Hives look ridiculous when they die.
Haze
O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
This is not a game breaking issue by any means, but doesn't anyone else feel like hives look a bit silly when they die? After you shoot it they sort of spindly flail as they fall to the ground in this very weightless, stiff fashion, before quickly disappearing. It's unsatisfying.
I would love for it to just become these bullet ridden strips of flesh by the time the Marines are done with it, but even if the hive exploded into a gooey mist of gore it would look better than what we have now.
I would love for it to just become these bullet ridden strips of flesh by the time the Marines are done with it, but even if the hive exploded into a gooey mist of gore it would look better than what we have now.
Comments
and exploding hive would be cool
+1
nah i reckon a small party balloon fizzling and flailing all over the room, flying fast around until it runs out of air and falls to the ground lol. actually the current animation isn't far off....
exploading and covering everything with goo would be cool!
Another option - MACs will come and chop up the hive into sushi for rines. One piece of sushi will be poisonous. The rine who eats it will implode.
Another option - MACs will come and chop up the hive into sushi for rines. One piece of sushi will be poisonous. The rine who eats it will implode.<!--QuoteEnd--></div><!--QuoteEEnd-->
SUPA MEGA HAPPY HAAAAAAAAAAAIIIIVE!
exploading and covering everything with goo would be cool!<!--QuoteEnd--></div><!--QuoteEEnd-->
No suggestion will be better than this.
Reenactment: <a href="http://www.youtube.com/watch?v=6CTnTi1Lq60" target="_blank">http://www.youtube.com/watch?v=6CTnTi1Lq60</a>
Shifts are another one that looks weird because they are completely rigid when they die. Skulks carry on their trajectory when you kill them with shotguns, it's sometimes hard to know if they are dead or not. They should go flying backwards instead!
The Hive death wins though.
I could imagine a hybrid of both to make it less awkward, keeping the ragdoll system for more theath animation variety. But I can't imagine how to realize it properly.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Shifts are another one that looks weird because they are completely rigid when they die.<!--QuoteEnd--></div><!--QuoteEEnd-->
Indeed.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Skulks carry on their trajectory when you kill them with shotguns, it's sometimes hard to know if they are dead or not. They should go flying backwards instead!<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, physics! It is how it is supposed to be. Alien dead, muscles relaxed, no force to turn Skulk backwards, just inertia playing with a Skulk. Mostly I know when a Skulk dies, but sometimes I don't know it, and I like it. It is some sort of fake death but not game mechanics related but more skill related. I saw some sneaky Skulks tricking me with skilled/luck(?) fake deaths, I smiled realizing it. Besides, it is satisfying to have flying dead aliens against you, knowing that deadly jump of the alien was for you. For me, the ragdoll system works for the Skulks best, maybe also because I don't know how aliens move or better to say die awkwardly.
If it was kept hanging by one or two of the four "arms" at the top that it hangs from, and allowed to ragdoll without being fully disconnected from the ceiling. It also needs to be exploding with green goop because it really looks like it's full of it.
I wouldn't mind something simple like a 'melt to goo' or 'explode to goo' type effect.