b230 hitreg
fanatic
This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
Okay, so, I have no idea what's causing it, or even what the problem is; but I find it so much harder to kill things in this patch as marine. I put hitreg in the title of the thread, but I don't know if it's a hitreg problem or something else. Some of my teammates are saying they're getting big fps drops in combat, but I can't confirm that. All I know is that something isn't right.
Anybody else have any thoughts on this?
Edit: I've also been madfragging as skulk lately. As much as I'd like to think I've suddenly doubled my skulk skill...
Anybody else have any thoughts on this?
Edit: I've also been madfragging as skulk lately. As much as I'd like to think I've suddenly doubled my skulk skill...
Comments
In the past, when we've had hit-reg problems, people have made videos showing the problem exactly and that a) convinced us that there was a problem and b) allowed us to fix it. So if anyone can show any problem exactly, that would be incredibly helpful.
Last night I fired a 1 second burst from a single mini exo into a skulk running straight at me. My aim was spot on (not hard in that situation) but it was completely unharmed. I had to punch the thing to death as it danced around me feet. I've also once again been having trouble spinning up my dual mini's guns. It seems to happen most often if I'm looking downwards at a certain angle (trying to shoot a skulk biting my ass). Wrrrr-stop, wrrrr-stop. I don't think I even need to explain how devastating that is. Might as well have a bug that makes an Onos freeze in place and spin around like a top with a glowing neon [KILL ME PLEASE] sign above it.
That reminds me, I also had my assault rifle jam! It stuck on 8 bullets, wouldn't fire and wouldn't reload. I had to swap weapons and swap back to fix it.
I would love to take videos for you, but honestly I get around 40-60 FPS in a typical game. I shudder to think what recording software would do to me.
Time to record demos I guess.
I think fana <b>might</b> know how to play...
maybe...
Seriously? How the hell?
Furthermore, stop balancing the damn game around competetive play. That's like 5% of all games played, maximum. Give them a competitive mode, don't force pubs to play at the same rule set as comp. players. It's ridiculous. Balance was nearing "Good" status until the last three patches, which put Aliens at a significant advantage over marines, then put Marines at an advantage over aliens.
Bites are as inaccurate and bad as they were pre-release. Absolute garbage.
Stop breaking the game and start fixing it please.
I could be wrong, but in terms of balance variables and movement mechanics in b232, the game should once again be favouring marines in the early to mid game imo where most games are decided. Someone please correct me if i've missed a big imbalance still present. That's just the intuition i get based on experience. So if alien winrates > marine winrates persist, i think thats a strong indicator of hitreg problems.
I understand that this is one of the few cases were a competitive player's input should be greatly valued, but honestly I don't understand the disparity.
I understand that this is one of the few cases were a competitive player's input should be greatly valued, but honestly I don't understand the disparity.<!--QuoteEnd--></div><!--QuoteEEnd-->
well, the more you play i think the better you understand what should have hit (or would have hit in a previous build etc.) or what shouldn't. Something starts irking you as well when you trend from being able to kill most skulks with 10-15 bullets to like 20-30. That and new players can't track 'fast' moving objects very well in the first place, so most of their "on target" is on stationary or slow moving skulks which probably won't suffer from large hit reg effects.. I dno, hit reg is really hard to look at other than as a systematic factor which swings overall winrates because the individual experience can vary alot.
NS2 is also probably confusing/immersive enough that the vast majority of new players are still trying to adapt to say skulk tracking, let alone knowing whether a few bullets which probably should have hit didn't.
Pre 232, I was averaging 100 fps, with 70 in heavy combat. I'm down to 60-40. Nothing has changed on my end and I even did a fresh restart. Last night, go to bed at 100 fps, today turn on to less than 60.
The reality is that I know I'm not 'that good' that I could ever actually pull this off normally. So either I have somehow gained mad skillz or there is something amiss.
Seriously? How the hell?
Furthermore, stop balancing the damn game around competetive play. That's like 5% of all games played, maximum. Give them a competitive mode, don't force pubs to play at the same rule set as comp. players. It's ridiculous. Balance was nearing "Good" status until the last three patches, which put Aliens at a significant advantage over marines, then put Marines at an advantage over aliens.
Bites are as inaccurate and bad as they were pre-release. Absolute garbage.
Stop breaking the game and start fixing it please.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, balancing a non-mmo multiplayer game for competitive play is stupid. It obviously didn't work for StarCraft 2! or... Ok, Dota 2... wait now, ok well LOL, ah no, that one too... CS:GO! Well ######.
Even TF2 is balanced for competitive these days (although granted they have a tourney mode ruleset)
The reality is that I know I'm not 'that good' that I could ever actually pull this off normally. So either I have somehow gained mad skillz or there is something amiss.<!--QuoteEnd--></div><!--QuoteEEnd-->
5 year olds are well known to be better than your average pub player.
NS2 is also probably confusing/immersive enough that the vast majority of new players are still trying to adapt to say skulk tracking, let alone knowing whether a few bullets which probably should have hit didn't.<!--QuoteEnd--></div><!--QuoteEEnd-->
not only does this apply to hit registry but FPS, or the several "vision obscuring" mechanics of NS2.
tracking a Skulk at 120 FPS and then suddenly dropping to 80 during the middle of a fight - a new player probably won't even notice this, let alone realize it as a deciding factor. same thing applies to something such as the scan sensors. new players probably even appreciate the massive white icons, but they are probably one of the most frustrating things to deal with as a marine.
Feels like some kid is dragging my sensitivity slider up and down while I play and it's quite common for me to hit 20 fps in fights now instead of the usual 40 - 60