Build 231 out?
DarkScythe
Join Date: 2012-08-30 Member: 156876Members
Just randomly started downloading an update out of nowhere..
As usual no announcements or anything yet.
EDIT:
Official responses on build 231:
<!--quoteo(post=2031384:date=Nov 21 2012, 02:36 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Nov 21 2012, 02:36 PM) <a href="index.php?act=findpost&pid=2031384"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Our change logs are gathered from our SVN commits, which we tag in special ways if we want them to show up in the change log. I didn't make a change log post because 231 was a hot fix patch for a small issue with ns2_tram that was introduced in 230. It's not a very interesting patch.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=2031397:date=Nov 21 2012, 02:47 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Nov 21 2012, 02:47 PM) <a href="index.php?act=findpost&pid=2031397"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This was mostly just updates to tram - there were some commander mode problems. Nothing changed balance-wise.
Normally we would put out a changelog but it's a bit of a skeleton crew around here for Thanksgiving.<!--QuoteEnd--></div><!--QuoteEEnd-->
As usual no announcements or anything yet.
EDIT:
Official responses on build 231:
<!--quoteo(post=2031384:date=Nov 21 2012, 02:36 PM:name=Max)--><div class='quotetop'>QUOTE (Max @ Nov 21 2012, 02:36 PM) <a href="index.php?act=findpost&pid=2031384"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Our change logs are gathered from our SVN commits, which we tag in special ways if we want them to show up in the change log. I didn't make a change log post because 231 was a hot fix patch for a small issue with ns2_tram that was introduced in 230. It's not a very interesting patch.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=2031397:date=Nov 21 2012, 02:47 PM:name=Flayra)--><div class='quotetop'>QUOTE (Flayra @ Nov 21 2012, 02:47 PM) <a href="index.php?act=findpost&pid=2031397"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This was mostly just updates to tram - there were some commander mode problems. Nothing changed balance-wise.
Normally we would put out a changelog but it's a bit of a skeleton crew around here for Thanksgiving.<!--QuoteEnd--></div><!--QuoteEEnd-->
This discussion has been closed.
Comments
- Fixed bug where Crags were getting too much health.
- Re-balanced Crags so they now self-heal, but only give 3% health every 2 seconds (min 10, max 40). (was 5%, min 10, max 50).
- "In-combat" duration changed from 1.5 to 2.5 seconds (regeneration, cloaking)
-Flayras balance mod.
- Fixed bug where Crags were getting too much health.
- Re-balanced Crags so they now self-heal, but only give 3% health every 2 seconds (min 10, max 40). (was 5%, min 10, max 50).
- "In-combat" duration changed from 1.5 to 2.5 seconds (regeneration, cloaking)
-Flayras balance mod.<!--QuoteEnd--></div><!--QuoteEEnd-->
Is 231 a pure balance patch then?
No bug fixes or performance boosts?
- Fixed bug where Crags were getting too much health.
- Re-balanced Crags so they now self-heal, but only give 3% health every 2 seconds (min 10, max 40). (was 5%, min 10, max 50).
- "In-combat" duration changed from 1.5 to 2.5 seconds (regeneration, cloaking)
-Flayras balance mod.<!--QuoteEnd--></div><!--QuoteEEnd-->
Sorry what's in Flayas mod?
Good to know I can ignore that part of the build menu from here on out.
/hyperbole
No bug fixes or performance boosts?<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't know.
Flayras balance mod is a mod in the workshop that has all the changes that will be in the coming patch for testing.
It's okay, just rush camo as the marines can't counter it in the long term.
Good to know I can ignore that part of the build menu from here on out.
/hyperbole<!--QuoteEnd--></div><!--QuoteEEnd-->
alien buildings are fine mmkay?
In both pubs and organized play, Aliens have had no problems winning in any game I'm playing. The ones we lose are from being out skilled/out played (or poor team execution) by the marine team, not because of a glaring imbalance and weakness in the Aliens format.
The insta-win with the "6 minute onos" is gone, but there isn't much debating that was horribly unbalanced.
The regen and camo needed a fix because you could be in mid combat, start your full regen and it won't stop until you're healed. Meaning you could effectively, with a bit of timing, fight with a crag on your back, rather than being forced to make a tactical retreat.
But haven't you heard?! <i>The sky is falling!</i>
Seriously though, you can still build like a gazillion of the stupid things. Limit the number of them but make them worthwhile on their own.
We were in a great game, I crashed.
Rushing back in, the game updates.
Server and Client differ.
Son of a ######.
This seems like a really small balance patch too, kinda weird to just throw it at us 24 hours after the last patch.
We were in a great game, I crashed.
Rushing back in, the game updates.
Server and Client differ.
Son of a ######.
This seems like a really small balance patch too, kinda weird to just throw it at us 24 hours after the last patch.<!--QuoteEnd--></div><!--QuoteEEnd-->
Doubt this is a balance patch, more likely they fixed some critical error.
When I complain about alien nerfs it's not so much as being worried about losing, it's more about having more option when you're playing. aliens start using shifts when they didn't really previously, they get nerfed. crags get used when you had to previously pile them on each other before to make them useful, so they get nerfed. People don't really like playing fades since the nerf on adrenaline back in beta, so now they skip and go to onos, so that gets nerfed.
hopefully it will all be evened out in the end and we will see more variety in game play
Did anyone see if you can attack unbuilt power nodes?
- confirms that we are still in beta
- fades now have pom poms attached to arms instead of blades
- onos model has been increased in size 500%, now prohibiting them from leaving gestation rooms
- lerks spray confetti instead of toxic spores
- marines now spawn as exos, now with a 3rd arm that allows building and self welding
- fades now have pom poms attached to arms instead of blades
- onos model has been increased in size 500%, now prohibiting them from leaving gestation rooms
- lerks spray confetti instead of toxic spores
- marines now spawn as exos, now with a 3rd arm that allows building and self welding<!--QuoteEnd--></div><!--QuoteEEnd-->
Pom poms are way too OP, wtf UWE. Rest is good.
-fades now spawn with anvils instead of claws on their arms. Effectively, they cannot move at all as their arms are too heavy.
Also is NS2stats.org working? Because it seems even with these nerfs that do sound rather unpleasant on paper the Aliens still in fact have a lead in the Win/Loss ratio.
-Lerk wall grip ability replaced with butt grip on Marine players and Onos only.
*hive tentacles can:
-grab players and structures and crush them
-whip players and make them fly off causing them to hit a wall or fall into a hole
- fades now have pom poms attached to arms instead of blades
- onos model has been increased in size 500%, now prohibiting them from leaving gestation rooms
- lerks spray confetti instead of toxic spores
- marines now spawn as exos, now with a 3rd arm that allows building and self welding<!--QuoteEnd--></div><!--QuoteEEnd-->
I ###### lost it at "pom poms" cuz that's EXACTLY the way he feels right now.
Now if only the Fade could skip like a school-girl instead of blinking....
<u>Fix</u>
- Fixed not being able to purchase laundry detergent for exosuit's noise-creating device.
- Fixed onos gore attack doing damage to anything.
- Fixed fade requiring purchase of the game to use.
- Fixed skulk being able to move on floors.
<u>Improvement</u>
- Added additional obnoxious ambient sound effects to all of the maps, including the main menu.
- Sound effects bar replaced with "pizza toping selection" bar.
- Modders can no longer mod numbers on options bars in order to let users understand what they actually mean.
- First person spectate is now fourth person spectate. Pressing Spacebar allows you to punch the player in the face through the monitor.
<u>Balance
</u>
- Clogs replaced with cheese wheels.
- Turrets replaced with birthday balloons.
- Gorge tophat reduced in size by 2".
</u>
- Gorge tophat reduced in size by 2".<!--QuoteEnd--></div><!--QuoteEEnd-->
LOL
shame servers don't auto update either :(
Nothing humorous, but I did think about giving marines the ability to climb on walls and ceilings, except I thought of it like it was something from a horror movie. I mean seriously, imagine marines all bent out of their normal physical limitations, crawling with hands and feet on walls and ceilings, able to rotate their heads 360 degrees. The Aliens would probably NOPE right out of there.