I am at a loss for words. Very nicely done! It looks as though you've gotten quite far with this map, will there perhaps be a beta version the community can try and play around with? I can't wait to try this.
After just coming back from watching Prometheus, that region around the power node in today's update looks as though you would have seen it in there. I also really like the lit stairs in that last shot. If I were you, I'd experiment with it and try to use it in the rest of the map somehow.
hmm sry Bro, i need more then 6 months time to finish nancy.
previously wirds be no playable version .. I will adjust everything to my ideas and change after a few beta tests, so that the tester have a gaming experience that is impressive. I have, after all, no time pressure.
<!--quoteo(post=1986289:date=Oct 2 2012, 01:56 PM:name=Ryudan)--><div class='quotetop'>QUOTE (Ryudan @ Oct 2 2012, 01:56 PM) <a href="index.php?act=findpost&pid=1986289"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->now its all ok ^^<!--QuoteEnd--></div><!--QuoteEEnd-->
Welcome back!
Once you get your map playable, you should definitely put it in the workshop... Some of us NS1 vets need our nancy fix!
Liking some of these new shots I can definitely recognize the auxiliary area. One thing I'd try and do is match the shape of the original doorways. Might help bring back more old vibes. I had trouble finding a good screenshot but they have kind of a curvy + shape.
I think I played my first clan match in Nancy... At least it was the one of the earliest maps our clan learned to properly play competitively... Maybe not the best NS1 map, but I've always had a soft spot for it ;)
I agree with PogoP and suggest that you should add a guides for the door. It looks weird having doors stick from the mass like this, they should be housed in a slot for moving up and down.
Try to invest some time in adding details to break a monotony of large surfaces. There is a lot of inspirational work floating around this forum, check it out and keep improving :)
Comments
progress ?
Now it is time to give some you a visual update.
Please note that space is still not finished and the lights are still far from being finished.
Have fun with the images for any feedback I am very grateful.
Greeting Ryudan
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I personally hated ns_nancy in ns1, I just never had any fun/memorable games on it. Not to discourage you or anything.
On the bright side, your screen shots look cool, keep it up!
had my first NS experience on nancy :) ;)
A lot of new Pic´s ;)
Enjoy , and give Feedback pls :
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It looks as though you've gotten quite far with this map, will there perhaps be a beta version the community can try and play around with? I can't wait to try this.
previously wirds be no playable version .. I will adjust everything to my ideas and change after a few beta tests, so that the tester have a gaming experience that is impressive. I have, after all, no time pressure.
Unfortunately my Mapperei is gekomen provisionally stop the ... I was in hospital for 2 weeks. But as of today I'm back home xD muhahaha
thx for the update :)
Welcome back!
Once you get your map playable, you should definitely put it in the workshop... Some of us NS1 vets need our nancy fix!
But this Weekend you can see a new Hallway.
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New Hallway Pics to the hiveroom from mother Interface :
<img src="http://i.imgur.com/Ugrwz.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/mWmCN.jpg" border="0" class="linked-image" />
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<img src="http://i.imgur.com/9iPPu.jpg" border="0" class="linked-image" />
Now Bether? :)
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I think I played my first clan match in Nancy... At least it was the one of the earliest maps our clan learned to properly play competitively... Maybe not the best NS1 map, but I've always had a soft spot for it ;)
Also, there is nowhere for the door to come out of, you're using a solid trim. Try and do some more brushwork to give the door frame some depth.
Try to invest some time in adding details to break a monotony of large surfaces. There is a lot of inspirational work floating around this forum, check it out and keep improving :)
I ask you to note here that the wall is not the approach worked much less finished.
But in this sense, you want more details, you'll get it soon in the form of new screens.
So please respect the door to take shape. Thank you