224 Bug lists

Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
Wow, performance increase, but masses of bugs. Not sure how many you are aware of. Here is 2 alien comm bugs in one screenshot..

<img src="http://img.photobucket.com/albums/v260/Soulrefuge/2012-10-25_00001.jpg" border="0" class="linked-image" />

I still have my gorge menu up, and for some reason I get an obs on the cursor, whenever an item is selected by shortcuts, or I hover over it on the comm help icons.

Was also just playing on a server that froze and died, not sure of the reason why....

Add any more bugs with 224 here.

Comments

  • SPASMadnessSPASMadness Join Date: 2012-08-30 Member: 156958Members
    Checkerboards again but only in the buying menu (armory and proto lab) and for the commander.
  • MagnetoMagneto Join Date: 2010-12-22 Member: 75856Members
    Local server and explore mode still don't work with im guessing single/dual cores, that was the only bug i really wanted fixing, mappers can't test their maps unless they set up a dedicated server which isn't much fun as you need to do a bunch of stuff every time like copy files, wait for it to load, add dev and cheats, then load the game and join server, that gets annoying after a while. :/
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Yeah, getting checkerboards too again in marine buy menu's.

    Sentries, wtf. 3 sentries and a handful of mines = OP against early game skulks :(
  • SPASMadnessSPASMadness Join Date: 2012-08-30 Member: 156958Members
    Oh and sometimes I also got checkerboards instead of dynamic infestation.
    And the game crashes sometimes.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    The bug with the harvester hitbox is still there. I.e. while shooting a harvester rapidly with a shotgun, some shots completely miss or do very low damage.
  • SPASMadnessSPASMadness Join Date: 2012-08-30 Member: 156958Members
    I am starting to worried about the game being release like that. Only one more patch before 31st october ?
    I understand that it might be hard for the devs but new players won't be so understanding I'm afraid.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited October 2012
    Here are some errors from the console:

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Client  : 1333.422852 : Warning: MarineAlertNeedAmmo did not define kTechIdToMaterialOffset<!--c2--></div><!--ec2-->

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->[Client] Script Error #1: lua/Weapons/Marine/Rifle.lua:299: Attempt to access an object that no longer exists (was type Cinematic)
        Call stack:
        #1: [C]:-1
        #2: lua/Weapons/Marine/Rifle.lua:299
            self = Rifle-1501 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=826.453125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1021, locationId=3, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=5, teamNumber=1, techId=128, timeAttackStarted=882.6005859375 }
            player = Marine-1709 {activeWeaponId=1501, alive=1, animateAngles=0, animateDistance=0, animatePosition=0, animateYOffset=0, animationBlend=0.20000000298023, animationGraphIndex=30, animationGraphNode=15, animationSequence2=9, animationSequence=10, animationSpeed2=1, animationSpeed=1, animationStart2=881.47882080078, animationStart=882.32434082031, armor=50, baseYaw=-2.10502409935, bodyYaw=0, bodyYawRun=0, cameraDistance=0, catpackboost=0, clientIndex=12, collisionRep=0, communicationStatus=1, countingDown=0, crouching=0, currentBadge=1, currentOrderId=-1, darwinMode=0, desiredCameraAngles=Vector {x=0, y=0, z=0 }, desiredCameraDistance=0, desiredCameraPosition=Vector {x=0, y=0, z=0 }, desiredCameraYOffset=0, desiredSprinting=0, flashlightLastFrame=0, flashlightOn=0, flinchIntensity=0, followingTransition=0, fov=90, frozen=0, fullPrecisionOrigin=Vector {x=39.575408935547, y=2.842099905014, z=7.9476656913757 }, gameEffectsFlags=0, gameStarted=1, giveDamageTime=842.84375, gravityEnabled=1, health=100, healthIgnored=0, inCombat=0, interruptAim=0, isCorroded=0, isMoveBlocked=0, isUsing=0, jumpHandled=0, jumping=0, lastOrderType=1, lastSpitDirection=Vector {x=0, y=0, z=0 }, lastTakenDamageAmount=10, lastTakenDamageOrigin=Vector {x=44.200000762939, y=8.9000005722046, z=26.39999961853 }, lastTakenDamageTime=842.55078125, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=128, layer1AnimationSequence2=19, layer1AnimationSequence=19, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=843.15441894531, layer1AnimationStart=882.6005859375, locationEntId=247, locationId=13, maxArmor=50, maxHealth=100, mode=1, modeTime=-1, modelIndex=47, moveTransition=0, nanoShielded=0, onGround=1, onGroundNeedsUpdate=0, onLadder=0, parasited=0, physicsGroup=7, physicsGroupFilterMask=0, physicsType=1, poisoned=0, primaryAttackLastFrame=1, processMove=1, pushImpulse=Vector {x=0, y=0, z=0 }, pushTime=0, recentHealthChanged=0, requireNewSprintPress=0, resources=22.89999961853, runningBodyYaw=3.4444282054901, ruptured=0, secondaryAttackLastFrame=0, sighted=0, slowAmount=0, sprintButtonDownTime=825.96484375, sprintButtonUpTime=826.47265625, sprintDownLastFrame=0, sprintMode=0, sprintTimeOnChange=11.489999771118, sprinting=0, sprintingScalar=0, standingBodyYaw=3.4444282054901, startCameraAngles=Vector {x=0, y=0, z=0 }, startCameraDistance=0, startCameraPosition=Vector {x=0, y=0, z=0 }, startCameraYOffset=0, stepAmount=0, stepStartTime=882.32421875, stunTime=0, teamNumber=1, teamResources=21, techId=42, timeLastHealed=854.0390625, timeLastMenu=0, timeLastSpitHit=0, timeOfCrouchChange=442.46484375, timeOfLastDrop=0, timeOfLastJump=825.37109375, timeOfLastOrderComplete=0, timeOfLastPhase=808.609375, timeOfLastPickUpWeapon=0, timeOfLastUse=856.44921875, timeOfLastWeaponSwitch=873.3828125, timeSprintChange=826.47265625, transitionDuration=0, transitionStart=0, tweeningFunction=1, unitStatusPercentage=0, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, velocity=Vector {x=0.60210514068604, y=0, z=1.934351682663 }, velocityLength=2.0258941650391, velocityPitch=0, velocityYaw=1.2690327167511, viewModelId=1409, viewPitch=0.04602012783289, viewRoll=0, viewYaw=3.4444282054901, visibleClient=0, vortexed=0, waitingForAutoTeamBalance=0, weaponUpgradeLevel=2, weaponsWeight=0.18999999761581 }
        #3: OnClientPrimaryAttackStart [C]:-1
        #4: UpdateAttackEffects lua/Weapons/ClientWeaponEffectsMixin.lua:110
            self = Rifle-1501 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=826.453125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1021, locationId=3, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=5, teamNumber=1, techId=128, timeAttackStarted=882.6005859375 }
            deltaTime = 0.019407564774156
            primaryAllowed = 1
            secondaryAllowed = 1
            primaryAttacking = 1
            secondaryAttacking = 0
        #5: lua/Weapons/ClientWeaponEffectsMixin.lua:173
            deltaTime = 0.019407564774156
            (for generator) = function
            (for state) = TagEntityList { }
            (for control) = 1
            _ = 1
            weapon = Rifle-1501 {ammo=200, animationBlend=0, animationGraphIndex=0, animationGraphNode=-1, animationSequence2=-1, animationSequence=-1, animationSpeed2=0, animationSpeed=1, animationStart2=0, animationStart=0, blockingPrimary=0, blockingSecondary=0, clip=50, collisionRep=0, deployed=1, isHolstered=0, lastTimeSprinted=826.453125, layer1AnimationBlend=0, layer1AnimationGraphNode=-1, layer1AnimationSequence2=0, layer1AnimationSequence=-1, layer1AnimationSpeed2=0, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationEntId=1021, locationId=3, modelIndex=72, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, primaryAttacking=1, reloading=0, secondaryAttacking=0, sighted=0, soundType=5, teamNumber=1, techId=128, timeAttackStarted=882.6005859375 }<!--c2--></div><!--ec2-->

    The 2nd error shows up continuosly in the log.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1996809:date=Oct 25 2012, 12:14 PM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Oct 25 2012, 12:14 PM) <a href="index.php?act=findpost&pid=1996809"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The bug with the harvester hitbox is still there. I.e. while shooting a harvester rapidly with a shotgun, some shots completely miss or do very low damage.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This has been reported and should be fixed in the near future.
  • creamsodasecreamsodase Join Date: 2012-10-17 Member: 162550Members
    And explore mode isnt working yet.
    The same stuff: Freezing at "loading".
  • nonesocruelnonesocruel Join Date: 2009-08-29 Member: 68647Members
    It will not let me authenticate even if I host my own server. :C
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1996953:date=Oct 25 2012, 03:32 PM:name=nonesocruel)--><div class='quotetop'>QUOTE (nonesocruel @ Oct 25 2012, 03:32 PM) <a href="index.php?act=findpost&pid=1996953"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It will not let me authenticate even if I host my own server. :C<!--QuoteEnd--></div><!--QuoteEEnd-->

    Steam auth servers are down right now.
  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    Silence doesn't seem to work with lerk spikes

    When aliens only have 1 hive, but 2 different sets of upgrades they can still get 2 upgrades
  • Sturmf4lkeSturmf4lke Join Date: 2005-03-02 Member: 42963Members, Constellation, Reinforced - Shadow
    its funny but 4 me performance dropped. less CPU usage und less FPS too.
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