Still aiming for 64 players?
Skiddywinks
Join Date: 2011-01-12 Member: 77239Members
Hey guys. With a release date finalised, I started wondering what your plans were in regards to the final max player count. I remember it being a goal for a lot more than there is now, and I have a feeling it was 64, but I could be wrong. 32 sounds far more reasonable considering where the game is, so if that was the goal then I am just remembering poorly!
I played a couple of games the other day that felt solid and awesome with (IIRC) about 24 players, so I have no doubt 32 will be fine by release. But I could have sworn I heard you aiming for something that shocked me when I read it, so 64 sounds like it fits the bill.
Anyone care to comment?
Congrats on the news btw, I love you guys.
I played a couple of games the other day that felt solid and awesome with (IIRC) about 24 players, so I have no doubt 32 will be fine by release. But I could have sworn I heard you aiming for something that shocked me when I read it, so 64 sounds like it fits the bill.
Anyone care to comment?
Congrats on the news btw, I love you guys.
Comments
Of course the balance will have issues with such numbers.
I would surely like to try it out, but it's a lot of work getting there.
Tho i dont think servercap should go above 20, atleast not until the game is more optimized/balanced and people create larger maps.
Not only that, it would melt servers..
I would surely like to try it out, but it's a lot of work getting there.<!--QuoteEnd--></div><!--QuoteEEnd-->
it could work if everything in NS2 scaled (spawn times, tech point requirements, weapon/lifeform/upgrade/ability costs), res income, and huge maps for 64 players. Yet i dont see ns2 ever being able to have enough performance for 64 players. At most we will see 32 player severs ... even then the game balance doesnt scale at all, it would have to be a mod with all the balance re-adjusted specifically for 32 player maps