How to - Recreate NS1-Map to NS2-Map
Today i examined some Tools and thaught by myself: "Hey, why cant i just convert the NS1-BSP-Maps
to Spark-level (or .vmf-Files, Notice: Spark Editor supports vmf-files, they are the hl2-map-sourcecode).
...after hours... its impossible or lets say not so easy.
BUT:
there is method described here: <a href="http://www.dodbits.com/dods/index.php/hl2-mapping/61-porting-old-half-life-1-maps" target="_blank">here (redone hl1-engine-map to hl2-engine-map = bsp to vmf)</a>
Tools used:
1. BSP-Slicer to materials (To get the flat layout of the old ns1-map):
<a href="http://hpb-bot.bots-united.com/bsp_tool.html" target="_blank">http://hpb-bot.bots-united.com/bsp_tool.html</a>
>> <a href="http://hpb-bot.bots-united.com/releases/bsp_tool_1_0.exe" target="_blank">http://hpb-bot.bots-united.com/releases/bsp_tool_1_0.exe</a>
2. View of old NS1 (without having to start NS1):
>> Crafty: <a href="http://nemesis.thewavelength.net/index.php?p=45" target="_blank">here</a>
>> BSP-Viewer: <a href="http://nemesis.thewavelength.net/index.php?p=30" target="_blank">here</a>
BSP-Viewer example - ns_veil - Ready Room:
<img src="http://i.imgur.com/kRhbU.jpg" border="0" class="linked-image" />
BSP-Viewer example - View with only the ns_veil.bsp (even if you got nothing else):
<img src="http://i.imgur.com/qf2Uj.jpg" border="0" class="linked-image" />
Hope this helps to maybe recreate some old NS1-maps.
PS: dont know what "fmpone" was using to recreate ns_veil to ns2_veil.
You can also use the BSP-Viewer to quick view / get some ideas about the style of the old ns1 maps:
(example from BSP-Viewer Homepage: ns_agora.bsp)
<img src="http://nemesis.thewavelength.net/images/images/bv1.jpg" border="0" class="linked-image" />
to Spark-level (or .vmf-Files, Notice: Spark Editor supports vmf-files, they are the hl2-map-sourcecode).
...after hours... its impossible or lets say not so easy.
BUT:
there is method described here: <a href="http://www.dodbits.com/dods/index.php/hl2-mapping/61-porting-old-half-life-1-maps" target="_blank">here (redone hl1-engine-map to hl2-engine-map = bsp to vmf)</a>
Tools used:
1. BSP-Slicer to materials (To get the flat layout of the old ns1-map):
<a href="http://hpb-bot.bots-united.com/bsp_tool.html" target="_blank">http://hpb-bot.bots-united.com/bsp_tool.html</a>
>> <a href="http://hpb-bot.bots-united.com/releases/bsp_tool_1_0.exe" target="_blank">http://hpb-bot.bots-united.com/releases/bsp_tool_1_0.exe</a>
2. View of old NS1 (without having to start NS1):
>> Crafty: <a href="http://nemesis.thewavelength.net/index.php?p=45" target="_blank">here</a>
>> BSP-Viewer: <a href="http://nemesis.thewavelength.net/index.php?p=30" target="_blank">here</a>
BSP-Viewer example - ns_veil - Ready Room:
<img src="http://i.imgur.com/kRhbU.jpg" border="0" class="linked-image" />
BSP-Viewer example - View with only the ns_veil.bsp (even if you got nothing else):
<img src="http://i.imgur.com/qf2Uj.jpg" border="0" class="linked-image" />
Hope this helps to maybe recreate some old NS1-maps.
PS: dont know what "fmpone" was using to recreate ns_veil to ns2_veil.
You can also use the BSP-Viewer to quick view / get some ideas about the style of the old ns1 maps:
(example from BSP-Viewer Homepage: ns_agora.bsp)
<img src="http://nemesis.thewavelength.net/images/images/bv1.jpg" border="0" class="linked-image" />
Comments
Minimap (ns1-ingame-overview) = bad quality = 1 image
VS
BSP-Slicer-Software (black on white overview) = better quality = more images (to paste together maybe)
== EXAMPLE (ns_veil):
Link: <a href="http://imgur.com/a/TwUQZ#0" target="_blank"> 1 Image = ns1-ingame vs a-lot-of-images-BSP_Slicer</a>
1. ns_veil -> Screenshot by: ns1-ingame
Resolution: 1024x768 (my set screen-resolution in ns1 options, btw: 1024x768 on WHOLE screenshot, overview-part is smaller)
<img src="http://i.imgur.com/ce0JS.jpg" border="0" class="linked-image" />
VS
2. ns_veil -> Screenshot by: BSP-Slicer (here: only 1 of 40 images created at once by BSP-Slicer, see "Link" for all images)
Resolution: 776x764 (strange... thaught would be bigger, looks like depends on BSP-Slicer-options)
<img src="http://i.imgur.com/vDaQl.jpg" border="0" class="linked-image" />
You get a lot of BMP images (black on white),
now you should paste them together i think to get a full view... but i dont exactly know.
Also I got to export the map to OBJ and opened it in 3D Studio Max. Does anyone know a way to take it from there into the editor?