It's really weird that shades cloak the infestation.

SuecoSueco Join Date: 2012-11-03 Member: 166309Members
Shades are useful to cloak buildings and make cysts hard to find and kill, but what the hell is up with invisible infestation? It looks silly when you kill a shade and suddenly the entire room changes color and form. It's too much.

Comments

  • |strofix||strofix| Join Date: 2012-11-01 Member: 165453Members
    Silly... or awesome?
  • philoglphilogl Join Date: 2012-10-24 Member: 163529Members, Squad Five Blue, Reinforced - Silver, WC 2013 - Silver
    Marines running on hidden infestation still show the infestation flying up off your shoes and still make the sound effect. I think it's kind of cool that you can run into a room and from first glance think it's completely unoccupied.
  • wh173wh173 Join Date: 2012-11-03 Member: 166609Members
    i always shoot the floor to know if theres infestation ahead, also, cysts working next to nothing pretty much gives it away.


    but i do like everything being invis.
  • SuecoSueco Join Date: 2012-11-03 Member: 166309Members
    So everyone likes it? What the heck?

    I mean yeah units and buildings but the entire walls and everything? It's silly!
  • AnsomAnsom Join Date: 2012-11-03 Member: 166364Members
    You know how redundant seeing the infestation would make the shade?
  • SuecoSueco Join Date: 2012-11-03 Member: 166309Members
    <!--quoteo(post=2009419:date=Nov 4 2012, 04:41 AM:name=Ansom)--><div class='quotetop'>QUOTE (Ansom @ Nov 4 2012, 04:41 AM) <a href="index.php?act=findpost&pid=2009419"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You know how redundant seeing the infestation would make the shade?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hides the cysts which is the important part, plus any buildings or players. Any marine with half a brain will notice the splash around his feet.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    Maybe make the infestation have a very shaded outline, so you can see its outline (slightly) mattering on the lighting of the room?
  • NoxZANoxZA Join Date: 2012-09-18 Member: 159814Members
    edited November 2012
    <!--quoteo(post=2009425:date=Nov 4 2012, 01:47 PM:name=Sueco)--><div class='quotetop'>QUOTE (Sueco @ Nov 4 2012, 01:47 PM) <a href="index.php?act=findpost&pid=2009425"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hides the cysts which is the important part, plus any buildings or players. Any marine with half a brain will notice the splash around his feet.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yes, if he is running through the room that is being cloaked. But what if he just ran past one on the way to another part of the map, taking a quick peak as he sprints past? If he sees infestation, he knows the aliens are doing stuff in there. Another example would be if a alien comm puts up a shade and a few whips on the very edge of infestation to block a doorway and sabotage marines running through. If the infestation wasn't cloaked the marine would know something is up, negating the shade and invs whips completely.

    It's not all about how stuff looks, it's more about how it impacts gameplay, and making infestation show up regardless of cloaking is just bad.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=2009334:date=Nov 4 2012, 04:11 AM:name=Sueco)--><div class='quotetop'>QUOTE (Sueco @ Nov 4 2012, 04:11 AM) <a href="index.php?act=findpost&pid=2009334"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Shades are useful to cloak buildings and make cysts hard to find and kill, but what the hell is up with invisible infestation? It looks silly when you kill a shade and suddenly the entire room changes color and form. It's too much.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah I agree it looks very silly. Needs an animation for the infestation fading into view.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2012
    <!--quoteo(post=2009784:date=Nov 4 2012, 05:18 PM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Nov 4 2012, 05:18 PM) <a href="index.php?act=findpost&pid=2009784"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah I agree it looks very silly. Needs an animation for the infestation fading into view.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Mostly this yeah.

    The infestation needs to be cloaked because of the simple fact NoxZA posted about. Peeking into a room and seeing infestation will instantly make it clear there is something there, instead of having to be forced to go in for a closer look or make noise by shooting at it. Skulks like their food *ahem* marines served up close and personal, instead of peeking at their hidden toys from across a hallway :)
  • SixtyWattManSixtyWattMan Join Date: 2004-09-05 Member: 31404Members
    It's fine the way it is, animations and all.
  • ChaosXBeingChaosXBeing Join Date: 2012-10-12 Member: 162114Members
    Just repeating what's been said above, but the hidden infestation is really a necessity. It also wouldn't make a lot of sense lore-wise for the infestation to be visible.

    All-in-all, I think it's fine the way it is.
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