Various Things . . . .
Angel
Join Date: 2002-07-09 Member: 902Members
<div class="IPBDescription">Making Mini-Map, Lights.Rad, Decals</div> I got a few questions to ask. So here goes . . .
1) Whats the process to making the mini-map for the marines?
2) Anyone got a good tutorial or explanation of WHERE to place the lights.rad and how to get it to work with NS? (I can configure it by adding the texture name then the colour and brightness, I just can't implement it)
3) Decals, are they good bad or make no difference? Do they save r_speeds or create lag? I just need to know as I have many tiny brushes at the moment that are 16x16 and they are lights.
1) Whats the process to making the mini-map for the marines?
2) Anyone got a good tutorial or explanation of WHERE to place the lights.rad and how to get it to work with NS? (I can configure it by adding the texture name then the colour and brightness, I just can't implement it)
3) Decals, are they good bad or make no difference? Do they save r_speeds or create lag? I just need to know as I have many tiny brushes at the moment that are 16x16 and they are lights.
Comments
2) Same directory and your rad.exe or hlrad.exe
3) I hear decals are bad for r_speeds
Then it looks as same as one of those oficial maps-minimaps (blue-black-yellow)...
It takes not long, like weldering, depending on CPU.
And its a nice way to find "bubbles" ("leaks" surrounded by walls) in the map