What Happened to "Door Welding" Idea?
HappyFlapps
Join Date: 2011-12-01 Member: 136087Members
Remember that scene from the movie, "Aliens" when the Marines were frantically trying to get the doors welded shut to buy them some time to prepare for the alien horde's attacks? I remember a thread where, I think it was Flayra, who was saying the Marine's would have a similar ability for certain doors (I think the mapper would have to build these doors into his/her maps). Anyway, since that time I've been waiting for this ability to appear and now that the full game has been released, it's nowhere to be found. Is this ever going to be part of NS2? I was really looking forward to its inclusion in the game.
Comments
As with everything you have to be patient these days... xD
They said: Door welding, Webs and Railguns will make it into the game.
So they are presumably the next big priorities... :)
<!--quoteo(post=2010455:date=Nov 4 2012, 06:08 PM:name=PsympleJester)--><div class='quotetop'>QUOTE (PsympleJester @ Nov 4 2012, 06:08 PM) <a href="index.php?act=findpost&pid=2010455"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As with everything you have to be patient these days... xD
They said: Door welding, Webs and Railguns will make it into the game.
So they are presumably the next big priorities... :)<!--QuoteEnd--></div><!--QuoteEEnd-->
I hope you guys are right! I'm thinking the door welding feature would be a good analog for the Alien commander's ability to force blocking spikes up from the floor to trap or delay Marines. A few Marines welding a door could buy them a few moments more to allow for dead 'Rines to respawn or for Marines to rush to an area that urgently needs help from an Onos rush.
Anyway - what I'm saying is that if UWE can invoke gameplay that makes players start to feel a sense of urgency that verges on panic, they hey, they got an even bigger winner on their hands with NS2.
These could be used early game when map control can be of utmost importance. Marines could delay the progress of aliens to a given area, buying time.
Ideal Implementation ===>To instill a sense of "panic," it would be interesting to see a room in a map that only had two (maybe 3) entrances: one facing the marine side of the map and another facing the aliens'. No vents. Then, a couple marines could weld the door closed, and form a firing squad at the far end of the room. It would have to be a rather long room, so that the marines could have a clear line of fire. The door shudders, and out bursts 8 aliens. I can just see the hail of bullets and panic in my mind's eye.
As it stands, I can think of one place where this could work. The connection to Repair room and Tram Hub on Tram has an opening that could be weldable. It has 3 entrances, but if rines have the southern and northern part of the map it shouldn't be a problem.
This. Charlie was asked about this in a Q&A interview a while ago and mentioned that the code was actually still in the game and they weren't really sure why it wasn't working since it hadn't been changed at all, but given that the game as a whole was still working they weren't going to change it for release. It's going to get fixed, though.