Ns2_Nancy !

135

Comments

  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    *bump* ^^

    progress ?
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    Progress comming at weekend... ( i hope )
  • VirsoulVirsoul Join Date: 2012-05-13 Member: 151977Members, NS2 Map Tester, Reinforced - Onos
    Really looking forward to seeing this map complete.
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    Long long time there was silence for my project, the old nancy :)

    Now it is time to give some you a visual update.

    Please note that space is still not finished and the lights are still far from being finished.

    Have fun with the images for any feedback I am very grateful.

    Greeting Ryudan



    <img src="http://i.imgur.com/l59r8.jpg" border="0" class="linked-image" />
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  • Hitman[GER]Hitman[GER] Join Date: 2011-11-29 Member: 135845Members
    Nice i can't wait for this map =)
  • GISPGISP Battle Gorge Denmark Join Date: 2004-03-20 Member: 27460Members, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, NS2 Map Tester, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester, Forum staff
    Starting to look good, keep it up :)
  • xtcmenxtcmen Join Date: 2004-04-20 Member: 28040Members, Squad Five Blue
    Looks good.

    I personally hated ns_nancy in ns1, I just never had any fun/memorable games on it. Not to discourage you or anything.

    On the bright side, your screen shots look cool, keep it up!
  • GameOverGameOver Germany Join Date: 2003-10-15 Member: 21700Members, NS2 Map Tester, Reinforced - Shadow
    Keep it up,
    had my first NS experience on nancy :) ;)
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    Thanks for the feedback :)
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    Update 21.09.2012


    A lot of new Pic´s ;)


    Enjoy , and give Feedback pls :


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  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    <img src="http://i.imgur.com/kdfVN.jpg" border="0" class="linked-image" />
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  • wirywiry Join Date: 2009-05-25 Member: 67479Members
    I am at a loss for words. Very nicely done!
    It looks as though you've gotten quite far with this map, will there perhaps be a beta version the community can try and play around with? I can't wait to try this.
  • BlasphemyBlasphemy Join Date: 2008-05-02 Member: 64201Members, NS2 Playtester, Subnautica Playtester
    After just coming back from watching Prometheus, that region around the power node in today's update looks as though you would have seen it in there. I also really like the lit stairs in that last shot. If I were you, I'd experiment with it and try to use it in the rest of the map somehow.
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    hmm sry Bro, i need more then 6 months time to finish nancy.

    previously wirds be no playable version .. I will adjust everything to my ideas and change after a few beta tests, so that the tester have a gaming experience that is impressive. I have, after all, no time pressure.
  • YotopiaYotopia Join Date: 2010-11-22 Member: 75176Members
    Pretty cool stuff !
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    Thanks guys

    Unfortunately my Mapperei is gekomen provisionally stop the ... I was in hospital for 2 weeks. But as of today I'm back home xD muhahaha
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    get well soon! i hope its nothing really bad : /




    thx for the update :)
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1986289:date=Oct 2 2012, 01:56 PM:name=Ryudan)--><div class='quotetop'>QUOTE (Ryudan @ Oct 2 2012, 01:56 PM) <a href="index.php?act=findpost&pid=1986289"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->now its all ok ^^<!--QuoteEnd--></div><!--QuoteEEnd-->


    Welcome back!

    Once you get your map playable, you should definitely put it in the workshop... Some of us NS1 vets need our nancy fix!
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    By wathing this topic from the beginning, it is evident, that you are constantly improving!
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    Tanks Rudy.... but i am never happy with my work xD....

    But this Weekend you can see a new Hallway.
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    Update 5.10.2012 :

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    New Hallway Pics to the hiveroom from mother Interface :

    <img src="http://i.imgur.com/Ugrwz.jpg" border="0" class="linked-image" />
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  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Liking some of these new shots I can definitely recognize the auxiliary area. One thing I'd try and do is match the shape of the original doorways. Might help bring back more old vibes. I had trouble finding a good screenshot but they have kind of a curvy + shape.
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    The Doors are at this time only placeholder... but i have see what your problem ;) I will try to fix that.
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    Update : 10.10.12


    Now Bether? :)
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  • Squirreli_Squirreli_ Join Date: 2012-04-25 Member: 151046Members, Reinforced - Shadow
    Nancy <3

    I think I played my first clan match in Nancy... At least it was the one of the earliest maps our clan learned to properly play competitively... Maybe not the best NS1 map, but I've always had a soft spot for it ;)
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    I would suggest not having the door diagonal like that. Looks weird.

    Also, there is nowhere for the door to come out of, you're using a solid trim. Try and do some more brushwork to give the door frame some depth.
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    I agree with PogoP and suggest that you should add a guides for the door. It looks weird having doors stick from the mass like this, they should be housed in a slot for moving up and down.

    Try to invest some time in adding details to break a monotony of large surfaces. There is a lot of inspirational work floating around this forum, check it out and keep improving :)
  • RyudanRyudan Join Date: 2012-04-22 Member: 150895Members
    Guys, I believe you've somehow missing the point of my Postes .... I would have liked not form an opinion regarding the door, the wall around it.

    I ask you to note here that the wall is not the approach worked much less finished.

    But in this sense, you want more details, you'll get it soon in the form of new screens.

    So please respect the door to take shape. Thank you
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    If you post 2 screens of just doors, what do you expect us to comment on? It's just constructive criticism.
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