Can I run Natural Selection 2
newb420
Join Date: 2012-09-18 Member: 159845Members
Hello,
I'm just having some trouble tracking down info on my older video card and wanted to know if I could run NS2 or not. Here is my set-up. Thanks for your time.
Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
Language: English (Regional Setting: English)
System Manufacturer: TOSHIBA
System Model: Satellite A200
BIOS: Ver 1.00PARTTBL
Processor: Intel® Core2 Duo CPU T5450 @ 1.66GHz (2 CPUs), ~1.7GHz
Memory: 2048MB RAM
Available OS Memory: 2046MB RAM
Page File: 1082MB used, 3010MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
Card name: ATI Mobility Radeon HD 2600
Manufacturer: ATI Technologies Inc.
Chip type: ATI Radeon Graphics Processor (0x9581)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9581&SUBSYS_FF001179&REV_00
Display Memory: 1012 MB
Dedicated Memory: 245 MB
Shared Memory: 767 MB
Current Mode: 1280 x 800 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: LPLDD00
Native Mode: 1280 x 800(p) (59.910Hz)
Output Type: Internal
Driver Name: atiumdag.dll,atiumdva.cap,atitmmxx.dll
Driver File Version: 7.14.0010.0523 (English)
Driver Version: 8.413.3.0
DDI Version: 10
Driver Model: WDDM 1.0
Driver Attributes: Final Retail
Driver Date/Size: 7/4/2011 11:32:58, 3021312 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-D6C1-11CF-C270-0ADFA1C2CA35}
Vendor ID: 0x1002
Device ID: 0x9581
SubSys ID: 0xFF001179
Revision ID: 0x0000
Driver Strong Name: oem7.inf:ATI.Mfg:BR_53530_ati2mtag_M76:8.413.3.0:pci\ven_1002&dev_9581&subsys_ff001179
Rank Of Driver: 00F60001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
I'm just having some trouble tracking down info on my older video card and wanted to know if I could run NS2 or not. Here is my set-up. Thanks for your time.
Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
Language: English (Regional Setting: English)
System Manufacturer: TOSHIBA
System Model: Satellite A200
BIOS: Ver 1.00PARTTBL
Processor: Intel® Core2 Duo CPU T5450 @ 1.66GHz (2 CPUs), ~1.7GHz
Memory: 2048MB RAM
Available OS Memory: 2046MB RAM
Page File: 1082MB used, 3010MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
Card name: ATI Mobility Radeon HD 2600
Manufacturer: ATI Technologies Inc.
Chip type: ATI Radeon Graphics Processor (0x9581)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9581&SUBSYS_FF001179&REV_00
Display Memory: 1012 MB
Dedicated Memory: 245 MB
Shared Memory: 767 MB
Current Mode: 1280 x 800 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: LPLDD00
Native Mode: 1280 x 800(p) (59.910Hz)
Output Type: Internal
Driver Name: atiumdag.dll,atiumdva.cap,atitmmxx.dll
Driver File Version: 7.14.0010.0523 (English)
Driver Version: 8.413.3.0
DDI Version: 10
Driver Model: WDDM 1.0
Driver Attributes: Final Retail
Driver Date/Size: 7/4/2011 11:32:58, 3021312 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-D6C1-11CF-C270-0ADFA1C2CA35}
Vendor ID: 0x1002
Device ID: 0x9581
SubSys ID: 0xFF001179
Revision ID: 0x0000
Driver Strong Name: oem7.inf:ATI.Mfg:BR_53530_ati2mtag_M76:8.413.3.0:pci\ven_1002&dev_9581&subsys_ff001179
Rank Of Driver: 00F60001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
Comments
Minimum:
OS:Windows 7 32/64-bit / Vista 32/64 / XP
Processor:Core 2 Duo 2.6 ghz
Memory:2 GB RAM
Graphics:DirectX 9 compatible video card with 1GB, ATI X800, NVidia 8600 or better
DirectX®:9.0
Hard Drive:5 GB HD space
No.
Actually yes and no.
Yes, your video card is holding you back, but it is also your CPU. Both are WAY below minimum specs. 2GB RAM is also stretching it. No, you cannot just add CPU frequencies of multiple cores together.
How well will NS2 run?
Intel Core 2 Duo - 3.0GHZ
6GB DDR2 RAM
HD Radeon 6850 - 1GB
Windows 7 64 Bit
thanks for your time!
How well will NS2 run?
Intel Core 2 Duo - 3.0GHZ
6GB DDR2 RAM
HD Radeon 6850 - 1GB
Windows 7 64 Bit
thanks for your time!<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes.
I was running NS2 on a:
Core 2 duo 3.0ghz
8GB
Nvidia GTX9800+ (very old card)
@ 720p @ ~30fps
Given the improvements NS2 has had as it moves towards 1.0
I can't see any reason why you couldn't run NS2 adequately.
How well will NS2 run?
Intel Core 2 Duo - 3.0GHZ
6GB DDR2 RAM
HD Radeon 6850 - 1GB
Windows 7 64 Bit
thanks for your time!<!--QuoteEnd--></div><!--QuoteEEnd-->
Vary simelar to my system, but i only have 3GB ram and run winXP
Heavy battles are a big nono atm, but i see improvements in every build.
Its totaly playable if you like me play a more objective based playstyle, killing structures, ambushing single marines and avoid the big team battles.
I'm really looking forward to the game, thinking about pre-ordering, but afraid whether it will run properly, here are my specs:
OS: Windows XP Professional Service Pack 3
CPU: Intel® Core2 Duo E4500 2.20GHz
Videocard: nVidia GeForce GTS 450 1GB
RAM: 2 GB
HDD space is enough
I'm really looking forward to the game, thinking about pre-ordering, but afraid whether it will run properly, here are my specs:
OS: Windows XP Professional Service Pack 3
CPU: Intel® Core2 Duo E4500 2.20GHz
Videocard: nVidia GeForce GTS 450 1GB
RAM: 2 GB
HDD space is enough<!--QuoteEnd--></div><!--QuoteEEnd-->
Very tough, will work but not very well fe. low fps cant track. Ask again closer to release.
It's also below minimum specs, which is C2D 2.6Ghz.
So all in all, it can run and might run it better at launch in October. But it would be a gamble. The CPU in your rig is the main deciding factor for this as the 2Gb RAM and 1Gb video card are plenty for low. But do expect a bit of hitching until everything is loaded into memory (seeing it for the first time). Which meant that a second round will be smoother.
Or you could do what I sometimes did, run a local host and "give" or "spawn" cheat all units and stuff into game before joining a server :P
What a nice community btw.
What a nice community btw.<!--QuoteEnd--></div><!--QuoteEEnd-->
Taken from mah YouTube channel page for easy copypasting :P
<b>Retired rig, Ancient Relic:</b>
Intel C2D E6420 @ 3.4Ghz, 1700FSB
Asus P5B Motherboard
OCZ Reaper 2Gb DDR2-800@ 425Mhz
Sapphire HD4850 512Mb GDDR3 (also tried it with a Asus HD5870 1024Mb GDDR5, much less hitching and a bit more FPS as well)
Windows 7 x64 Ultimate
I still think that is the absolute minimum config for the current beta, but there are a few builds left and performance has been increasing with each for that rig. Can't be entirely sure about the FPS now as I've not run it for over 2 builds (Build217 and it was playable on the overclock@ 20-30FPS in combat with low end at 18FPS and high end ad 45FPS, current build is 220)
AMD Radeon HD 7770
4GB (2x2GB) DDR3-1600 RAM
Gigabyte H55N-USB3 Mini ITX LGA1156 Motherboard
What do you guys think about this for playing the game?
This compare site is quite interesting, just pure hardware compare and sometimes they benchmark FPS
<a href="http://www.hwcompare.com/11969/radeon-hd-4870-1gb-vs-radeon-hd-7770/" target="_blank">http://www.hwcompare.com/11969/radeon-hd-4...radeon-hd-7770/</a>
Fixed that for you.
Theoretical values like these do not directly relate to actual game performance. It only works within one architechture/series if at all. I have seen 3 different cards having very different values for memory bandwidth, pixel fillrate, etc. but they actually perform exactly the same in games.