2012
    <!--quoteo(post=2044134:date=Dec 11 2012, 08:16 PM:name=Savant)--><div class='quotetop'>QUOTE (Savant @ Dec 11 2012, 08:16 PM) <a href="index.php?act=findpost&pid=2044134"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I see, since the jetpack is cheap it shouldn't drop. So since the welder is 5 pres then.... Gee why does the welder drop if it is so cheap?

    The OP raises a good question, and while there are some people quite happy with the current alien 60/40 win imbalance, I would like to think there should be an explanation other than 'buy another one because they are cheap'. Please don't give me any 'balance issue' stuff either - not when Kharaa win 60% of their games.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Because, quite simply, weapons drop and tech does not. JPs, like Exosuits, are tech. Welders, like Shotguns, are weapons.
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    Its a liability issue. Marines sign official waver forms at the prototype lab, but the paperwork simply can't be completed legally out in the field.
  • LilbitHeartlessLilbitHeartless Join Date: 2012-11-19 Member: 172517Members
    <!--quoteo(post=2044134:date=Dec 11 2012, 06:16 PM:name=Savant)--><div class='quotetop'>QUOTE (Savant @ Dec 11 2012, 06:16 PM) <a href="index.php?act=findpost&pid=2044134"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I see, since the jetpack is cheap it shouldn't drop. So since the welder is 5 pres then.... Gee why does the welder drop if it is so cheap?

    The OP raises a good question, and while there are some people quite happy with the current alien 60/40 win imbalance, I would like to think there should be an explanation other than 'buy another one because they are cheap'. Please don't give me any 'balance issue' stuff either - not when Kharaa win 60% of their games.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Think NS has to figure out ways to change the balance without over shooting it or making one side feel not as fun to play. I watched a stream the other day and saw someone go fade and die and feel like crap, he talked about how stupid he was wasting so much res and obviously was flippin unhappy at that moment. Later on marines he went exo, died and.. didn't really seem to care. His team wasn't losing when he was aliens, it just sucks to lose 50 res and be stuck as skulk again for awhile.

    Watching a pack of skulks chase around a jetpacker can be the funniest thing to watch, specially in open areas (around the hive in cargo I've seen a lot of good chases that lasted for quite some time). If you kill a jetpacker you feel awesome as a skulk, not sure how fun it would be if the jetpack he dropped another marine could just grab and start the chase again. Although I'd say it could be doable if the jetpack cost more res. Obviously a 'one time' use item seems cheaper than one others can use after you die in it.

    Another thing is say you drop a gun, if it's in a dangerous place you gotta run in and deal with the danger to get it. No matter how great the weapon is, running into even one skulk is difficult while you're picking up a gun. But if you were just running in and grabbing a jetpack, then it's obviously easier to make an escape with a jetpack even if an onos was around. Could make it so you had to go back to an armory to 'refuel' if you pick up a jetpack from a dead body. or have it take 20 seconds to start fueling up again or something of the sort. Guessing jetpacks are lost partly because they are from a second CC, and it sucks for aliens to kill a second CC and still have marines flying around because they have been passing their jetpacks around like herpes.

    All that being said, I think it's not the worst thing in the world for the marines to have something to lose that they can't get back without res or the comm handing them one. Seems like aliens are punished pretty hard for dieing with a res investment while marines aren't nearly as much.
  • ComboBreakerComboBreaker Join Date: 2012-11-22 Member: 172856Members
    I think that jetpack recycle would make turtling even worse.This comes from a player biased towards marines.
  • CsaeCsae Join Date: 2012-11-17 Member: 172145Members
    Honestly, end game i usually just drop jetpacks for my team, not much else for me to do other than arc... You want them to recycle their own JPs, mind as well integrate a ping pong scan mini-game.
  • SaltSalt Join Date: 2012-11-21 Member: 172766Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
    Unless aliens can eat up their former corpse to get their resources back after they die i will flip ######in' ape-###### if this makes it in the game.
  • JuomariJuomari Join Date: 2012-11-05 Member: 167141Members
    if onos dies, fade should indeed be able to pick up onoses head bonearmor and use it as a shield, and he could only be harmed behind, downside of this would be that he could only use 1 arm to attack, doing only ½ damage.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    Onos should be able to pick up jetpacks. Once he's got 2 of them, straps one to head end, one to tail end and the JONOS is born.

    But seriously, just no. I would imagine that in all the frenzy of biting/goring/swiping/biling/spitting/etc, the fragile tech of the jetpack gets somewhat damaged. They've gotta be fairly frail pieces of kit, no? Couple of good bites on a jetpack should really stop it working!

    Roo
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