NS2 feels really slow

schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">anyone else feel like this too?</div>Had a good few hours of play with patch 221, and I just found the game not very fun for some reason, and then I realised that, to me the game feels frustratingly slow.

Its mostly just the movement I think (of all characters players and lifeforms). But overall it just doesn't feel hectic and exciting, regardless of what was happening.

I'm not really sure what the solution is, maybe speeding up everything in the game by 5-15% and give structures a health boost to compensate. Not sure :S

Comments

  • .ADHd.ADHd Join Date: 2012-02-18 Member: 146565Members
    I've had multiple NS2 friends that havent played NS1 load it up and play... immediately they noticed how much faster and twitch the game was.

    They said "wow this game looks way crazier" and another person said the game looked a lot more adult / mature... nothing to do with blood or anything just the levels and playermodels seemed scarier.
  • RisingSunRisingSun Rising California Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    I have had similar experiences that ADHd has had. Movement needs polish on alien side but the pace of combat is good enough for me, though i havent loaded up NS1 in over a year. Might feel sluggish coming from NS1. I think the game is a good compromise though.
  • mushookeesmushookees Join Date: 2008-03-26 Member: 63967Members
    <!--quoteo(post=1984872:date=Sep 29 2012, 11:48 PM:name=schkorpio)--><div class='quotetop'>QUOTE (schkorpio @ Sep 29 2012, 11:48 PM) <a href="index.php?act=findpost&pid=1984872"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Had a good few hours of play with patch 221, and I just found the game not very fun for some reason, and then I realised that, to me the game feels frustratingly slow.

    Its mostly just the movement I think (of all characters players and lifeforms). But overall it just doesn't feel hectic and exciting, regardless of what was happening.

    I'm not really sure what the solution is, maybe speeding up everything in the game by 5-15% and give structures a health boost to compensate. Not sure :S<!--QuoteEnd--></div><!--QuoteEEnd-->

    turn your FOV up and then see how it feels ?
  • male_fatalitiesmale_fatalities ausns2.org Join Date: 2004-03-06 Member: 27185Members, Constellation
    edited September 2012
    The game is very slow compared to NS1, don't think anyone can deny that.

    I should probably eloborate because people are jumping down my throats ;P

    NS2 has more combat, but dieing does not have the same effect compared to NS1 due to RFK and resource model. Dieing in NS1 meant something, dieing in NS2 simply means waiting to respawn and sprinting back to the same position. Aliens are less prone to throw themselves into fights because of loss of res on death, dieing on marines ultimately means nothing cause of the extra pres flow.

    This ultimately results in more combat, but each loss/win doesn't have as much of an effect on the game as NS1. Loosing an early RT on aliens in NS1 had MASSIVE impact on the entire rest of the game. There is no sense of urgency in NS2 which I feel affectes the 'slowness' felt by others.

    NS1 also had stuff to do in down time (non combat) that alot of people found quite enjoyable. There was wiggle walk, trick jumps for marines and bhop for aliens. This stuff distracted the mind from the illusion that there was more down time in NS1 compared to NS2.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    edited September 2012
    That's nonsense.

    Combat is much more fast paced (thought it may feel more sluggish than in NS 1 at the same time), maps are smaller, tech is faster. It's only the movement that feels off and sluggish, especially as a marine. Though they have sprint so that kind of makes up for it anyway. Your average game of NS 1 not only took longer, it also felt slower paced because both sides didn't just run head-first into each-other guns blazing. (Marines progressed slowly, skulks played more careful)

    If anything, NS 2 is only half the classic mode that NS used to be. It's more of a mix between combat and classic, in an attempt to appeal to a much larger crowd. (The COD/BF /CS crowd)

    Also, alien spawn waves play a role in this as well.
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    <!--quoteo(post=1984894:date=Sep 30 2012, 01:37 AM:name=male_fatalities)--><div class='quotetop'>QUOTE (male_fatalities @ Sep 30 2012, 01:37 AM) <a href="index.php?act=findpost&pid=1984894"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The game is very slow compared to NS1, don't think anyone can deny that.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Slow how? Combat is arguably slower, though I can't really tell the difference in my memories of NS1.

    Gameplay on the other hand, NS2 is lightspeeds faster, it feels like COD speed to be honest.
  • NominousNominous Baltimore, MD Join Date: 2012-02-18 Member: 146518Members
    edited September 2012
    I think the gameplay is pretty darn hectic, but then again, I tend to rambo as marine (in a team-helping way) and challenge myself. As a LMG marine, trying to keep the crosshairs on celerity skulks, lerks, and fades requires a lot of concentration. The lack of this simple upgrade makes combat feel much slower when playing on either side, though. As a skulk, I often miss marines that jump at the last moment, resulting in a strafing dance of wits.

    Fades lost their initial blink propulsion and lerks became slower, so I understand if you meant these lifeforms in particular. Otherwise, I think combat is nicely paced, even to the point where it can be frustrating at times. Those with high-end machines and impressive aim/gameplay may feel as if combat is slow, but I'm sure most of us have to make a noticeable effort to win in combat.

    It also depends on your mindset. If I die, I get jittery waiting for respawn. I try to reach or bypass the frontlines as soon as possible so I can help my team out. In my mind, every second counts so I can help my team win. This gets me killed more often than not, but my own team contributions increase as well. I've noticed that many players don't carry this mindset and they play more casually. If you take into account the meta-game, constant mini-map surveillance, calls for help, and combat itself, I think you'll find that NS2 is a very fast game. The higher the player count, the better as well.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    Yea, there's definitely a noticeable difference in gameplay pace going from a 7vs7 to a 10vs10 server.
  • Salraine_ChiSalraine_Chi Join Date: 2011-07-03 Member: 107669Members, Reinforced - Shadow
    I think its pretty good atm especially Aliens. IMO the Marines are a tad too fast if anything.

    A slower strafe speed would stop the Marines just running in a circle and jumping to avoid being hit, which happens in combat pretty much every time.

    But I'm finding 221 hard to fault. Really didn't like 220 as playing Aliens just wasn't fun. Both side are fun again.

    Sal
  • MisterNubsMisterNubs Join Date: 2012-03-01 Member: 147912Members
    Feels like I'm playing in molasses and the skulks are wearing 50lb ankle weights.
  • rhombusrhombus Lerk Queen Join Date: 2011-06-23 Member: 106055Members, Constellation, Squad Five Blue
    <!--quoteo(post=1984956:date=Sep 29 2012, 10:05 PM:name=MisterNubs)--><div class='quotetop'>QUOTE (MisterNubs @ Sep 29 2012, 10:05 PM) <a href="index.php?act=findpost&pid=1984956"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Feels like I'm playing in molasses and the skulks are wearing 50lb ankle weights.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Have you been playing Borderlands 2 at all?
  • Linksys_RouterLinksys_Router Join Date: 2012-04-11 Member: 150276Members
    <!--quoteo(post=1984956:date=Sep 29 2012, 09:05 PM:name=MisterNubs)--><div class='quotetop'>QUOTE (MisterNubs @ Sep 29 2012, 09:05 PM) <a href="index.php?act=findpost&pid=1984956"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Feels like I'm playing in molasses and the skulks are wearing 50lb ankle weights.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Have you been playing doom or doom2?
  • statikgstatikg Join Date: 2012-09-19 Member: 159978Members
    I'm generally a bit above average at most fps games and I think I'm pretty good at skulking, but on marine I personally find it quite hard to track skulks as a marine esp once they get in close I feel like I'm dead most times if somebody doesn't save me. I definitely wouldn't want them to move any faster -.-
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    <!--quoteo(post=1984898:date=Sep 29 2012, 11:44 PM:name=Xarius)--><div class='quotetop'>QUOTE (Xarius @ Sep 29 2012, 11:44 PM) <a href="index.php?act=findpost&pid=1984898"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Combat is much more fast paced (thought it may feel more sluggish than in NS 1 at the same time), maps are smaller, tech is faster. It's only the movement that feels off and sluggish, especially as a marine. Though they have sprint so that kind of makes up for it anyway. Your average game of NS 1 not only took longer, it also felt slower paced because both sides didn't just run head-first into each-other guns blazing. (Marines progressed slowly, skulks played more careful)<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think the description strongly reminds me of SC2 compared to BW. In theory SC2 is faster, could be more challenging seems to have awesome possibilities everywhere and all that. In practise BW just works in more diverse ways and offers more varied challenges, making it feel like a faster and more intense game in some sense despite the game actually being slower by most actual statistical ways.
  • PheusPheus Join Date: 2003-01-30 Member: 12924Members
    it makes sense, a few years have passed since ns1 and now all the characters have gotten older and they don't have the physical ability to move around like they used to.
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    Not quite sure what you mean by being slow?

    Gameplay wise with pres/tres split more guns and lifeforms get on the field faster. More structures on the field faster.

    Movement wise with marine sprint, PGs, celerity, shift/eggs, getting to combat zones happen quickly.

    Damage wise the values are pretty close to NS1 (marine HP, skulk HP, LMG DPS, Bite DPS, RT HP).

    The only thing I can think of that is slower at all is the absence of bunny hop & marine jump without slowdown, but I'm in the camp where these don't matter.

    Unless the reference is to Combat, which is MEANT to be hyper-crack. Which I have reservations about as it reduces the impetus for players to get better at RTS/FPS mode.
  • extolloextollo Ping Blip Join Date: 2010-07-16 Member: 72457Members
    <!--quoteo(post=1984922:date=Sep 29 2012, 08:55 PM:name=Salraine_Chi)--><div class='quotetop'>QUOTE (Salraine_Chi @ Sep 29 2012, 08:55 PM) <a href="index.php?act=findpost&pid=1984922"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->IMO the Marines are a tad too fast if anything. A slower strafe speed ...<!--QuoteEnd--></div><!--QuoteEEnd-->

    perhaps, but if it was slowed at all i'd want to have much more response to key presses (ie get rid of or limit the strafe accel and jump slowdown)

    when i hit a key, i want the game to react immediately and consistently. i'm going to get a repetitive strain injury from pushing on the keys so hard & not getting a response as a marine
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    Aye, it feels like all movement got a 20% speed reduction in the latest patch, feels like im running around in tar.

    Tho, as somebody said - the higher FOV makes me forget it :p
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    Slow isn't the word.

    Responsive. In NS1 player movement was incredibly slick and responsive due to the execellent modified quake 1 movement physics.

    In NS2 you can run pretty quick once you get up to speed, but getting going or changing directions is slow. There is nothing to mitigate it; in NS1 you had quick backwards strafe-jumps, a slight speedup when doing a narrow circle strafe, a speed up rather than slowdown when sliding against walls etc.
  • .ADHd.ADHd Join Date: 2012-02-18 Member: 146565Members
    edited September 2012
    <!--quoteo(post=1985199:date=Sep 30 2012, 01:40 PM:name=Soylent_green)--><div class='quotetop'>QUOTE (Soylent_green @ Sep 30 2012, 01:40 PM) <a href="index.php?act=findpost&pid=1985199"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Slow isn't the word.

    Responsive. In NS1 player movement was incredibly slick and responsive due to the execellent modified quake 1 movement physics.

    In NS2 you can run pretty quick once you get up to speed, but getting going or changing directions is slow. There is nothing to mitigate it; in NS1 you had quick backwards strafe-jumps, a slight speedup when doing a narrow circle strafe, a speed up rather than slowdown when sliding against walls etc.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Just wanted to be the correction nazi and say that NS1 was based on HL engine which was heavily modified quake 2 engine... not quake 1.

    But yeah you can gain speed in those engines from strafing... in NS2 you cannot... which is actually incredibly fundamental in reference to player movement. It would be nice to see the devs find a way to add something like this to have that classic movement feel... and stir away from this locked strafing physics... it adds a whole new skill dimension for movement. Even COD has similar movement mechanics due to it being on the quake 3 engine.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--quoteo(post=1985202:date=Sep 30 2012, 01:48 PM:name=.ADHd)--><div class='quotetop'>QUOTE (.ADHd @ Sep 30 2012, 01:48 PM) <a href="index.php?act=findpost&pid=1985202"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just wanted to be the correction nazi and say that NS1 was based on HL engine which was heavily modified quake 2 engine... not quake 1.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You're wrong. There are only a few lines from quake 2, pertaining to coloured lightmaps and bug fixes
  • .ADHd.ADHd Join Date: 2012-02-18 Member: 146565Members
    Word, I just looked it up on wikipedia... the infallible information library :-P You are right I guess... I always heard it was on quake 2... the textures and everything seemed like quake 2.
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    It definitely has something to do with ease of movement. Everything in general feel much more sluggish than from NS1, save for the Onos. Onos movement feels nearly perfect now.
  • MisterNubsMisterNubs Join Date: 2012-03-01 Member: 147912Members
    edited October 2012
    <!--quoteo(post=1984974:date=Sep 29 2012, 11:56 PM:name=SabaHell)--><div class='quotetop'>QUOTE (SabaHell @ Sep 29 2012, 11:56 PM) <a href="index.php?act=findpost&pid=1984974"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Have you been playing Borderlands 2 at all?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yep :]

    Bloodlust Zero.

    Happy happy happy happy.
  • PyromaniacPyromaniac Join Date: 2009-02-20 Member: 66498Members
    NS2 might feel faster to those who never learned skilled movement in NS1, but it's slower and most certainly lacks the control and response.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Try the ns1 movement mod on the steam workshop.
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