Map Mod Request

ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
edited November 2012 in Modding
<div class="IPBDescription">Full, commander style map for the minimap. Both teams preferably.</div>Download: <a href="http://host07.ath.cx/download/NS2/build220-ArkantiMapMod-0.3.zip" target="_blank">Latest version of the mod</a> Thanks Jeffco!



<img src="http://i.imgur.com/vvasH.jpg" border="0" class="linked-image" />



So there's my hideous mock-up in which I've simply cut and paste it from commander view, from this I hope you get the idea though. I actually scaled it up from what the commander gets and it still takes up roughly equal screenspace as it's more square than rectangular. I'm not asking for the same decoration that the com map receives either, in fact I'd prefer the map without most of that as it obscures more than it needs to.

Basically as it stands, I find the current minimap useless, and I want to see how the full, commander style minimap would fare in close quarters situations because I can already see the obvious benefits it would bring so far as long range tactical knowledge goes, minimising the need to constantly flare up the large map across my screen. That and with the current focus in making the game more easily readable for new players, I think this would go a long way in giving them a better understanding of what's going on in the game as a whole and how it relates to them. Being able to see something going down on the other end of the map and make their own way over there without the larger map blinding them to the world.

If anyone awesome would care to make something like this for me you'd have ma gratitudes as I lack any LUA(or any form of scripting) knowledge myself.

Cheers.

Comments

  • wirywiry Join Date: 2009-05-25 Member: 67479Members
    Actually.. This would probably help a lot of new players.
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    edited August 2012
    <!--quoteo(post=1966747:date=Aug 26 2012, 10:26 AM:name=wiry)--><div class='quotetop'>QUOTE (wiry @ Aug 26 2012, 10:26 AM) <a href="index.php?act=findpost&pid=1966747"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually.. This would probably help a lot of new players.<!--QuoteEnd--></div><!--QuoteEEnd-->


    That is actually the core reasoning behind it. :)
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    Working on this now as a warm up exercise for today... I'll let you know when I'm done.
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    I got somewhere with it - the marines now have a zoomed out map and after a little more work the aliens will have one too. A nice little exercise for me as I'm about to play with the GUI to put a new experience bar into Combat :]

    I will check this into GitHub once I've tidied it up (probably tomorrow at this rate). I'll try and make it compatible with fsfod's multi mod menu as well. Hope you find it useful!
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    I think this is the answer to all that Red hive nonsense!

    But please.. dont repeat the mistakes of the previous minimap..<b> make it more transparent / less opaque!</b> Screen real estate is important, and those scan lines do not do anything helpful!

    Cant wait to try it!
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    edited August 2012
    Okay so I've not managed to get further with the alien side after a few attempts today. I'll keep trying though as it's definitely a good exercise for me to work on. This version works as per Arkanti's mock-up but only for the marine side. Once I work out how to enable the minimap for the aliens it should work there too...

    I've set up a <a href="https://github.com/AlexHayton/NS2UnzoomedMinimap" target="_blank">github repository</a> for the mod and you can download the first version (proof of concept, works for marines only) here:

    <a href="https://github.com/downloads/AlexHayton/NS2UnzoomedMinimap/UnzoomedMinimap-v1.zip" target="_blank">https://github.com/downloads/AlexHayton/NS2...dMinimap-v1.zip</a>

    Additional work required:
    <ul><li>Add minimap for aliens</li><li>Make the map completely transparent...</li></ul>

    I tried to make it compatible with fsfod's menu mod but haven't been able to test it yet. Let me know if there are any problems with it! Installation steps: extract the zip file to your "steam\steamapps\common\Natural Selection 2" directory and then run the game using "ns2.exe -game UnzoomedMinimap".

    Because it uses fsfod's hooks it shouldn't need a lot of updating once I've got the right code in there, so that's one less thing to worry about.
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    Thanks man, I'll take a look at it tonight. Sorry I haven't responded earlier, I've been very busy with study :)
  • charvincharvin Join Date: 2012-08-29 Member: 156743Members
    PLEASE add this to the game! I'm not a complete noob, but I constantly hold down C to navigate to where I'm needed.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    I tried this mod but I can't get it to work. I tried having it as a separate folder and then using the launch options like you said (<a href="http://i.imgur.com/SBpYw.jpg" target="_blank">screenshot</a> - map was just a static image) and I also tried putting it in the menumod /mods/ folder. Neither seemed to work. Also, is it possible to change the zoom factor so that it is less than the default but not completely zoomed out? I tried looking in the lua files to edit, but I have no idea what I'm doing.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited September 2012
    Seems Jeffco has got this working for aliens, while doing another mod....

    Removed..... Forums are borked at teh moment, all the headers and menu have disappeared....

    Check it out, he has the full map on display in the image..
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1970563:date=Sep 3 2012, 10:25 PM:name=Soul_Rider)--><div class='quotetop'>QUOTE (Soul_Rider @ Sep 3 2012, 10:25 PM) <a href="index.php?act=findpost&pid=1970563"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Seems Jeffco has got this working for aliens, while doing another mod....

    <a href="http://www.unknownworlds.com/forums/index.php?s=&showtopic=10649&view=findpost&p=1970447" target="_blank">http://www.unknownworlds.com/forums/index....t&p=1970447</a>

    Check it out, he has the full map on display in the image..<!--QuoteEnd--></div><!--QuoteEEnd-->

    The link is broken :(
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited September 2012
    Sorry twiggeh, just check Sewleks Simple HUD mod. Last post is currently still by Jeffco.. Forums are playing silly buggers at the moment, can't even quick edit posts :P He has both Marines and Aliens working..

    Edit try to get link working again..

    Sod it, what is wrong with the forums, is this prep for release? Losing all teh news, and links to support stuff at teh top?
  • jeffcojeffco Join Date: 2011-02-14 Member: 81785Members
    <!--quoteo(post=1970563:date=Sep 3 2012, 10:25 PM:name=Soul_Rider)--><div class='quotetop'>QUOTE (Soul_Rider @ Sep 3 2012, 10:25 PM) <a href="index.php?act=findpost&pid=1970563"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Seems Jeffco has got this working for aliens, while doing another mod....<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yipp, while doing so i didn't know that somebody requested such a mod. Since it is working now, I decided to create the mod in the requested form. Hf

    <a href="http://imageshack.us/photo/my-images/191/mapmod.jpg/" target="_blank"><img src="http://img191.imageshack.us/img191/937/mapmod.jpg" border="0" class="linked-image" /></a>
    <a href="http://imageshack.us/photo/my-images/542/mapmod2.jpg/" target="_blank"><img src="http://img542.imageshack.us/img542/6403/mapmod2.jpg" border="0" class="linked-image" /></a>

    <a href="http://host07.ath.cx/download/NS2/build217-ArkantiMapMod-0.1.zip" target="_blank">build217-ArkantiMapMod-0.1.zip</a>

    I am almost certain it will break with every new build.
  • jeffcojeffco Join Date: 2011-02-14 Member: 81785Members
    Well, it works but it does not look that great:
    <a href="http://imageshack.us/photo/my-images/545/mapmod3.jpg/" target="_blank"><img src="http://img545.imageshack.us/img545/2206/mapmod3.jpg" border="0" class="linked-image" /></a>
    (Maybe, someone could invest some time to fix this... !?)
  • KoruyoKoruyo AUT Join Date: 2009-06-06 Member: 67724Members, Reinforced - Shadow
    edited September 2012
    I think it would need simple icons...

    You dont really need to see all structures there are, you only need to know that there are structures... (tho the background stuff can still stay, powernodes, resource nozzles, techpoints)
    So what information would be really useful to see well on the small map? Players, Waypoints/Pings, Stuff that thats under attack/getting damage.

    If you want details on structures, location names etc... you can still open the bigger map.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    edited September 2012
    jeffco, this isn't working on the newest build now, see here: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=113246&view=findpost&p=1972371" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1972371</a>

    I hope you update it, it's much more useful than the default map.
  • jeffcojeffco Join Date: 2011-02-14 Member: 81785Members
    <!--quoteo(post=1972573:date=Sep 6 2012, 08:04 AM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Sep 6 2012, 08:04 AM) <a href="index.php?act=findpost&pid=1972573"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->jeffco, this isn't working on the newest build now, see here: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=113246&view=findpost&p=1972371" target="_blank">http://www.unknownworlds.com/ns2/forums/in...t&p=1972371</a>

    I hope you update it, it's much more useful than the default map.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I am working on it. Furthermore, I discovered some major issues in commander mode...
  • jeffcojeffco Join Date: 2011-02-14 Member: 81785Members
    k, I got it working in 218.

    <a href="http://imageshack.us/photo/my-images/17/mapmod4.jpg/" target="_blank"><img src="http://img17.imageshack.us/img17/9030/mapmod4.jpg" border="0" class="linked-image" /></a>

    <a href="http://host07.ath.cx/download/NS2/build218-ArkantiMapMod-0.2.zip" target="_blank">build218-ArkantiMapMod-0.2.zip</a>
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Nice, it works brilliantly. Awesome mod ^^
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    Thanks Jeffco, that looks perfect!

    Now if only I could get the time to play NS2 anymore ;'(
  • seth177seth177 Join Date: 2012-08-08 Member: 155038Members
    <!--quoteo(post=1975583:date=Sep 11 2012, 02:17 AM:name=Arkanti)--><div class='quotetop'>QUOTE (Arkanti @ Sep 11 2012, 02:17 AM) <a href="index.php?act=findpost&pid=1975583"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks Jeffco, that looks perfect!

    Now if only I could get the time to play NS2 anymore ;'(<!--QuoteEnd--></div><!--QuoteEEnd-->


    Ditto, dang it school! it takes away fun!
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    I'm not sure if it's this mod causing it but I get this on the latest build when viewing the map:

    <img src="http://i.imgur.com/9YW6G.jpg" border="0" class="linked-image" />
  • jeffcojeffco Join Date: 2011-02-14 Member: 81785Members
    Yes, the mod broke with build 220, but it should be fixed by now. Now, the mod is smaller than ever :)
    <a href="http://host07.ath.cx/download/NS2/build220-ArkantiMapMod-0.3.zip" target="_blank">build220-ArkantiMapMod-0.3.zip</a>
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    It sucks this no longer works. I guess there isn't any way to make a mod for this on steam workshop? Maybe we should petition UWE to add in "Full Minimap" into the options or via a console command. The default minimap is useless for me.
  • DomielDomiel Join Date: 2012-12-28 Member: 176596Members
    edited December 2012
    Still seems to be working, rather awesome work sir! Would it be possible to make both maps slightly bigger?

    Edit: never mind I found out how to fix it myself :D
    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Changed:
    self.minimapScript:SetScale(1); // * self.scale)
    self.minimapScript:SetBlipScale(0.7); // * self.scale)
    To:
    self.minimapScript:SetScale(1.84); // * self.scale)
    self.minimapScript:SetBlipScale(1.3); // * self.scale)<!--c2--></div><!--ec2-->
    -Now we only need to fix the human commander minimap to look just as nice....Anyone

    Edit2:
    It appears I was too fast there. This stuff only works in mode Training->Explore
    Every other server I try to join(modded included) i get a version mismatch error.
    Any fix for this?
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