make empty exo suit damagable when dropped by commander

clankill3rclankill3r Join Date: 2007-09-03 Member: 62145Members, NS2 Map Tester, Reinforced - Shadow
It would be really nice if the exo suits dropped by a commander can be attacked before they are taken.
They should have full health like a exo with a player in it, just easier to attack since it stands still and doesn't fire back.

Now you see a empty exo suit and think, damn that's gonna hurt us.
«1

Comments

  • SmellyPantsSmellyPants Join Date: 2012-11-04 Member: 166704Members
    <!--quoteo(post=2022141:date=Nov 13 2012, 08:39 AM:name=clankill3r)--><div class='quotetop'>QUOTE (clankill3r @ Nov 13 2012, 08:39 AM) <a href="index.php?act=findpost&pid=2022141"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It would be really nice if the exo suits dropped by a commander can be attacked before they are taken.
    They should have full health like a exo with a player in it, just easier to attack since it stands still and doesn't fire back.

    Now you see a empty exo suit and think, damn that's gonna hurt us.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Is it currently unable to be damaged?
  • clankill3rclankill3r Join Date: 2007-09-03 Member: 62145Members, NS2 Map Tester, Reinforced - Shadow
    yes, it's not even solid, you can walk threw it.
  • BalmarkBalmark Join Date: 2002-11-01 Member: 3476Members, Constellation, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Shadow
    +1

    I don't know why, but I never thought about this, I just assumed it was the case!

    Marine can kill an onos egg in 1 second, Aliens should at least be able to kill an unmanned exo suit..
  • HusarHusar Join Date: 2012-11-11 Member: 169523Members, Reinforced - Shadow
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=2022507:date=Nov 13 2012, 04:31 PM:name=Balmark)--><div class='quotetop'>QUOTE (Balmark @ Nov 13 2012, 04:31 PM) <a href="index.php?act=findpost&pid=2022507"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+1

    I don't know why, but I never thought about this, I just assumed it was the case!

    Marine can kill an onos egg in 1 second, Aliens should at least be able to kill an unmanned exo suit..<!--QuoteEnd--></div><!--QuoteEEnd-->

    Same here. Seems sensible. As an alien commander I constantly crap myself when marines walk next to an onos egg.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
  • RMJRMJ Join Date: 2012-08-09 Member: 155190Members
    Pretty annoying how EXO can just walk over eggs and like instant kill them its pretty stupid :P
  • SehzadeSehzade Join Date: 2010-12-29 Member: 76024Members
  • alansmilealotalansmilealot Join Date: 2012-11-15 Member: 171301Members
    <!--quoteo(post=2022728:date=Nov 13 2012, 08:06 PM:name=RMJ)--><div class='quotetop'>QUOTE (RMJ @ Nov 13 2012, 08:06 PM) <a href="index.php?act=findpost&pid=2022728"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pretty annoying how EXO can just walk over eggs and like instant kill them its pretty stupid :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    I thought that myself when i played around in Explore mode i was like wtf, well i understand a Exo is really heavy. So why can't a Onos crush a teleporter or do some walking damage to it.

    Makes me sick
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    edited November 2012
    Awww but I really enjoyed that game where marine comm crapped exos in every single base but no one took any...
    Then when we built a hive in the room and there were STILL UNKILLABLE exosuits sat in our hive.... Was even funnier when a marine walked into our hive and picked up the exo suit....

    It was <i>really</i> fun....
  • SeeVeeSeeVee Join Date: 2012-10-31 Member: 165206Members
    I agree, it should be destroyable like ONOS eggs for game balance.
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    edited November 2012
    <!--quoteo(post=2024680:date=Nov 15 2012, 05:38 PM:name=alansmilealot)--><div class='quotetop'>QUOTE (alansmilealot @ Nov 15 2012, 05:38 PM) <a href="index.php?act=findpost&pid=2024680"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I thought that myself when i played around in Explore mode i was like wtf, well i understand a Exo is really heavy. So why can't a Onos crush a teleporter or do some walking damage to it.

    Makes me sick<!--QuoteEnd--></div><!--QuoteEEnd-->

    Onos are actually herbivores. They are on a diet and just have heavy bones that make them look so fat. :(
    They even stopped eating marines once someone told them that they are not giant cucumbers.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    edited November 2012
    with that thought. make it so that weapons can be gobbled by aliens. except if they don't have <strike>teeth</strike> cameras in their mouths, mind.
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    <!--quoteo(post=2022728:date=Nov 13 2012, 08:06 PM:name=RMJ)--><div class='quotetop'>QUOTE (RMJ @ Nov 13 2012, 08:06 PM) <a href="index.php?act=findpost&pid=2022728"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pretty annoying how EXO can just walk over eggs and like instant kill them its pretty stupid :P<!--QuoteEnd--></div><!--QuoteEEnd-->onos can do lot of "noise" ... and stomb (if researched, but its more effective). Think about it as trade for not having stiomb :D

    ... +1 for original idea!
  • bERt0rbERt0r Join Date: 2005-03-23 Member: 46181Members
    Equipment should disapear if it is not within a certain range of an armory/protolab for some time. Damaging unmanned exosuits doesnt make sense to me. There are more valuable targets in a marine base, like the powernode for instance.
  • HusarHusar Join Date: 2012-11-11 Member: 169523Members, Reinforced - Shadow
    <!--quoteo(post=2024732:date=Nov 15 2012, 06:19 PM:name=PsympleJester)--><div class='quotetop'>QUOTE (PsympleJester @ Nov 15 2012, 06:19 PM) <a href="index.php?act=findpost&pid=2024732"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Awww but I really enjoyed that game where marine comm crapped exos in every single base but no one took any...
    Then when we built a hive in the room and there were STILL UNKILLABLE exosuits sat in our hive.... Was even funnier when a marine walked into our hive and picked up the exo suit....

    It was <i>really</i> fun....<!--QuoteEnd--></div><!--QuoteEEnd-->
    I ROFLed so hard. :D
    Not to be able to damage an unmanned exo is awkward enough, but your story skyrockets the absurdity.

    <!--quoteo(post=2035057:date=Nov 26 2012, 02:59 PM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Nov 26 2012, 02:59 PM) <a href="index.php?act=findpost&pid=2035057"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->with that thought. make it so that weapons can be gobbled by aliens. except if they don't have <strike>teeth</strike> cameras in their mouths, mind.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I would totally agree aliens to be able to destroy dropped human weapons, BUT the weapons should therefor stay forever until destroyed. I find it silly that weapons disappear without reason. I know, balancing and stuff, but still silly.

    <!--quoteo(post=2035156:date=Nov 26 2012, 06:02 PM:name=bERt0r)--><div class='quotetop'>QUOTE (bERt0r @ Nov 26 2012, 06:02 PM) <a href="index.php?act=findpost&pid=2035156"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Equipment should disapear if it is not within a certain range of an armory/protolab for some time. Damaging unmanned exosuits doesnt make sense to me. There are more valuable targets in a marine base, like the powernode for instance.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well, disappearing weapons don't make sense to <i>me</i> - at all. I understand that Marines and Alien corpses disappear for performance reasons, but weapons should stay forever until destroyed by aliens and maybe dissolved on infestation after a while, that would actually give a reason to magical disappearances of weapons!
  • sumguy720sumguy720 Join Date: 2011-02-09 Member: 81101Members
    NO.

    We should allow aliens to pilot the exos.
  • ToastieToastie Join Date: 2012-11-05 Member: 167351Members
    <!--quoteo(post=2035256:date=Nov 26 2012, 03:36 PM:name=sumguy720)--><div class='quotetop'>QUOTE (sumguy720 @ Nov 26 2012, 03:36 PM) <a href="index.php?act=findpost&pid=2035256"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NO.

    We should allow aliens to pilot the exos.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Gorges only. The bullets would be changed to spit, and the claw would be changed to bile bomb.
  • HusarHusar Join Date: 2012-11-11 Member: 169523Members, Reinforced - Shadow
    <!--quoteo(post=2035256:date=Nov 26 2012, 09:36 PM:name=sumguy720)--><div class='quotetop'>QUOTE (sumguy720 @ Nov 26 2012, 09:36 PM) <a href="index.php?act=findpost&pid=2035256"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NO.

    We should allow aliens to pilot the exos.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Battle Gorge to the victory and beyond.
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    <!--quoteo(post=2024732:date=Nov 15 2012, 01:19 PM:name=PsympleJester)--><div class='quotetop'>QUOTE (PsympleJester @ Nov 15 2012, 01:19 PM) <a href="index.php?act=findpost&pid=2024732"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Awww but I really enjoyed that game where marine comm crapped exos in every single base but no one took any...
    Then when we built a hive in the room and there were STILL UNKILLABLE exosuits sat in our hive.... Was even funnier when a marine walked into our hive and picked up the exo suit....

    It was <i>really</i> fun....<!--QuoteEnd--></div><!--QuoteEEnd-->This can be as a part of marine commander strategy, you got a lot of res? make proto in each claimed tech point, drop 3-4 exos and forget about that base, also you can sell all stuff except CC and Rt.

    it does not matter anymore, marines can simply walk-in get exos and kill possible hive if any :D .. make long end-game short.
  • Jarl Ballin'Jarl Ballin' Join Date: 2012-11-25 Member: 173203Members
  • reasareasa Join Date: 2002-11-10 Member: 8010Members, Constellation
    This is a good idea, never even thought about it.

    I tend to favor marines, but I support this idea, its really rather fair considering I've poped a few onos eggs so far, which really sucks for the poor onos and the aliens, they should have a chance to do the same.
  • LilbitHeartlessLilbitHeartless Join Date: 2012-11-19 Member: 172517Members
    +1
    Seems obvious, maybe something they haven't noticed. I've been sad to see exos that I can't touch just sitting there. Not sure how much health they should have, do onos eggs have more health than normal ones? seems both should be pretty darn strong
  • CoolHandCoolHand Join Date: 2012-12-01 Member: 173849Members
    The other day this,

    <img src="http://i.imgur.com/fCm2Qh.jpg" border="0" class="linked-image" />

    turned into this,

    <img src="http://i.imgur.com/Ze9a3h.jpg" border="0" class="linked-image" />
  • Ellen RipleyEllen Ripley Join Date: 2012-11-06 Member: 167803Members
    They should most definitely be destructible. It's a ridiculous oversight that they aren't. Empty exo suits should be destructible and have reduced health. The cockpit is open and the delicate innards are exposed after all.
  • Dr. RocksoDr. Rockso Join Date: 2010-11-20 Member: 75114Members
    <!--quoteo(post=2022728:date=Nov 14 2012, 01:06 AM:name=RMJ)--><div class='quotetop'>QUOTE (RMJ @ Nov 14 2012, 01:06 AM) <a href="index.php?act=findpost&pid=2022728"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pretty annoying how EXO can just walk over eggs and like instant kill them its pretty stupid :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    onos should be able to TRAMPLE rines when they are knocked down... at least.

    +1

    this is a no-brainer - onos/fade/lerk/gorge eggs can be easily killed, as should unoccupied suits...
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    I agree exos should be damageable.

    The only downside is the inconsistency in being able to damage exos but not other commander dropped weapons/tech. Although I'm not saying that I would prefer the aliens be able to damage jetpacks and stuff too.

    Although onos eggs can be killed and exos can't, I wouldn't compare them directly, as you don't know which egg contains an onos, or if one even does. So you can't exactly target the onos, but if exos were damageable, you could target the exo. This is fine I think though, as marines have an easier time getting back to base to defend stuff than aliens (due to phase gate and beacon).
  • godriflegodrifle Join Date: 2006-12-01 Member: 58815Members
    edited December 2012
    -1 (you read that right, minus 1)

    Sure, the exo's should be damageable, and so should the jetpacks, and skulks should be able to hold onto a freaking rifle to take it away. It sounds like a good idea, even a logical one, but production wise UWE has enough things to do on their plate before they program in a droppable exo essentially a building that disappears when picked up by a marine. And don't forget, droppable exos on average last for 30 seconds, and probably see their way into about 1/10 games.

    So -1 because I'd rather even have first person spectating.
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    Exo's and all weapons dropped by the commander (heck all dropped weapons) should be destroyable.

    Marines no longer have the "shared res pool" to fall back on as to why they can "share weapons"...it now creates issues and prolongs turtles.
    Each weapon should only be able to be fired by the 1 owner.

    This stops your enemy using your gun against you, when real marines run out of ammo they just start swinging like a club until they die...

    It would address the turtling issue after all aliens cant recycle a corpse (hmm the frankenstein upgrade....) and allowing marines to recycle weapons breaks part of the balance and reduces the risks of dieing to totally negligible...after all someone should be able to pick your gun up (unless you have gone rambo...) meaning your team does not lose the res.
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