224 Bug lists
Soul_Rider
Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
Wow, performance increase, but masses of bugs. Not sure how many you are aware of. Here is 2 alien comm bugs in one screenshot..
<img src="http://img.photobucket.com/albums/v260/Soulrefuge/2012-10-25_00001.jpg" border="0" class="linked-image" />
I still have my gorge menu up, and for some reason I get an obs on the cursor, whenever an item is selected by shortcuts, or I hover over it on the comm help icons.
Was also just playing on a server that froze and died, not sure of the reason why....
Add any more bugs with 224 here.
<img src="http://img.photobucket.com/albums/v260/Soulrefuge/2012-10-25_00001.jpg" border="0" class="linked-image" />
I still have my gorge menu up, and for some reason I get an obs on the cursor, whenever an item is selected by shortcuts, or I hover over it on the comm help icons.
Was also just playing on a server that froze and died, not sure of the reason why....
Add any more bugs with 224 here.
Comments
Sentries, wtf. 3 sentries and a handful of mines = OP against early game skulks :(
And the game crashes sometimes.
I understand that it might be hard for the devs but new players won't be so understanding I'm afraid.
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Client : 1333.422852 : Warning: MarineAlertNeedAmmo did not define kTechIdToMaterialOffset<!--c2--></div><!--ec2-->
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->[Client] Script Error #1: lua/Weapons/Marine/Rifle.lua:299: Attempt to access an object that no longer exists (was type Cinematic)
Call stack:
#1: [C]:-1
#2: lua/Weapons/Marine/Rifle.lua:299
self = Rifle-1501 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=826.453125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1021, locationId=3, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=5, teamNumber=1, techId=128, timeAttackStarted=882.6005859375 }
player = Marine-1709 {activeWeaponId=1501, alive=1, animateAngles=0, animateDistance=0, animatePosition=0, animateYOffset=0, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=15, animationSequence2=9, animationSequence=10, animationSpeed2=1, animationSpeed=1, animationStart2=881.47882080078, animationStart=882.32434082031, armor=50, baseYaw=-2.10502409935, bodyYaw=0, bodyYawRun=0, cameraDistance=0, catpackboost=0, clientIndex=12, collisionRep=0, communicationStatus=1, countingDown=0, crouching=0, currentBadge=1, currentOrderId=-1, darwinMode=0, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, desiredSprinting=0, flashlightLastFrame=0, flashlightOn=0, flinchIntensity=0, followingTransition=0, fov=90, frozen=0, fullPrecisionOrigin=Vector {x=39.575408935547, y=2.842099905014, z=7.9476656913757 }, gameEffectsFlags=0, gameStarted=1, giveDamageTime=842.84375, gravityEnabled=1, health=100, healthIgnored=0, inCombat=0, interruptAim=0, isCorroded=0, isMoveBlocked=0, isUsing=0, jumpHandled=0, jumping=0, lastOrderType=1, lastSpitDirection=Vector {x=0, y=0, z=0 }, lastTakenDamageAmount=10, lastTakenDamageOrigin=Vector {x=44.200000762939, y=8.9000005722046, z=26.39999961853 }, lastTakenDamageTime=842.55078125, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=128, layer1AnimationSequence2=19, layer1AnimationSequence=19, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=843.15441894531, layer1AnimationStart=882.6005859375, locationEntId=247, locationId=13, maxArmor=50, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=0, nanoShielded=0, onGround=1, onGroundNeedsUpdate=0, onLadder=0, parasited=0, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, poisoned=0, primaryAttackLastFrame=1, processMove=1, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, recentHealthChanged=0, requireNewSprintPress=0, resources=22.89999961853, runningBodyYaw=3.4444282054901, ruptured=0, secondaryAttackLastFrame=0, sighted=0, slowAmount=0, sprintButtonDownTime=825.96484375, sprintButtonUpTime=826.47265625, sprintDownLastFrame=0, sprintMode=0, sprintTimeOnChange=11.489999771118, sprinting=0, sprintingScalar=0, standingBodyYaw=3.4444282054901, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=882.32421875, stunTime=0, teamNumber=1, teamResources=21, techId=42, timeLastHealed=854.0390625, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=442.46484375, timeOfLastDrop=0, timeOfLastJump=825.37109375, timeOfLastOrderComplete=0, timeOfLastPhase=808.609375, timeOfLastPickUpWeapon=0, timeOfLastUse=856.44921875, timeOfLastWeaponSwitch=873.3828125, timeSprintChange=826.47265625, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=0.60210514068604, y=0, z=1.934351682663 }, velocityLength=2.0258941650391, velocityPitch=0, velocityYaw=1.2690327167511, viewModelId=1409, viewPitch=0.04602012783289, viewRoll=0, viewYaw=3.4444282054901, visibleClient=0, vortexed=0, waitingForAutoTeamBalance=0, weaponUpgradeLevel=2, weaponsWeight=0.18999999761581 }
#3: OnClientPrimaryAttackStart [C]:-1
#4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:110
self = Rifle-1501 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=826.453125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1021, locationId=3, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=5, teamNumber=1, techId=128, timeAttackStarted=882.6005859375 }
deltaTime = 0.019407564774156
primaryAllowed = 1
secondaryAllowed = 1
primaryAttacking = 1
secondaryAttacking = 0
#5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
deltaTime = 0.019407564774156
(for generator) = function
(for state) = TagEntityList { }
(for control) = 1
_ = 1
weapon = Rifle-1501 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=826.453125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1021, locationId=3, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=5, teamNumber=1, techId=128, timeAttackStarted=882.6005859375 }<!--c2--></div><!--ec2-->
The 2nd error shows up continuosly in the log.
This has been reported and should be fixed in the near future.
The same stuff: Freezing at "loading".
Steam auth servers are down right now.
When aliens only have 1 hive, but 2 different sets of upgrades they can still get 2 upgrades