You guys remember Combat from NS1? That which killed NS? Well guess what, I already see servers today running it in NS2. Way to go and start the doom count on a game that's just barely released!
<!--quoteo(post=2014786:date=Nov 8 2012, 02:31 AM:name=guitarxe)--><div class='quotetop'>QUOTE (guitarxe @ Nov 8 2012, 02:31 AM) <a href="index.php?act=findpost&pid=2014786"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You guys remember Combat from NS1? That which killed NS? Well guess what, I already see servers today running it in NS2. Way to go and start the doom count on a game that's just barely released!<!--QuoteEnd--></div><!--QuoteEEnd-->
Combat mode has been around for a long time now and no it doesn't harm ns2. Game play modes can coexist.
Great to see the modding taking off already. I even jumped in for a round already on combat. It wasn't perfect, but had some good mindless fun for a round.
My main issue is that my strategy as aliens has nothing to do with killing marines, as they tend to be good at sitting in one place waiting for cannon fodder, and respawn quickly. I'll be avoiding these, just like I did in the HL1 mod days.
JektJoin Date: 2012-02-05Member: 143714Members, Squad Five Blue, Reinforced - Shadow
edited November 2012
More games modes > More variety > more people playing more often. Not sure how that is bad thing, but alrighty. If people are exclusively playing Combat, then they wouldn't be playing vanilla anyhow. Net loss of players, zero.
I've been playing a lot of Combat, a lot of fun. Everyone should check it out between their instant hive drops, armory humping and power node related shenanigans.
<!--quoteo(post=2014799:date=Nov 7 2012, 08:41 PM:name=Guspaz)--><div class='quotetop'>QUOTE (Guspaz @ Nov 7 2012, 08:41 PM) <a href="index.php?act=findpost&pid=2014799"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Don't like it? Don't play it. Nobody is forcing you to play Combat. It existing or not has no impact on you in any way whatsoever.
I don't understand why people complain endlessly about it. If you don't want to play it, why do you care that it exists?<!--QuoteEnd--></div><!--QuoteEEnd--> Oh, of course. No one's denying that.
But if you look at a game of Counter-Strike: Source nowadays, it's getting rarer and rarer to find a vanilla server. That may be just people's attempts to keep the game somewhat fresh, but to the occasional player like myself more interested in its own classic gameplay, it gets annoying not to find what you want.
In NS1, I remember at some point combat servers were much more common than "campaign" servers.
I am not saying that today is the same as 2004. I am sure people will play NS for the right reasons today.
But Combat killed NS1, and you weren't there if you think otherwise. It may have been dying already, but Combat was quick-knife to the heart, and is the reason, and the only reason I stopped playing - I couldn't get an actual game anymore.
Meh. I don't see why I would want to play a remake of AvP with dumbed down fighting mechanics. This game is great because of it's RTS mechanics, you guys can play that, I have AvP for when I feel like going deathmatch.
I don't know what you guys are talking about, because I've been able to find and play classic games in NS even well into 2012 - And if I ever feel like combat, I can join those servers, too. Combat did not "kill" anything.
Of course, I play NS2 now in classic and I plan on doing that for years to come. And I really hope Combat takes off as much as it did in the first game - and that it can hold the same quality, because it made sure even more people played that wonderful game. Also it's quite the fun changeup from the classic format.
I remember the mode I used to practice my skills with other competitive players as we worked to improve for actual match play, and how thousands of new players came to NS for a more casual experience that couldn't be provided before. And when I got really pissed off at retards dropping SC chamber first, because losing is fun! yay!... I could ragequit the game and rather than having to go play Counter Strike or Day of Defeat I could just boot up a combat server and smash face with hilariously strong full upgrade fades for an hour.
Yeah, I remember combat mode! I don't remember NS being killed by anything like that though.
<!--quoteo(post=2014840:date=Nov 7 2012, 09:13 PM:name=Daemonlaud)--><div class='quotetop'>QUOTE (Daemonlaud @ Nov 7 2012, 09:13 PM) <a href="index.php?act=findpost&pid=2014840"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I am not saying that today is the same as 2004. I am sure people will play NS for the right reasons today.
But Combat killed NS1, and you weren't there if you think otherwise. It may have been dying already, but Combat was quick-knife to the heart, and is the reason, and the only reason I stopped playing - I couldn't get an actual game anymore.<!--QuoteEnd--></div><!--QuoteEEnd-->
I hate to say it, but if NS1 was good enough on its own to warrant dozens of live servers today, it would have them. If NS1 was good enough to keep people playing classic instead of Combat, then people would have played that much more classic!
Don't cry when your game mode of choice is not the most popular all the time.
edit: @IeptBarakat I prefer Skeetshoot all the way!
<!--quoteo(post=2014978:date=Nov 8 2012, 12:20 AM:name=Pueidist)--><div class='quotetop'>QUOTE (Pueidist @ Nov 8 2012, 12:20 AM) <a href="index.php?act=findpost&pid=2014978"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->people who claim combat killed NS obviously never played 2 hour long rounds on co_angst<!--QuoteEnd--></div><!--QuoteEEnd--> True, I didn't, because I had already quit since the game I liked (NS) had stopped being played on every server in my list in favour of gun-game with aliens.
More power to the modders of the world in every game, and especially this one. But the name Combat holds too much ill-will in my heart to ever be something I'll be objective about. Combat <i>killed one of my favourite games of all time</i>. I don't care if his grandson ends world hunger and builds homeless puppy shelters all day, I still wouldn't spit on his name if it was on fire.
It had nothing to do with Combat being a "better" gamemode then classic. "Combat" being an official gamemode basically attracted a ton of people who couldn't give 2 sh!ts about what the mod was intended for in the first place. Even now, you go back and play NS, and the ratio of combat to NS servers is like 6/1, and half the time the NS servers just have bots in them.
I have no problem with the Combat mod for NS2, but the problem with CO in NS1 was that it was basically something that was made to compliment the original game and add something more traditional, but instead it ended up becoming the reason people downloaded it - and that's bad when some of the people playing don't even know how to play NS, the game mode that made Natural Selection unique and what NS was designed for.
<!--quoteo(post=2015067:date=Nov 7 2012, 10:14 PM:name=kalv)--><div class='quotetop'>QUOTE (kalv @ Nov 7 2012, 10:14 PM) <a href="index.php?act=findpost&pid=2015067"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How did Combat mode kill NS1? I remembered tons of players playing CO in NS1.<!--QuoteEnd--></div><!--QuoteEEnd-->
CO was a fast-paced deathmatchy version of the game, if I remember correctly. A lot of beginners came in and exclusively played it either intentionally or without knowing it was a secondary mode. Because it's not as deep as the original mode, it got old fast and everyone left. By that time, the veterans were probably so pissed off that they had left too. At-least, that's what I hear happened.
On the contrary. Those that exclusively played it were never going to play classic anyhow, and a decent percent of those players DID discover classic.
As I remember it, the introduction of combat instigated a resurgence in NS1 classic that gave the game an extended lifespan. But a lot of people were elitist snobs about it....
Just going to throw this out there- I got into NS1 rather a while after it was released. I joined a few games and left or was kicked with ears bleeding from my teammates hurling abuse at me about being bad and getting upset that I didn't know where I was going. Before uninstalling, I decided to try combat, and it turned out to be a lot of fun, easy to learn, and best of all I didn't have people yelling at me.
I guess what I am saying is that if you want NS2 classic to thrive, you should take the time to nurture new players.
in my own experince and my friends Combat didnt kill NS1, world class A holes did Do you even realize how silly it is to complain about a game having multiple modes and people being drawn to one rather than the other? I personally in NS1 and in NS2 played/playing vanilla, siege and combat and still realized that I have to play them differently in order to win as in not playing combat style in vanilla.
anyway I will leave it at that as this have been talked about to death and I wont go into detail writing a wall of text again, if you don't like it don't play it and stop complaining because that wont make players join the game type that YOU like.
<!--quoteo(post=2015067:date=Nov 8 2012, 12:14 AM:name=kalv)--><div class='quotetop'>QUOTE (kalv @ Nov 8 2012, 12:14 AM) <a href="index.php?act=findpost&pid=2015067"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How did Combat mode kill NS1? I remembered tons of players playing CO in NS1.<!--QuoteEnd--></div><!--QuoteEEnd-->
It fractured the community, and brought in a deluge of players that learned bad habits in CO that didn't translate well to NS Classic.
I think there's a valid argument to make saying that combat brought new players into the classic mode, but I still subscribe to the belief that combat killed NS. I wonder if most people who think otherwise were even there for it?
I was there for it. Before it, and after it. NS was dying before Combat came along. Combat saved it, extended the life past the point it would have died. Yeah, it eventually died anyhow, but it would have died sooner without Combat.
oh well, at least its a mod, not an official game mode.
Next, I hope to see a "The Hidden" type mod, with a bunch of marines against a perma-phased high hp+energy Fade that has to blink into existence to attack. Easy to kill powernodes, no red emergency lighting, just darkness
<!--quoteo(post=2015067:date=Nov 8 2012, 12:14 AM:name=kalv)--><div class='quotetop'>QUOTE (kalv @ Nov 8 2012, 12:14 AM) <a href="index.php?act=findpost&pid=2015067"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How did Combat mode kill NS1? I remembered tons of players playing CO in NS1.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah I'm pretty sure I would have never played NS1 without Combat. I got into the game there, and then played standard NS.
<!--quoteo(post=2014786:date=Nov 7 2012, 08:31 PM:name=guitarxe)--><div class='quotetop'>QUOTE (guitarxe @ Nov 7 2012, 08:31 PM) <a href="index.php?act=findpost&pid=2014786"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You guys remember Combat from NS1? That which killed NS?<!--QuoteEnd--></div><!--QuoteEEnd-->
lol
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I wonder if most people who think otherwise were even there for it?<!--QuoteEnd--></div><!--QuoteEEnd-->
Check my Member Number on the left. I was here for it. If CO became the more popular gamemode it was because it most players found it more fun than Classic. Combat extended NS1's life far past where Classic would have been able to take it on it's own.
Thankfully, UWE learned somethings from Combat and have incorporated some Combat elements in NS2 (shorter maps, shorter rounds, personal weapon selection, etc). NS1 survived longer and was better off because of Combat and now NS2 is a better game because of the lessons learned in Combat.
Comments
Combat mode has been around for a long time now and no it doesn't harm ns2. Game play modes can coexist.
<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=119151" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=119151</a>
combat mode
I don't understand why people complain endlessly about it. If you don't want to play it, why do you care that it exists?
If people are exclusively playing Combat, then they wouldn't be playing vanilla anyhow. Net loss of players, zero.
I've been playing a lot of Combat, a lot of fun. Everyone should check it out between their instant hive drops, armory humping and power node related shenanigans.
NS2 is dead.
I don't understand why people complain endlessly about it. If you don't want to play it, why do you care that it exists?<!--QuoteEnd--></div><!--QuoteEEnd-->
Oh, of course. No one's denying that.
But if you look at a game of Counter-Strike: Source nowadays, it's getting rarer and rarer to find a vanilla server. That may be just people's attempts to keep the game somewhat fresh, but to the occasional player like myself more interested in its own classic gameplay, it gets annoying not to find what you want.
In NS1, I remember at some point combat servers were much more common than "campaign" servers.
But Combat killed NS1, and you weren't there if you think otherwise. It may have been dying already, but Combat was quick-knife to the heart, and is the reason, and the only reason I stopped playing - I couldn't get an actual game anymore.
Combat did not "kill" anything.
Of course, I play NS2 now in classic and I plan on doing that for years to come. And I really hope Combat takes off as much as it did in the first game - and that it can hold the same quality, because it made sure even more people played that wonderful game. Also it's quite the fun changeup from the classic format.
Yeah, I remember combat mode! I don't remember NS being killed by anything like that though.
But Combat killed NS1, and you weren't there if you think otherwise. It may have been dying already, but Combat was quick-knife to the heart, and is the reason, and the only reason I stopped playing - I couldn't get an actual game anymore.<!--QuoteEnd--></div><!--QuoteEEnd-->
I hate to say it, but if NS1 was good enough on its own to warrant dozens of live servers today, it would have them. If NS1 was good enough to keep people playing classic instead of Combat, then people would have played that much more classic!
Don't cry when your game mode of choice is not the most popular all the time.
edit:
@IeptBarakat
I prefer Skeetshoot all the way!
True, I didn't, because I had already quit since the game I liked (NS) had stopped being played on every server in my list in favour of gun-game with aliens.
More power to the modders of the world in every game, and especially this one. But the name Combat holds too much ill-will in my heart to ever be something I'll be objective about. Combat <i>killed one of my favourite games of all time</i>. I don't care if his grandson ends world hunger and builds homeless puppy shelters all day, I still wouldn't spit on his name if it was on fire.
I have no problem with the Combat mod for NS2, but the problem with CO in NS1 was that it was basically something that was made to compliment the original game and add something more traditional, but instead it ended up becoming the reason people downloaded it - and that's bad when some of the people playing don't even know how to play NS, the game mode that made Natural Selection unique and what NS was designed for.
It would probably be a mistake making it an official part of the game, like it was in ns1
CO was a fast-paced deathmatchy version of the game, if I remember correctly. A lot of beginners came in and exclusively played it either intentionally or without knowing it was a secondary mode. Because it's not as deep as the original mode, it got old fast and everyone left. By that time, the veterans were probably so pissed off that they had left too. At-least, that's what I hear happened.
As I remember it, the introduction of combat instigated a resurgence in NS1 classic that gave the game an extended lifespan. But a lot of people were elitist snobs about it....
I guess what I am saying is that if you want NS2 classic to thrive, you should take the time to nurture new players.
Do you even realize how silly it is to complain about a game having multiple modes and people being drawn to one rather than the other? I personally in NS1 and in NS2 played/playing vanilla, siege and combat and still realized that I have to play them differently in order to win as in not playing combat style in vanilla.
anyway I will leave it at that as this have been talked about to death and I wont go into detail writing a wall of text again, if you don't like it don't play it and stop complaining because that wont make players join the game type that YOU like.
It fractured the community, and brought in a deluge of players that learned bad habits in CO that didn't translate well to NS Classic.
I think there's a valid argument to make saying that combat brought new players into the classic mode, but I still subscribe to the belief that combat killed NS. I wonder if most people who think otherwise were even there for it?
Next, I hope to see a "The Hidden" type mod, with a bunch of marines against a perma-phased high hp+energy Fade that has to blink into existence to attack. Easy to kill powernodes, no red emergency lighting, just darkness
Yeah I'm pretty sure I would have never played NS1 without Combat. I got into the game there, and then played standard NS.
lol
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I wonder if most people who think otherwise were even there for it?<!--QuoteEnd--></div><!--QuoteEEnd-->
Check my Member Number on the left. I was here for it. If CO became the more popular gamemode it was because it most players found it more fun than Classic. Combat extended NS1's life far past where Classic would have been able to take it on it's own.
Thankfully, UWE learned somethings from Combat and have incorporated some Combat elements in NS2 (shorter maps, shorter rounds, personal weapon selection, etc). NS1 survived longer and was better off because of Combat and now NS2 is a better game because of the lessons learned in Combat.