[Video] Watch competitive match Archaea vs. Exertus, co-casted by ArcLight

blindblind Join Date: 2010-04-17 Member: 71437Members, Squad Five Gold
Tip: Game 2 was really amazing!

Game1: <a href="http://www.youtube.com/watch?v=Y7a54htiAdI" target="_blank">http://www.youtube.com/watch?v=Y7a54htiAdI</a>
Game2: <a href="http://www.youtube.com/watch?v=VoT8p-Kk4C4" target="_blank">http://www.youtube.com/watch?v=VoT8p-Kk4C4</a>

This match got also recorded/streamed somewhere by Hugh, curious where we might find it too :)
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Comments

  • KopikatKopikat Join Date: 2012-09-06 Member: 158170Members
    edited September 2012
    I've not watched the video because I don't see much of a point. Let me guess, Aliens win?

    If 'yes', then <i>shocker</i>. If 'no', then shocker! No sarcasm that time.
  • blindblind Join Date: 2010-04-17 Member: 71437Members, Squad Five Gold
    Spoiler:
    <span style='color:#000000;background:#000000'>It's a marine and an alien win. Is that now a shocker or <i>shocker</i>?</span>
  • KopikatKopikat Join Date: 2012-09-06 Member: 158170Members
    edited September 2012
    <!--quoteo(post=1973153:date=Sep 6 2012, 03:29 PM:name=blind)--><div class='quotetop'>QUOTE (blind @ Sep 6 2012, 03:29 PM) <a href="index.php?act=findpost&pid=1973153"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Spoiler:
    <span style='color:#000000;background:#000000'>It's a marine and an alien win. Is that now a shocker or <i>shocker</i>?</span><!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://i0.kym-cdn.com/photos/images/newsfeed/000/182/549/cPxPA.jpg?1318992465" target="_blank">http://i0.kym-cdn.com/photos/images/newsfe....jpg?1318992465</a>

    Anyway, I guess I'll go watch then.
  • blindblind Join Date: 2010-04-17 Member: 71437Members, Squad Five Gold
    <!--quoteo(post=1973157:date=Sep 7 2012, 12:32 AM:name=Kopikat)--><div class='quotetop'>QUOTE (Kopikat @ Sep 7 2012, 12:32 AM) <a href="index.php?act=findpost&pid=1973157"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://i0.kym-cdn.com/photos/images/newsfeed/000/182/549/cPxPA.jpg?1318992465" target="_blank">http://i0.kym-cdn.com/photos/images/newsfe....jpg?1318992465</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    LOL
  • CharmedCharmed Join Date: 2012-08-18 Member: 155731Members
    Cool defense on Cargo in game 2. Very strong fade play as well.
  • male_fatalitiesmale_fatalities ausns2.org Join Date: 2004-03-06 Member: 27185Members, Constellation
    edited September 2012
    I'll have to watch these when I get home, but did anyone take notice of the alien split / build order?

    I've having troubles with my own team picking roles because of the possibility of tres eggs. Certainly isn't ns1 where aliens have very defined roles
  • OutlawDrOutlawDr Join Date: 2009-06-21 Member: 67887Members
    edited September 2012
    Nice games

    Second game was Fade heavy second half ... 0_o
  • EgoGamerEgoGamer Join Date: 2012-06-21 Member: 153536Members, Reinforced - Onos, WC 2013 - Supporter
    edited September 2012
    Good games. :) Stuck some of the NS1 ambient music on loop in the background when the sound cut off, seemed to fit well.

    And I don't know why but I like your mispronunciation of the odd word. It's like one of your quirks :P
  • Squirreli_Squirreli_ Join Date: 2012-04-25 Member: 151046Members, Reinforced - Shadow
    Stats (including build order and build timings) for second round: <a href="http://ns2stats.org/round/round/5205#" target="_blank">http://ns2stats.org/round/round/5205#</a>
  • KopikatKopikat Join Date: 2012-09-06 Member: 158170Members
    <!--quoteo(post=1973365:date=Sep 6 2012, 11:35 PM:name=Squirreli_)--><div class='quotetop'>QUOTE (Squirreli_ @ Sep 6 2012, 11:35 PM) <a href="index.php?act=findpost&pid=1973365"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Stats (including build order and build timings) for second round: <a href="http://ns2stats.org/round/round/5205#" target="_blank">http://ns2stats.org/round/round/5205#</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Those stats are just kind of depressing. Marines need 3x the number of tres to get on par with the Aliens? Yeesh.
  • Squirreli_Squirreli_ Join Date: 2012-04-25 Member: 151046Members, Reinforced - Shadow
    <!--quoteo(post=1973367:date=Sep 7 2012, 10:42 AM:name=Kopikat)--><div class='quotetop'>QUOTE (Kopikat @ Sep 7 2012, 10:42 AM) <a href="index.php?act=findpost&pid=1973367"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Those stats are just kind of depressing. Marines need 3x the number of tres to get on par with the Aliens? Yeesh.<!--QuoteEnd--></div><!--QuoteEEnd-->

    We've been losing most rounds to Archea lately, marine or alien. Not to bad-mouth my own clan-mates or anything, but there might be bit of skill difference at play here ;)
  • KopikatKopikat Join Date: 2012-09-06 Member: 158170Members
    edited September 2012
    <!--quoteo(post=1973369:date=Sep 6 2012, 11:49 PM:name=Squirreli_)--><div class='quotetop'>QUOTE (Squirreli_ @ Sep 6 2012, 11:49 PM) <a href="index.php?act=findpost&pid=1973369"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We've been losing most rounds to Archea lately, marine or alien. Not to bad-mouth my own clan-mates or anything, but there might be bit of skill difference at play here ;)<!--QuoteEnd--></div><!--QuoteEEnd-->


    I'm talking purely about the number of resources spent though. Aliens have pretty much everything worth getting at 200~ tres while the Marines didn't even start getting into the good stuff until 500~ tres.

    There's also the fact that Aliens have been going 60/40 for the past two builds.
  • Squirreli_Squirreli_ Join Date: 2012-04-25 Member: 151046Members, Reinforced - Shadow
    <!--quoteo(post=1973371:date=Sep 7 2012, 10:51 AM:name=Kopikat)--><div class='quotetop'>QUOTE (Kopikat @ Sep 7 2012, 10:51 AM) <a href="index.php?act=findpost&pid=1973371"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm talking purely about the number of resources spent though. Aliens have pretty much everything worth getting at 200~ tres while the Marines didn't even start getting into the good stuff until 500~ tres.

    There's also the fact that Aliens have been going 60/40 for the past two builds.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If you look at the lower chart you will notice, that aliens have roughly half the number of RTs compared to marines, for the most of the game.

    60/40 a fact? Where did you get that from? Source please. I've thought that the sides were pretty even despite noobs flooding marines in hope of losing the game with exo armour ;)
  • ScrajmScrajm Join Date: 2011-10-17 Member: 127859Members
    Completely without any stats behind me, aliens seems stronger on lower levels, but marines are way stronger on higher levels. I haven´t really figured out why, but to me it just seems like the skill cap on marines are higher then on aliens, which means that if rines get to a ceartain skill level, they get unbeatable.
  • ZeikkoZeikko Join Date: 2007-12-16 Member: 63179Members, Squad Five Blue, NS2 Map Tester
    We did one big mistake in the end of this game. We destroyed their base power instead of spawn camping them for 30 minutes. That's what exertus deserves for the 4 ip trolling in the end. :P
  • Squirreli_Squirreli_ Join Date: 2012-04-25 Member: 151046Members, Reinforced - Shadow
    <!--quoteo(post=1973459:date=Sep 7 2012, 02:47 PM:name=Zeikko)--><div class='quotetop'>QUOTE (Zeikko @ Sep 7 2012, 02:47 PM) <a href="index.php?act=findpost&pid=1973459"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's what exertus deserves for the 4 ip trolling in the end. :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    You like? Next time its 6 IPs ;)
  • ZeikkoZeikko Join Date: 2007-12-16 Member: 63179Members, Squad Five Blue, NS2 Map Tester
    <!--quoteo(post=1973460:date=Sep 7 2012, 01:50 PM:name=Squirreli_)--><div class='quotetop'>QUOTE (Squirreli_ @ Sep 7 2012, 01:50 PM) <a href="index.php?act=findpost&pid=1973460"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You like? Next time its 6 IPs ;)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sure! We'll have onos on top of each IP farming stats <3
  • supsusupsu Join Date: 2012-04-24 Member: 151023Members, Squad Five Blue
    Np, we are gonna kill you all one by one and build a obs next.
  • NammNamm Join Date: 2011-12-08 Member: 137116Members
    <!--quoteo(post=1973365:date=Sep 7 2012, 08:35 AM:name=Squirreli_)--><div class='quotetop'>QUOTE (Squirreli_ @ Sep 7 2012, 08:35 AM) <a href="index.php?act=findpost&pid=1973365"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Stats (including build order and build timings) for second round: <a href="http://ns2stats.org/round/round/5205#" target="_blank">http://ns2stats.org/round/round/5205#</a><!--QuoteEnd--></div><!--QuoteEEnd-->Good-looking stats page! :o
  • eh?eh? Join Date: 2012-03-03 Member: 147997Members
    Wait, why is aliens only needing 3 rts for most of the game a bad thing?
  • blindblind Join Date: 2010-04-17 Member: 71437Members, Squad Five Gold
    It was common in NS1 that aliens needed less rts than marines and this transitioned - whether intentional or not - to NS2. It's also not bad at all. Overall, the balance does work well as it is (tho some minor tweaks are necessary here and there and over time like usual).
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Game 2 was superb. Congrats to both teams for outstanding play! :-)
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited September 2012
    Its not like aliens wouldnt love to build more rts, but you cant hold them... you can be happy if you defend your 2-3 properly enough(assuming good marine teams) to not have to waste all your res into building and rebuilding them all the time again, until you either get reslocked or not gain any(barely any) tech at all anymore.


    Dunno, i guess its relative okay the way it works for now.
  • KopikatKopikat Join Date: 2012-09-06 Member: 158170Members
    edited September 2012
    <!--quoteo(post=1973375:date=Sep 7 2012, 12:05 AM:name=Squirreli_)--><div class='quotetop'>QUOTE (Squirreli_ @ Sep 7 2012, 12:05 AM) <a href="index.php?act=findpost&pid=1973375"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you look at the lower chart you will notice, that aliens have roughly half the number of RTs compared to marines, for the most of the game.

    60/40 a fact? Where did you get that from? Source please. I've thought that the sides were pretty even despite noobs flooding marines in hope of losing the game with exo armour ;)<!--QuoteEnd--></div><!--QuoteEEnd-->

    <a href="http://ns2stats.org/" target="_blank">http://ns2stats.org/</a>

    Aliens: 58.23%
    Marines: 41.77%

    The game mechanics currently favor the Aliens. Especially on servers with low player counts. On high player counts, Marines have enough guys to both provide upkeep and regular assaults. If they're dying too much, throw down a few more IP's and everything is groovy. Khammander can't do anything about the Alien's wave spawning, so Aliens that are put out of the fight stay out.

    More players also means that Marines can form more well rounded 'death squads' (Something like a Flamer, two GL's, and three Shotguns) while Aliens only have more bodies to throw at the Marines.

    Edit: Just found the filter option. If you group together builds 216, 217, and 218 you get:

    Aliens: 58.45%
    Marines: 41.55%
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited September 2012
    nm, dont feel motivated enough for such a discussion.
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    Excellent games, especially #2, great start from marines then a crazy war of attrition that they couldn't keep up.
    Great commentary as well.

    Really opened my eyes to a few things:

    Marines still have issues especially once 2-3 fades hit 1 area and pile on the gate, there's no way for them to hold it without the whole marine team there, thus they cannot attack other places and expand at all.
    Meanwhile, in a 7v7 scenario, aliens still have 2-3 non fade lifeforms doing cleanup of res nodes around the map.

    Perhaps sentries should be buffed to an acceptable, worthwhile level and limited to 3 per power node. Because right now, I'd rather have 3 mines then 3 sentries with me in the room.
    This would buy marines just enough time against fade trains to have a chance at repelling such attacks without having the entire team camp hive rooms/nanogrid all game.

    This would also help with overexposed marine mains that where power nodes sometimes be effortlessly ninja'd by 1 or 2 skulks when the comm and the team is busy.
  • ScrajmScrajm Join Date: 2011-10-17 Member: 127859Members
    <!--quoteo(post=1973593:date=Sep 7 2012, 06:34 PM:name=Onii-chan)--><div class='quotetop'>QUOTE (Onii-chan @ Sep 7 2012, 06:34 PM) <a href="index.php?act=findpost&pid=1973593"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Perhaps sentries should be buffed<!--QuoteEnd--></div><!--QuoteEEnd-->

    No
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    edited September 2012
    Game 2 was fun until exertus refused to GG and pointlessly dragged out the game for 15+ minutes. I also had huge graphical bugs during that half, I was playing near-blind in large parts of the map. That really needs to be looked at soon, because it's been getting worse the last few patches.

    <!--quoteo(post=1973398:date=Sep 7 2012, 10:26 AM:name=Scrajm)--><div class='quotetop'>QUOTE (Scrajm @ Sep 7 2012, 10:26 AM) <a href="index.php?act=findpost&pid=1973398"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->aliens seems stronger on lower levels, but marines are way stronger on higher levels.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yup. This is what happens when you dumb down game mechanics and lower the skill ceiling for aliens (compared to NS1).

    This is also the reason why Archaea hasn't lost a single marine round in b217 and 218.

    <a href="http://en.wikipedia.org/wiki/Veal" target="_blank">FYI, to the casters, this is veal.</a>
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    <!--quoteo(post=1973637:date=Sep 7 2012, 10:09 PM:name=Scrajm)--><div class='quotetop'>QUOTE (Scrajm @ Sep 7 2012, 10:09 PM) <a href="index.php?act=findpost&pid=1973637"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No<!--QuoteEnd--></div><!--QuoteEEnd-->

    Good job not reading the whole post. :3
    Also, you think useless gameplay elements make for good design?
  • RowenRowen Join Date: 2012-05-04 Member: 151545Members
    The second game, around 20 minutes summarizes NS2 quite well. Fades that can't be killed, and jetpackers that can't be hit.
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