* you could hop out of an exo.... * it dumped you out with just a welder and no armor (so you can weld the exo yourself, if you dare, and build stuff if you are brave). * it took you 5 seconds of holding 'use' to get back into it (and to get into it at the start)
that would make it more interesting.... ;) do you get out to weld that power node? ;/
<!--quoteo(post=2038699:date=Dec 2 2012, 10:52 AM:name=hakenspit)--><div class='quotetop'>QUOTE (hakenspit @ Dec 2 2012, 10:52 AM) <a href="index.php?act=findpost&pid=2038699"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Exo's and all weapons dropped by the commander (heck all dropped weapons) should be destroyable.
Marines no longer have the "shared res pool" to fall back on as to why they can "share weapons"...it now creates issues and prolongs turtles. Each weapon should only be able to be fired by the 1 owner.
This stops your enemy using your gun against you, when real marines run out of ammo they just start swinging like a club until they die...
It would address the turtling issue after all aliens cant recycle a corpse (hmm the frankenstein upgrade....) and allowing marines to recycle weapons breaks part of the balance and reduces the risks of dieing to totally negligible...after all someone should be able to pick your gun up (unless you have gone rambo...) meaning your team does not lose the res.<!--QuoteEnd--></div><!--QuoteEEnd--> What do you think about that: <!--quoteo(post=2035214:date=Nov 26 2012, 08:04 PM:name=Husar)--><div class='quotetop'>QUOTE (Husar @ Nov 26 2012, 08:04 PM) <a href="index.php?act=findpost&pid=2035214"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would totally agree aliens to be able to destroy dropped human weapons, BUT the weapons should therefor stay forever until destroyed. I find it silly that weapons disappear without reason. I know, balancing and stuff, but still silly.
Well, disappearing weapons don't make sense to <i>me</i> - at all. I understand that Marines and Alien corpses disappear for performance reasons, but weapons should stay forever until destroyed by aliens and maybe dissolved on infestation after a while, that would actually give a reason to magical disappearances of weapons!<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=2038731:date=Dec 2 2012, 12:51 PM:name=slayer.faith)--><div class='quotetop'>QUOTE (slayer.faith @ Dec 2 2012, 12:51 PM) <a href="index.php?act=findpost&pid=2038731"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->* you could hop out of an exo.... * it dumped you out with just a welder and <b>no armor</b> (so you can weld the exo yourself, if you dare, and build stuff if you are brave). * it took you 5 seconds of holding 'use' to get back into it (and to get into it at the start)<!--QuoteEnd--></div><!--QuoteEEnd--> Why would the a marines armor suddenly disappear when he enters an exo? Except the armor I am alright with the other stuff though.
Comments
* you could hop out of an exo....
* it dumped you out with just a welder and no armor (so you can weld the exo yourself, if you dare, and build stuff if you are brave).
* it took you 5 seconds of holding 'use' to get back into it (and to get into it at the start)
that would make it more interesting.... ;) do you get out to weld that power node? ;/
:-)
Marines no longer have the "shared res pool" to fall back on as to why they can "share weapons"...it now creates issues and prolongs turtles.
Each weapon should only be able to be fired by the 1 owner.
This stops your enemy using your gun against you, when real marines run out of ammo they just start swinging like a club until they die...
It would address the turtling issue after all aliens cant recycle a corpse (hmm the frankenstein upgrade....) and allowing marines to recycle weapons breaks part of the balance and reduces the risks of dieing to totally negligible...after all someone should be able to pick your gun up (unless you have gone rambo...) meaning your team does not lose the res.<!--QuoteEnd--></div><!--QuoteEEnd-->
What do you think about that:
<!--quoteo(post=2035214:date=Nov 26 2012, 08:04 PM:name=Husar)--><div class='quotetop'>QUOTE (Husar @ Nov 26 2012, 08:04 PM) <a href="index.php?act=findpost&pid=2035214"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I would totally agree aliens to be able to destroy dropped human weapons, BUT the weapons should therefor stay forever until destroyed. I find it silly that weapons disappear without reason. I know, balancing and stuff, but still silly.
Well, disappearing weapons don't make sense to <i>me</i> - at all. I understand that Marines and Alien corpses disappear for performance reasons, but weapons should stay forever until destroyed by aliens and maybe dissolved on infestation after a while, that would actually give a reason to magical disappearances of weapons!<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=2038731:date=Dec 2 2012, 12:51 PM:name=slayer.faith)--><div class='quotetop'>QUOTE (slayer.faith @ Dec 2 2012, 12:51 PM) <a href="index.php?act=findpost&pid=2038731"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->* you could hop out of an exo....
* it dumped you out with just a welder and <b>no armor</b> (so you can weld the exo yourself, if you dare, and build stuff if you are brave).
* it took you 5 seconds of holding 'use' to get back into it (and to get into it at the start)<!--QuoteEnd--></div><!--QuoteEEnd-->
Why would the a marines armor suddenly disappear when he enters an exo? Except the armor I am alright with the other stuff though.