Various Things . . . .

AngelAngel Join Date: 2002-07-09 Member: 902Members
<div class="IPBDescription">Making Mini-Map, Lights.Rad, Decals</div> I got a few questions to ask. So here goes . . .

1) Whats the process to making the mini-map for the marines?
2) Anyone got a good tutorial or explanation of WHERE to place the lights.rad and how to get it to work with NS? (I can configure it by adding the texture name then the colour and brightness, I just can't implement it)
3) Decals, are they good bad or make no difference? Do they save r_speeds or create lag? I just need to know as I have many tiny brushes at the moment that are 16x16 and they are lights.

Comments

  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    edited December 2002
    1) Buildminimap

    2) Same directory and your rad.exe or hlrad.exe

    3) I hear decals are bad for r_speeds
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    Everything except for the 1st I had a good guess at and got it right. You type "buildminimap" in console yeah? cheers alot chrome, as usual you surpass my needs!
  • kill_me2kill_me2 Join Date: 2002-12-18 Member: 11085Members
    when you make a mini map? how long does it take, and does it look good?
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    It takes a couple of minutes for me usualy, mainly dependant of the amount of floor space and processor power you have, I guess. Quality wise I like to fiddle with the sprite before releasing it to take out some of the imperfections and add some of details that got lost fiitting 8000x8000 into 255x255.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    The minimap creation feature is just great.
    Then it looks as same as one of those oficial maps-minimaps (blue-black-yellow)...

    It takes not long, like weldering, depending on CPU.
    And its a nice way to find "bubbles" ("leaks" surrounded by walls) in the map
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