How does umbra work?
sharnrock
Join Date: 2012-11-02 Member: 166084Members
<div class="IPBDescription">Where do I put it?</div>I was playing the other day and I didn't realize until I was being shot at... I don't know wtf I'm doing. So, is it a buff that I apply to an alien, is it more like a shield that absorbs bullets, or do I apply it to the marine to debuff him?
Comments
Umbra has an 50% chance to disintegrate bullets in it, halving damage (No effect on 'nades or fire) in area of effect, so its effective if bullets have to go though it or your allys are in it. It also has a 1.5 sec linger when a ally walks out of it.
good question - would love to know more about this as well.
I use the hell out of it on base attacks, but effectively using it is another thing
<b>Description:</b><i> The Lerk expels a cloud of gaseous smoke which expands after a short time. Umbra will latch onto nearby Kharaa lifeforms and structures, allowing through only half of the shots fired by Marine ballistic weapons (doesn't affect flamethrowers, grenades, or ARCs). Umbra becomes available when Evolve Umbra is researched from a Hive. </i>
<b>Des.2:</b> <i>Launches a cloud which disintegrates 1 out of 2 bullets for affected friendly players and structures; Umbra effect briefly lingers on friendly players and structures after exiting area of effect. </i>
The wiki reads more like a reference than a guide imo.
Yes, some of the abilities need better explanations as how they work.
This isn't necessarily bad, but my rule of thumb with it is, "hit your allies". Also, don't forget that just like spore, umbra has a blinding effect, so you can hurt marines accuracy indirectly by putting it between hostiles and friendlies as well. Finally, flame throwers burn umbra, don't rely on umbra to the point where you're screwed if you catch fire.
<!--QuoteBegin-NS2 Build 221 released (lockdown)+--><div class='quotetop'>QUOTE (NS2 Build 221 released (lockdown))</div><div class='quotemain'><!--QuoteEBegin-->Increased time that umbra "drags" from .2 seconds to .5 (so aliens in it can retain the benefits for a short time as they leave it).<!--QuoteEnd--></div><!--QuoteEEnd-->
Yep.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->// Umbra blocks 1 out of this many bullet
kUmbraBlockRate = 2
// Carries the umbra cloud for x additional seconds
kUmbraRetainTime = .5<!--c2--></div><!--ec2-->
It doesn't affect their bullets, it just confuses them, so they can't lock on to any aliens. They kinda go crazy and randomly fire.