Bugs since latest update
Hazzard65
Join Date: 2012-08-20 Member: 155911Members
Hi guys,
Here are a few things I have noticed since the latest update.
1. Marine pistols seem to be completely silent when I was playing as an alien.
2. On Veil, as an alien commander I was unable to place cysts past the cargo tunnel, into the Cargo Hive location in the south of the map. It wouldn't go any further than the tunnel entrance. It's behaviour in the UI indicated I had placed a cyst with the cool down, but no res had been deducted and no cyst placed.
As for my own personal feedback on the latest update:
For some reason, I am not sure why but it feels like aliens - particularly skulks - have become completely ineffective. Does anyone else feel this is the case?
Also please use a different default button for "alert" because it's bound to com so everytime I click somewhere on the map while talking I am also alerting the team to that location.
Here are a few things I have noticed since the latest update.
1. Marine pistols seem to be completely silent when I was playing as an alien.
2. On Veil, as an alien commander I was unable to place cysts past the cargo tunnel, into the Cargo Hive location in the south of the map. It wouldn't go any further than the tunnel entrance. It's behaviour in the UI indicated I had placed a cyst with the cool down, but no res had been deducted and no cyst placed.
As for my own personal feedback on the latest update:
For some reason, I am not sure why but it feels like aliens - particularly skulks - have become completely ineffective. Does anyone else feel this is the case?
Also please use a different default button for "alert" because it's bound to com so everytime I click somewhere on the map while talking I am also alerting the team to that location.
Comments
Sometimes after reloading the GL, marine sprint wont trigger. Switching to another weapon seems to fix this.
Sometimes alien structures lose all their HP, but then come back with full HP in some sort of infinite pain animation loop. Seems to happen when they start getting damage from not being on infestation
Really frustrating bug, some structures seem almost unkillable. Seen it most obviously with Shades, but also crags. Their health will go all the way down, then jump to about two thirds or so, several times, before going down.
Sometimes marine buildings eat your res without dropping a ghost
Also on the map with atrium and crossroads if a skulk sits underneath the res point inside the cave area marine comm cant place the ghost because it gets killed even though the skulk is below the structure
Also cysts are really buggy. Like OP said, it's really difficult to put down cysts in that one spot, you have to but it on a certain surface. took my about 20 tries before I could find the sweet spot. Cysts need a message that tells you you can't put a cyst in that area. Instead of the UI making it seem like you did and giving a cool down. The Sub access spawn for aliens was never fixed T_T. you're RT is not connected from the start.
This is a server/client mismatch bug - some structures have a simplified behaviour on the server and there is a bug in 217 causing some of them never to grow up, so while they look grown on the client, on the server they are still the size of a newly dropped structure.
Fixed in 218. For now, shoot at the root of the alien buildings.
I get this one alot, But it is already know do the devs and will hopefuly be fixed next build
Seem losing or recycling an armory makes the game assume you no longer have one, so it's impossible to research a lot of things unless you build yet another armory somewhere. This caused a lot of frustration and a couple of lost games last night.