85 pres gorge makes me sad
maD maX
Join Date: 2010-01-28 Member: 70347Members
<div class="IPBDescription">Better to die then to save</div>I see players in long games with 80-100 res and it makes me so sad... that's an onos that could be fielded.... The current overflow is not nearly as helpful as having 1 more onos(even a terrible onos).
I don't know why some players are afraid to spend their res but its not doing anything if they don't and that is a bigger waist then losing an onos. The only reason I can think of is that they are afraid to disappoint their team.
In conclusion I think we need to encourage players to try lifeforms out and get less angry when they lose a onos. (As long as they don't lose the com drop onos)
Res lost by death is better then res never spent
I don't know why some players are afraid to spend their res but its not doing anything if they don't and that is a bigger waist then losing an onos. The only reason I can think of is that they are afraid to disappoint their team.
In conclusion I think we need to encourage players to try lifeforms out and get less angry when they lose a onos. (As long as they don't lose the com drop onos)
Res lost by death is better then res never spent
Comments
If you think the current situation is bad though, just wait until Wednesday... It'll take quite some time for the new people to learn how to get and push an advantage over the other team.
That's what I'm getting at, if you have 60 res you can fade die and gorge again, but at least for a few minutes you pushed back and got practice.
Also not sure if everyone realizes that hydras and clogs are perminant until destroyed, so if you fade your hydras and clogs will still be their
1. Start a game.
2. Immediately donate all the pres to 2 or 3 players (depending on amount of players on the server).
3. Get 2/3 onos.
4. ???
5. Profit.
2. Immediately donate all the pres to 2 or 3 players (depending on amount of players on the server).
3. Get 2/3 onos.
4. ???
5. Profit.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ok /giveres is obviously a bad idea but what about give lerk to an egg.... Or give fade to an egg .... That way res dosnt stack but if someone just wants to be gorge all game he dosnt waist 50-100 res
His building options will probably be expanded on post-release, so maybe tweak the Evolution system a bit to allow swapping upgrades (without changing lifeforms): pay 1-2 PRes to switch evolutions in a full slot?
With that said, I would prefer that the gorge be allowed to build more hydra at a higher cost. I don't think I have more than 3-5 kills with hydra, and I play gorge A LOT.
Battlegorge, battlegorge, battlegorge.
BATTLEGORGE!!!
Seriously, just follow those damn skulks and healspray the marine they're attacking. Skulks get healed while you get healed while marine gets damaged - it's AWESOME! Can be hard sometimes, when Skulks are too impatient to wait for your fat behind, and go get themselves killed. Gorge should infact go in FIRST, take a few bullets, then have the skulks go in. Especially with cara, you can tank an entire clip, then it's a marine with an empty clip vs. skulks.
So yeah. Just battlegorge more and you can get great results + use some of that "wasted" res.
8/0 as gorge! pwn!
I rarely see a chance to build in a forward position... and with the current Hydras, they wouldnt do much good anyways.
I would say get 6 / hive ... but keep them as they are, however add a upgrade mechanic at the cost of more res and a Hydra that allows the Gorge to make a much stronger and harder hitting Hydra (if its feasable make it have more heads... hell have 1 single headed Hydra, then a 2 headed one, then a 3 headed one...3 upgrades).
The Gorge can elect to have lots of weaker little Hydras to discourage <b>solo</b> marine res / upgrade sniping ... or upgrade them 3 2headed one or 1 3 headed hydra / Hive.
On the split side of that, I think marines should be able to drop Batteries as well (Perhaps 35-40 p.res?) since a skulk with carapace can probably take the stupid thing down in a heartbeat. Mines are pretty nifty, don't get me wrong, but they seem to not kill skulks let alone higher lifeforms. I've seen a skulk run over all three of my mines, and had all three explode behind the skulk doing no damage. Pretty stupid for 15 spent res on literally three 'shots' that do nothing unless the skulk stops on top of the f'ing mine.
Surely we can start by just making him a proper combat engineer, and giving him some more abilities like webs.
ACtually i find that bit the most tedious, you'd be amazed how many times i forget to do it, would be nice if a basegorge could do it for me :3
Gorge needs a third buildmenu!
I must say that I am very sad at the way Gorges are going coming from NS1, gorges were supposed to be both support and build defensive positions. Currently being a full time gorge is near pointless as the structure limit is extremely minimal, if anything the limit should have been like it was in ns1 where the number of structures was capped at certain distance. The limit needs to go up, not everyone will gorge to build their 3 hydras, it needs to be set to distance restrictions again like in ns1 - 5-8 in an area of X distance, not each player.
It would be good if gorges got their support title back in building too, I am sure a comm doesn't have as much time to focus on tactical defensive positions as a gorge does, and a gorge would be able to provide a better defensive outpost as they can observe the area and its weaknesses much better, they are able to build on walls etc too, something the comm cannot. The best fun I had was being able to create defensive points in the map as a gorge that would end up as the kharaa hub for heals etc. At minimum it would be good to see a single gorge be able to build more than 3 hydras and be able to build crags or even the whips, I do not see comms dropping whips often.
What is structure is? I could not say.