Bot For Ns :d

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Comments

  • KulKul Join Date: 2002-12-19 Member: 11123Members
    I have only been playing with this for a few days, so if i'm speaking crap ignore.

    from a commanders viewpoint _the_ _most_ irratating thing is that these bots run off on their own. 30 secs after map start you have a bot at each corner of the map, it sucks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    surely it would be easy jus to make the bots go to, in order of priority,
    1) waypoint you give or if none
    2) armoury or if none
    3) command chair
    and just wait/defend there.
    Once at a wp they must *not* move off, they must defend or build
    If you can do this this will impriove the bots a **lot**! after all most ppl are using bots to practice commanding arent they?

    other misc issues (the ones that annoy me the most <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> ) :
    1) aliens never start second hive
    2) aliens seems to have too many gorges. side note : i upgraded to 0.2 and they are building *much* fewer offence chambers than 0.153. it's actually much easier to kill alien hive now. though it may have been cause the gorge got stuck at the bottom of the maintenance access in eclipse <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    2a) bots dont use ladders very well, run off high walls etc..
    3) bots get stuck and dont kill themselves or go f4 (minor since you can frag them)
    4) marines dont avoid portals or use them intelligentally (this can be good or bad <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> )
    5) marines engage offence chambers (should only engage aliens unless specified)
    6) marines dont stop building when alien enters area
    7) aliens can't kill portals !! they run through them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->)
    8) marines dont pick up ha and/or hmg

    hope this helps you, thanks for what you are doing its great!
    Kul.
  • TdS-Armo-XTdS-Armo-X Join Date: 2002-12-19 Member: 11176Members
    Whoa, first of GREAT work on the bots i seriously did NOT expect a bot out this fast so i didnt go lookin for one... and what a suprise i got <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Well ive given the bot a whirl, and ive read ALL of the posts stated, so yeah i did my research and my only major gripe is, how the damn marines keep on walkin off on me! i think that it would be best, if they would stay where you told them to go, and that they would be able to freely move around, but only to a certain degree of the waypoint almost like boundries!

    When i play ns i stay at the base, follow the waypoints and orders accordingly, they are the top on my list, and when i get there and achieve my goal, id wander about a lil just incase any <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> 's were lurkin around. Lots of ppl do this, and i think that it would be more eaiser for the comm, and also more... human? if ya get me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    oh yeah and also if the <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->'s would build heaps of stuff because its more harder to whoop em when they have plenty rather than one of their hives with only two OC's and DC's

    But still i am very impressed at the speed of this bot being released, Great job, cheers!
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    The bots should wait and hang about for a while after you give them orders, if they dont then I've got a bug somewhere <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
    Just seems like a need some tweaks here and there now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • LuDawgLuDawg Join Date: 2002-11-19 Member: 9335Members
    edited December 2002
    For the Lag I have found turning off autowaypointing helps reduce lag. Maybe not the best Choice, but it helps, I find bots seem to know where they are going better as well, instead of bumping around and getting stuck.

    <b>My Question:</b> Why aren't my Bots commanding when they jump in the Commander seat? They just jump in, and after 2 minutes or so, they jump out.

    Nice Job on the Bots Cheeseh, wouldn't have been able to figure out Commander so quick if it wasn't for your Bots. I appreciate what you have been doing.
  • SilentMurdererSilentMurderer Join Date: 2002-10-30 Member: 1751Members
    I don't know why but it wont start <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • LuDawgLuDawg Join Date: 2002-11-19 Member: 9335Members
    <!--QuoteBegin--SilentMurderer+Dec 21 2002, 04:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SilentMurderer @ Dec 21 2002, 04:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't know why but it wont start <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well I have found the autoinstaller just screwed my NS up, and it wouldn't start like yours, try reinstalling and installing Manually, like it says in the ReadMe, it has the Installer first, then the Manual Install second. It worked when I did the Manual Install, the AutoInstaller just seems not to put things in the right place.

    And yes I put the rcbotns folder in my C:\SIERRA\Half-Life directory, then went in the rcbotns folder and double clicked the install.bat, and it seemed fine, but my game wouldn't run afterwards. Maybe this problem doesn't occur when you don't have a current release of the bot already installed, cause I already had the release before this one installed when I tried the autoinstaller.

    I also tried just doing it manually after the AutoInstaller, it seemed not to help my situation, so I had to reinstall NS, was no big deal took me 5 minutes at the most.
  • AngelusAngelus Join Date: 2002-12-14 Member: 10810Members, Constellation
    Yea, i had this problem aswell. got V2, installed it, then went to play it, and it wouldnt let me cos it said Ns wasnt installed <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> . Im gonna go try n reinstalled bots manually now methinks. If it works, thanks for the tip.

    Other wise, good work Cheeseh.. This really helps me learn the Comm job, altho i still suck <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    edited December 2002
    okay i've fixed the installer, it was bugged, also make sure the liblist.gam file in the rcbotns folder has rcbot.dll as the gamedll filename.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why aren't my Bots commanding when they jump in the Commander seat? They just jump in, and after 2 minutes or so, they jump out<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Because if they don't know what to do they will logout, otherwise they would just stay in and most likely do nothing.

    remember the command "logout_bot" which will logout the bot commander as well, I think I forgot to document all these commands,
  • grouchygrouchy Join Date: 2002-11-01 Member: 3024Members
    My bots will issue commands, but like I said, sometimes they are to weld or build structures that are in a wall.

    They also like to stack items. I have a couple screenshots of an ammo dispenser on a railing with a turret factory on top of the dispenser. The latest yesterday was dropping a tf on top of the spawn portal. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    I second disabling the auto_waypointing, I have been running 19 bots and the hera or tanith maps without noticing any differences from the previous release.

    I have managed to get a number of game crashes, with two locking the machine up. Suspect it has to do with bots building in bad places.
  • ZevensoftZevensoft Join Date: 2002-12-02 Member: 10406Members
    edited December 2002
    I've noticed that the whenever a bot goes commander, I get horrid lag. I go from 40fps down to about 5fps, and this is ONLY when a bot goes commander.

    And when it happens MY ping (which should stay 0) goes up to about 300!
  • DarknessfallsDarknessfalls Join Date: 2002-08-21 Member: 1205Members
    I was playing Eclipse as alien and the first time I put 2 marines in the game they didn't build anything so game was over quick. The second round work ok the placement needs some work sense he builds a turret factory on the rails and turret right next to and the armory blocking the way of the one turret makeing it useless anyway..
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    first thing, the way the commander lays oput the objects to build are pretty basic at the moemnt, thats why you'll get things on railings and sometimes through walls.

    second, a bot commander does the same or less actions than an ordinary bot so I don't see why frame rate drops, I for one don't see that happening.
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    <!--QuoteBegin--Cheeseh+Dec 19 2002, 08:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cheeseh @ Dec 19 2002, 08:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yeah I don't know what the heck is up with the lag, maps like ns_eclipse work okay, I get a nice frame rate with about 14 bots, but maps like ns_hera are the worst especially when playing with bots (like 20 fps on ns_hera with only 8 bots, where on ns_eclipse I have 14 bots and about 50 - 60 fps), so I guess its a map & bot issue together???<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Is it possible the massive amount of particle effects on some maps (Like the hidden star-like room) is causing the lag somehow? Just mentioning it, as specifically Hera is a map known to have high CPU-load to begin with.

    Also, do Phase Gates and/or Welder/Broken Vents figure into your waypointing system at all yet? I haven't kept up on the progress to date, admitedly due to the over-flow of pages this thread is taking up already. :-)

    <!--QuoteBegin--Cheeseh+Dec 19 2002, 08:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cheeseh @ Dec 19 2002, 08:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yeah that thing with the bots reloading seems to make them vurnerable for a few seconds, changing to pistol would be a good idea, but I find difficulty retrieving the current ammo in the bots weapon apart from the ammo in reserve (so that I know the bot is reloading/out of ammo).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This is going to sound silly... but why not simply reset them to the 'known values' every time they respawn? Unlike other HL mods, the ammunition for a weapon can never go up unless they get a replacement weapon or have it in front of them. :-) So remembering the ammo they have yourself is feasable.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    A few problems: First off, they can build in the wrong order, Ive yet to see them build an infantry portal, but they made an armoury a turret and a TF (in that order), then he jumped out and I made an IP, and spent 5 minutes trying to get one of the bots to get into the cc, I finally got one of em in but he left 2 seconds after, they shouldnt be able to leave without you kicking them out, and one of them should head straight for the cc if its empty. A few problems with healing too, gorges try to heal themselves and unfinished buildings, and marines wont switch to the welder unless they run out of ammo. I dont like the waypoints for any of the maps besides eclipse, eclipse is the only map in which the aliens can *gasp* find there way to the marine base and make a second hive (I almost fell out of my chair), and they literally cant get out of thier first hive 75% of the rest of the maps. Its nice to be able to have some fun as an alien though, and aimfactor= <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> but one other thing still bugs me, aliens seem to have unlimited ammo, gorges just start shooting and never stop until either it or its target dies, making spitballs wayyyyyyyyy more effective than they should be.
  • KaliKali Join Date: 2002-07-01 Member: 858Members
    edited December 2002
    The bot gets better, but it need a lot of time to realy make it "playable". Currently I can't mirror on <a href='http://www.natural-selection.de' target='_blank'>http://www.natural-selection.de</a> because my filebase ( NGZ is my sponsor ) change their location ( but than I have 622MBit/s ) .
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->First off, they can build in the wrong order, Ive yet to see them build an infantry portal, but they made an armoury a turret and a TF (in that order)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    They dont build in order, they see if that entity exists (in order) but if it doesnt (within a certain range) they will build the structure.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I finally got one of em in but he left 2 seconds<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    They should spend at <b>least</b> 30 seconds in the command station, if they jump straight back out then there's a bug but if not then they just couldn't give anyone an order, so they eject so other people can go in.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and one of them should head straight for the cc if its empty.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    They do, allthough they sometimes don't "see" it.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->gorges try to heal themselves and unfinished buildings<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    yes they heal themselvs and their structures, whats the problem ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->aliens seem to have unlimited ammo<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I don't have a hack in the bot which gives but unlimited ammo, the ammo left is done by the mod with the bot, so if it looks as though the bot has "unlimited" ammo, it certainly does not...

    Many of these things seem to be already done or they are just small bugs anyway its not much to work on
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    I guess 2 seconds was kind of an exageration, but what I meant by the build order is that they can build a turret before the TF, an armoury before an infantry portal ect... and I once got a gorge to spit at me in a way he couldnt hit me, he kept on spitting at regular intervals for about half a minute before I killed him, wierd.
  • ZevensoftZevensoft Join Date: 2002-12-02 Member: 10406Members
    Note that this lag only happens when there is a bot commander, and sometimes goes up to about 300ms.

    System Specifications: PIII 733Mhz 256KB L2, 128MB 133Mhz SDRAM
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    edited December 2002
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Note that this lag only happens when there is a bot commander, and sometimes goes up to about 300ms.
    System Specifications: PIII 733Mhz 256KB L2, 128MB 133Mhz SDRAM  <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    first, What map were you running? I've noticed ns_hera is really laggy compared to other maps, I usually test on ns_eclipse, and that gives a pretty good framerate, but do not fear I'm still working on making the CPU usage less.

    remember it should mainly be a CPU issue (not really a network or video issue with the lag most of the time)

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I guess 2 seconds was kind of an exageration, but what I meant by the build order is that they can build a turret before the TF, an armoury before an infantry portal ect... and I once got a gorge to spit at me in a way he couldnt hit me, he kept on spitting at regular intervals for about half a minute before I killed him, wierd<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yeah its because, even when a turret factory exists but isnt built the bot thinks it has been built and makes a sentry, but it will be fixed of course <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> I don't know about the gorge thing, Id need to see it happening!
  • JRockJRock Join Date: 2002-11-26 Member: 10032Members
    Two things:

    1 - What's the command to keep bots from ever being commanders? I prefer my bots to stay as Marines and I command them.

    2 - How do I view FPS on screen, and how to I adjust my FOV? Thanks.
  • LuDawgLuDawg Join Date: 2002-11-19 Member: 9335Members
    edited December 2002
    Cheeseh that Pic Zevensoft posted is: "ns_nothing" You can tell by the screenshot, its above the ScoreBoard, top left.

    <!--QuoteBegin--JRock+Dec 23 2002, 11:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JRock @ Dec 23 2002, 11:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Two things:

    1 - What's the command to keep bots from ever being commanders? I prefer my bots to stay as Marines and I command them.

    2 - How do I view FPS on screen, and how to I adjust my FOV? Thanks.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    First Question's Answer is: bot_commanding 0

    You can also find it in your rcbotns folder, just double click rcbot.cfg < open it with a Text Editor, preferably NotePad. And just edit the line: bot_commanding 1 to 0 < Save < Close < Click "Yes" to Overwrite.

    Your Second Question's Answer to view FPS is type this command in console: "net_graph 3" (without the "" quotes) 1 and 2 work too, but 3 is more clear.

    I have no clue what FOV is, so can't help you there, sorry.
  • AngelusAngelus Join Date: 2002-12-14 Member: 10810Members, Constellation
    edited December 2002
    I have a problem with framerate/lag when i have more than 5 bots in the game aswell <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> ... even when there isnt a bot comm.. regardless of map.. and i have a better specced comp than Zevensoft - Cel 950Mhz, Gf2 Ti, 256Mb SDram....
  • pantspants Join Date: 2002-12-20 Member: 11188Members
    Nice bots cheeseh!

    I played a game on ns_tanith as marines, and the aliens were actually pretty good. They made chambers, got res points, and even got all the hives.

    The marines wernt as good, when i was comm they didnt do what i said so i had to get out and build myself, then a bot ran in and took the comm chair. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--> I had to spend 5min trying to find the command to kick him. He wasnt that bad at comm though, he built a turret factory, turrets and a res point.

    When i played aliens i found it really easy to win.

    Anyway great bots! This game hasnt even been out 2 months!
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    Yeah there is a problem with the bots not following orders in V0.21 because of something I added which would stop bots getting stuck. I've fixed this and I might release it again soon
  • ECA_ShocK-TroopeRECA_ShocK-TroopeR Join Date: 2002-12-24 Member: 11472Banned
    When my domain comes back online, i could mirror these for you on a high speed win 2k server
  • AngelusAngelus Join Date: 2002-12-14 Member: 10810Members, Constellation
    edited December 2002
    I played a game on eclipse about an hour ago, as marines, and:

    A) Found that the skulk bots seem to walk up to you, then start attacking...giving you more that enough time to kill them...

    B) (this may have been noted before - 2 many replies, cba reading them... so if it has sorry) The aliens get FAR too many gorges... I was playin 4 v 4, and i won the first round, then went aliens.. I was the only skulk.. the other 3 instantly went gorge .... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    C) Marines seem to have pinpoint accuracy <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> .... which can be annoying when your trying to rip his head off....
  • JRockJRock Join Date: 2002-11-26 Member: 10032Members
    Yes, the issue with gorges really needs to be addressed.

    Some code to the effect of: "if hivecount <2 stay skulk" would help, and somehow have one bot, perhaps the first one to join the team be selected to go gorge. It can be fixed but it wont be pretty. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • RylosRylos Join Date: 2002-12-16 Member: 10896Members
    Help!
    The install of the bots went fine but I can not play a lan game because it said (as stated above) cant load ns because the mod is not installed. I use another mod to go into ns, and once in the max bots (4) are not there and addbot doesnt work in the console. It says Command not reconised or something. What am i missing?

    I'm running a dedicated server, NS resides under HLServer if this helps any....
  • CheesehCheeseh Join Date: 2002-11-05 Member: 7135Members
    edited December 2002
    Open up the liblist.gam file in the ns folder with notepad, and move down to the text inside the file where it has something like "gamedll" and make sure it has "dlls/rcbot.dll" in the quotes next to it.

    IF it doesn't, extract the bot onto HL folder, (so that the rcbotns folder from the zip gets extracted into the HL folder) open up the rcbotns folder and run install.bat. First press 2 for uninstall to clean it up, then run install.bat again, this time press 1 to install.

    edit
    <b>this also requires the ns.dll to reside in the ns/dlls/folder otherwise the mod can't load</b>

    Okay I've fixed a crash bug I found and the bots not following commander orders from far away problem. You can download this from the usual link (v 0.22) Sorry for so many updates!

    I should have also added some gorge things to this version, if there are too many gorges and a bot is a gorge it will change back to skulk, and it wont transform into gorge when its near a hive that isn't built anymore( will be working on this later)

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Marines seem to have pinpoint accuracy<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    one word "bot_aimingfactor" ! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • RylosRylos Join Date: 2002-12-16 Member: 10896Members
    edited December 2002
    Thanks!... it does... see below!

    liblist.gam under ns....

    gamedll "dlls\rcbot.dll"
    gamedll_linux "dlls/ns_i386.so"

    Edit: ns.dll is in the dll folder also...

    Edit2: The server launches fine if I launch it from another mod's console. but no bots or commands..

    Got AIM? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Rylos kpt
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