New building for Gorge
Silvereye89
Join Date: 2012-09-02 Member: 157329Members
<div class="IPBDescription">limited radius motion tracking</div>Hey guys,
My suggestion might be a long term idea cuz the game actually is just in the state of improvements of current implementations for a smooth release.
Nevertheless I'd like to hand in an idea concerning the building ability of gorges in the game.
I was thinking about a building he can create which adopts one functionality of the observatories on marine side (or hive-sight in NS1 afaik).
It should reveal/motion track nearby enemies.
The limit of the building would be 1 per gorge. So if he sets it up next to his hydras and wall-elements (don't know their name actually), he can notice when to fall back to these and where marines will be coming from. As the gorge is mostly a support class and doesnt stand much of a chance when in direct combats this might give him an advantage in self-protection.
Next point to think about is if just the gorge would see the nearby enemies, the comm or maybe his entire team.
What do you think about this?
My suggestion might be a long term idea cuz the game actually is just in the state of improvements of current implementations for a smooth release.
Nevertheless I'd like to hand in an idea concerning the building ability of gorges in the game.
I was thinking about a building he can create which adopts one functionality of the observatories on marine side (or hive-sight in NS1 afaik).
It should reveal/motion track nearby enemies.
The limit of the building would be 1 per gorge. So if he sets it up next to his hydras and wall-elements (don't know their name actually), he can notice when to fall back to these and where marines will be coming from. As the gorge is mostly a support class and doesnt stand much of a chance when in direct combats this might give him an advantage in self-protection.
Next point to think about is if just the gorge would see the nearby enemies, the comm or maybe his entire team.
What do you think about this?
Comments
Anyway. I dont want those structures to become too strong again. I really dont wanna have global motion tracking in the game again. Worst thing in NS1 imho. But giving it a limited range and a limit for the amount of structures of that type possible to build might worth a thought.
Afterall, gorge is the only lifeform that doesn't have a 3rd hive ability.
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Yeah, pretty much. You compare TF2 vanilla engineer and they're much more fun as a support builder. Gorge really needs some new mechanics and structures...or at least structures. Though, the Gorge garderner idea seems neat.
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I always laugh when I see a gorge trying to healspray me to death because he clearly doesn't understand how little damage it does, and a single marine with Level 0 upgrades can take out 2 gorges simultaneously, and a medkit from a comm is overkill.