Build 231 out?

DarkScytheDarkScythe Join Date: 2012-08-30 Member: 156876Members
edited November 2012 in NS2 General Discussion
Just randomly started downloading an update out of nowhere..
As usual no announcements or anything yet.

EDIT:
Official responses on build 231:
<!--quoteo(post=2031384:date=Nov 21 2012, 02:36 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Nov 21 2012, 02:36 PM) <a href="index.php?act=findpost&pid=2031384"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Our change logs are gathered from our SVN commits, which we tag in special ways if we want them to show up in the change log. I didn't make a change log post because 231 was a hot fix patch for a small issue with ns2_tram that was introduced in 230. It's not a very interesting patch.<!--QuoteEnd--></div><!--QuoteEEnd-->

<!--quoteo(post=2031397:date=Nov 21 2012, 02:47 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Nov 21 2012, 02:47 PM) <a href="index.php?act=findpost&pid=2031397"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This was mostly just updates to tram - there were some commander mode problems. Nothing changed balance-wise.

Normally we would put out a changelog but it's a bit of a skeleton crew around here for Thanksgiving.<!--QuoteEnd--></div><!--QuoteEEnd-->
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Comments

  • bEEbbEEb Join Date: 2012-03-24 Member: 149317Members, NS2 Map Tester
    Yeah its out. No clue whats different.
  • DarkScytheDarkScythe Join Date: 2012-08-30 Member: 156876Members
    Thus continuing the trend of Unknown Worlds releasing Unknown Patches. :P
  • KovenKoven Join Date: 2007-04-20 Member: 60677Members, Constellation
    Changes planned for 231 (updated 11/20 5:15pm PST)
    - Fixed bug where Crags were getting too much health.
    - Re-balanced Crags so they now self-heal, but only give 3% health every 2 seconds (min 10, max 40). (was 5%, min 10, max 50).
    - "In-combat" duration changed from 1.5 to 2.5 seconds (regeneration, cloaking)

    -Flayras balance mod.
  • DarkScytheDarkScythe Join Date: 2012-08-30 Member: 156876Members
    <!--quoteo(post=2030779:date=Nov 20 2012, 10:03 PM:name=Koven)--><div class='quotetop'>QUOTE (Koven @ Nov 20 2012, 10:03 PM) <a href="index.php?act=findpost&pid=2030779"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Changes planned for 231 (updated 11/20 5:15pm PST)
    - Fixed bug where Crags were getting too much health.
    - Re-balanced Crags so they now self-heal, but only give 3% health every 2 seconds (min 10, max 40). (was 5%, min 10, max 50).
    - "In-combat" duration changed from 1.5 to 2.5 seconds (regeneration, cloaking)

    -Flayras balance mod.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Is 231 a pure balance patch then?
    No bug fixes or performance boosts?
  • rmbrown09rmbrown09 Join Date: 2012-10-17 Member: 162592Members
    <!--quoteo(post=2030779:date=Nov 20 2012, 07:03 PM:name=Koven)--><div class='quotetop'>QUOTE (Koven @ Nov 20 2012, 07:03 PM) <a href="index.php?act=findpost&pid=2030779"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Changes planned for 231 (updated 11/20 5:15pm PST)
    - Fixed bug where Crags were getting too much health.
    - Re-balanced Crags so they now self-heal, but only give 3% health every 2 seconds (min 10, max 40). (was 5%, min 10, max 50).
    - "In-combat" duration changed from 1.5 to 2.5 seconds (regeneration, cloaking)

    -Flayras balance mod.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sorry what's in Flayas mod?
  • grizzlyyygrizzlyyy Join Date: 2012-10-09 Member: 161924Members
    Yay more Alien nerfs! *barf*
  • SpaceJewSpaceJew Join Date: 2012-09-03 Member: 157584Members
    edited November 2012
    Ah, good deal. I was afraid I would be left with a useful Aliens structure there for a second.

    Good to know I can ignore that part of the build menu from here on out.

    /hyperbole
  • KovenKoven Join Date: 2007-04-20 Member: 60677Members, Constellation
    <!--quoteo(post=2030785:date=Nov 21 2012, 10:06 AM:name=DarkScythe)--><div class='quotetop'>QUOTE (DarkScythe @ Nov 21 2012, 10:06 AM) <a href="index.php?act=findpost&pid=2030785"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is 231 a pure balance patch then?
    No bug fixes or performance boosts?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't know.

    Flayras balance mod is a mod in the workshop that has all the changes that will be in the coming patch for testing.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=2030790:date=Nov 20 2012, 09:09 PM:name=grizzlyyy)--><div class='quotetop'>QUOTE (grizzlyyy @ Nov 20 2012, 09:09 PM) <a href="index.php?act=findpost&pid=2030790"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yay more Alien nerfs! *barf*<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's okay, just rush camo as the marines can't counter it in the long term.
  • unkindunkind Join Date: 2012-02-04 Member: 143563Members
    <!--quoteo(post=2030791:date=Nov 20 2012, 09:10 PM:name=SpaceJew)--><div class='quotetop'>QUOTE (SpaceJew @ Nov 20 2012, 09:10 PM) <a href="index.php?act=findpost&pid=2030791"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ah, good deal. I was afraid I would be left with a useful Aliens structure there for a second.

    Good to know I can ignore that part of the build menu from here on out.

    /hyperbole<!--QuoteEnd--></div><!--QuoteEEnd-->

    alien buildings are fine mmkay?
  • Omar - The WireOmar - The Wire Join Date: 2012-11-01 Member: 165320Members
    I am completely baffled where the "alien nerf" complaints come from.

    In both pubs and organized play, Aliens have had no problems winning in any game I'm playing. The ones we lose are from being out skilled/out played (or poor team execution) by the marine team, not because of a glaring imbalance and weakness in the Aliens format.

    The insta-win with the "6 minute onos" is gone, but there isn't much debating that was horribly unbalanced.

    The regen and camo needed a fix because you could be in mid combat, start your full regen and it won't stop until you're healed. Meaning you could effectively, with a bit of timing, fight with a crag on your back, rather than being forced to make a tactical retreat.
  • SpaceJewSpaceJew Join Date: 2012-09-03 Member: 157584Members
    <!--quoteo(post=2030794:date=Nov 20 2012, 08:12 PM:name=unkind)--><div class='quotetop'>QUOTE (unkind @ Nov 20 2012, 08:12 PM) <a href="index.php?act=findpost&pid=2030794"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->alien buildings are fine mmkay?<!--QuoteEnd--></div><!--QuoteEEnd-->

    But haven't you heard?! <i>The sky is falling!</i>

    Seriously though, you can still build like a gazillion of the stupid things. Limit the number of them but make them worthwhile on their own.
  • CartireCartire Join Date: 2012-11-20 Member: 172667Members
    they need to give us a heads up. Now our server is outdated again.

    We were in a great game, I crashed.
    Rushing back in, the game updates.
    Server and Client differ.

    Son of a ######.

    This seems like a really small balance patch too, kinda weird to just throw it at us 24 hours after the last patch.
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=2030803:date=Nov 20 2012, 07:16 PM:name=Cartire)--><div class='quotetop'>QUOTE (Cartire @ Nov 20 2012, 07:16 PM) <a href="index.php?act=findpost&pid=2030803"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->they need to give us a heads up. Now our server is outdated again.

    We were in a great game, I crashed.
    Rushing back in, the game updates.
    Server and Client differ.

    Son of a ######.

    This seems like a really small balance patch too, kinda weird to just throw it at us 24 hours after the last patch.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Doubt this is a balance patch, more likely they fixed some critical error.
  • LilbitHeartlessLilbitHeartless Join Date: 2012-11-19 Member: 172517Members
    <!--quoteo(post=2030800:date=Nov 20 2012, 06:14 PM:name=Omar - The Wire)--><div class='quotetop'>QUOTE (Omar - The Wire @ Nov 20 2012, 06:14 PM) <a href="index.php?act=findpost&pid=2030800"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am completely baffled where the "alien nerf" complaints come from.<!--QuoteEnd--></div><!--QuoteEEnd-->
    When I complain about alien nerfs it's not so much as being worried about losing, it's more about having more option when you're playing. aliens start using shifts when they didn't really previously, they get nerfed. crags get used when you had to previously pile them on each other before to make them useful, so they get nerfed. People don't really like playing fades since the nerf on adrenaline back in beta, so now they skip and go to onos, so that gets nerfed.

    hopefully it will all be evened out in the end and we will see more variety in game play
  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    I don't think you can bonewall phase gates anymore

    Did anyone see if you can attack unbuilt power nodes?
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    There's nothing like playing a new build and having the game lock up after 15 minutes.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    <u><b>Build 231</b></u>

    - confirms that we are still in beta
  • kastkast Join Date: 2003-11-13 Member: 22791Members, Constellation, Reinforced - Shadow
    - skulk teeth and wallclimb ability removed
    - fades now have pom poms attached to arms instead of blades
    - onos model has been increased in size 500%, now prohibiting them from leaving gestation rooms
    - lerks spray confetti instead of toxic spores

    - marines now spawn as exos, now with a 3rd arm that allows building and self welding
  • maessemaesse Join Date: 2010-04-08 Member: 71213Members
    <!--quoteo(post=2030831:date=Nov 21 2012, 01:50 AM:name=kast)--><div class='quotetop'>QUOTE (kast @ Nov 21 2012, 01:50 AM) <a href="index.php?act=findpost&pid=2030831"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- skulk teeth and wallclimb ability removed
    - fades now have pom poms attached to arms instead of blades
    - onos model has been increased in size 500%, now prohibiting them from leaving gestation rooms
    - lerks spray confetti instead of toxic spores

    - marines now spawn as exos, now with a 3rd arm that allows building and self welding<!--QuoteEnd--></div><!--QuoteEEnd-->
    Pom poms are way too OP, wtf UWE. Rest is good.
  • BearTornadoBearTornado Join Date: 2012-11-02 Member: 166223Members
    edited November 2012
    <!--quoteo(post=2030840:date=Nov 20 2012, 07:58 PM:name=maesse)--><div class='quotetop'>QUOTE (maesse @ Nov 20 2012, 07:58 PM) <a href="index.php?act=findpost&pid=2030840"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pom poms are way too OP, wtf UWE. Rest is good.<!--QuoteEnd--></div><!--QuoteEEnd-->

    -fades now spawn with anvils instead of claws on their arms. Effectively, they cannot move at all as their arms are too heavy.

    Also is NS2stats.org working? Because it seems even with these nerfs that do sound rather unpleasant on paper the Aliens still in fact have a lead in the Win/Loss ratio.
  • SpaceJewSpaceJew Join Date: 2012-09-03 Member: 157584Members
    <!--quoteo(post=2030843:date=Nov 20 2012, 09:02 PM:name=BearTornado)--><div class='quotetop'>QUOTE (BearTornado @ Nov 20 2012, 09:02 PM) <a href="index.php?act=findpost&pid=2030843"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->-fades now spawn with anvils instead of claws on their arms. Effectively, they cannot move at all as their arms are too heavy.<!--QuoteEnd--></div><!--QuoteEEnd-->

    -Lerk wall grip ability replaced with butt grip on Marine players and Onos only.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    *commander can evolve the hive to pull itself around the map with its tentacles.
    *hive tentacles can:
    -grab players and structures and crush them
    -whip players and make them fly off causing them to hit a wall or fall into a hole
  • Zomb3hZomb3h Join Date: 2011-01-27 Member: 79241Members, Reinforced - Shadow
    <!--quoteo(post=2030831:date=Nov 20 2012, 09:50 PM:name=kast)--><div class='quotetop'>QUOTE (kast @ Nov 20 2012, 09:50 PM) <a href="index.php?act=findpost&pid=2030831"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- skulk teeth and wallclimb ability removed
    - fades now have pom poms attached to arms instead of blades
    - onos model has been increased in size 500%, now prohibiting them from leaving gestation rooms
    - lerks spray confetti instead of toxic spores

    - marines now spawn as exos, now with a 3rd arm that allows building and self welding<!--QuoteEnd--></div><!--QuoteEEnd-->
    I ###### lost it at "pom poms" cuz that's EXACTLY the way he feels right now.

    Now if only the Fade could skip like a school-girl instead of blinking....
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    edited November 2012
    <b>B231 Changes</b>

    <u>Fix</u>

    - Fixed not being able to purchase laundry detergent for exosuit's noise-creating device.
    - Fixed onos gore attack doing damage to anything.
    - Fixed fade requiring purchase of the game to use.
    - Fixed skulk being able to move on floors.

    <u>Improvement</u>

    - Added additional obnoxious ambient sound effects to all of the maps, including the main menu.
    - Sound effects bar replaced with "pizza toping selection" bar.
    - Modders can no longer mod numbers on options bars in order to let users understand what they actually mean.
    - First person spectate is now fourth person spectate. Pressing Spacebar allows you to punch the player in the face through the monitor.

    <u>Balance
    </u>
    - Clogs replaced with cheese wheels.
    - Turrets replaced with birthday balloons.
    - Gorge tophat reduced in size by 2".
  • SpaceJewSpaceJew Join Date: 2012-09-03 Member: 157584Members
    <!--quoteo(post=2030878:date=Nov 20 2012, 09:57 PM:name=NeoRussia)--><div class='quotetop'>QUOTE (NeoRussia @ Nov 20 2012, 09:57 PM) <a href="index.php?act=findpost&pid=2030878"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><u>Balance
    </u>
    - Gorge tophat reduced in size by 2".<!--QuoteEnd--></div><!--QuoteEEnd-->

    LOL
  • finickyfinicky Join Date: 2012-10-30 Member: 164613Members
    Keep em coming , I'm in tears from the pompoms and the gorge top hat.
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    This is really getting depressing that they roll these out without any notice to anyone. We server owners would really like to be able to know when to update not surprise your server is down now.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=2030932:date=Nov 21 2012, 04:03 PM:name=ZEROibis)--><div class='quotetop'>QUOTE (ZEROibis @ Nov 21 2012, 04:03 PM) <a href="index.php?act=findpost&pid=2030932"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is really getting depressing that they roll these out without any notice to anyone. We server owners would really like to be able to know when to update not surprise your server is down now.<!--QuoteEnd--></div><!--QuoteEEnd-->
    shame servers don't auto update either :(
  • BearTornadoBearTornado Join Date: 2012-11-02 Member: 166223Members
    edited November 2012
    <!--quoteo(post=2030918:date=Nov 20 2012, 09:52 PM:name=finicky)--><div class='quotetop'>QUOTE (finicky @ Nov 20 2012, 09:52 PM) <a href="index.php?act=findpost&pid=2030918"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Keep em coming , I'm in tears from the pompoms and the gorge top hat.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Nothing humorous, but I did think about giving marines the ability to climb on walls and ceilings, except I thought of it like it was something from a horror movie. I mean seriously, imagine marines all bent out of their normal physical limitations, crawling with hands and feet on walls and ceilings, able to rotate their heads 360 degrees. The Aliens would probably NOPE right out of there.
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