Bugs since latest update

Hazzard65Hazzard65 Join Date: 2012-08-20 Member: 155911Members
edited August 2012 in NS2 General Discussion
Hi guys,

Here are a few things I have noticed since the latest update.

1. Marine pistols seem to be completely silent when I was playing as an alien.

2. On Veil, as an alien commander I was unable to place cysts past the cargo tunnel, into the Cargo Hive location in the south of the map. It wouldn't go any further than the tunnel entrance. It's behaviour in the UI indicated I had placed a cyst with the cool down, but no res had been deducted and no cyst placed.

As for my own personal feedback on the latest update:

For some reason, I am not sure why but it feels like aliens - particularly skulks - have become completely ineffective. Does anyone else feel this is the case?

Also please use a different default button for "alert" because it's bound to com so everytime I click somewhere on the map while talking I am also alerting the team to that location.

Comments

  • PerestroikaPerestroika Join Date: 2011-07-24 Member: 111955Members, NS2 Map Tester
    Heres two freebies

    Sometimes after reloading the GL, marine sprint wont trigger. Switching to another weapon seems to fix this.

    Sometimes alien structures lose all their HP, but then come back with full HP in some sort of infinite pain animation loop. Seems to happen when they start getting damage from not being on infestation
  • GrimfangGrimfang Join Date: 2003-02-04 Member: 13086Members, Constellation, Reinforced - Shadow
    Skulks get less armor from carapace, so if you usually have this, you die more easily than before, also marines have better performance, and therefore easier to hit you. So you might have to switch from frontal assault to something more sneaky..
  • CharmedCharmed Join Date: 2012-08-18 Member: 155731Members
    <!--quoteo(post=1969417:date=Aug 31 2012, 01:28 PM:name=Perestroika)--><div class='quotetop'>QUOTE (Perestroika @ Aug 31 2012, 01:28 PM) <a href="index.php?act=findpost&pid=1969417"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sometimes alien structures lose all their HP, but then come back with full HP in some sort of infinite pain animation loop. Seems to happen when they start getting damage from not being on infestation<!--QuoteEnd--></div><!--QuoteEEnd-->

    Really frustrating bug, some structures seem almost unkillable. Seen it most obviously with Shades, but also crags. Their health will go all the way down, then jump to about two thirds or so, several times, before going down.
  • RobustPenguinRobustPenguin Join Date: 2012-08-17 Member: 155719Members
    Sometimes marine comm cant drop an IP at the start of a round
    Sometimes marine buildings eat your res without dropping a ghost

    Also on the map with atrium and crossroads if a skulk sits underneath the res point inside the cave area marine comm cant place the ghost because it gets killed even though the skulk is below the structure
  • OprahOprah Join Date: 2012-08-14 Member: 155615Members
    Not sure if it's intended but... If you die, as a marine, and there are no IPs or an IP is being built it says you are in spectator mode and you have 0 points.

    Also cysts are really buggy. Like OP said, it's really difficult to put down cysts in that one spot, you have to but it on a certain surface. took my about 20 tries before I could find the sweet spot. Cysts need a message that tells you you can't put a cyst in that area. Instead of the UI making it seem like you did and giving a cool down. The Sub access spawn for aliens was never fixed T_T. you're RT is not connected from the start.
  • RobustPenguinRobustPenguin Join Date: 2012-08-17 Member: 155719Members
    Are you sure thats not just trying to put them on non directly connected areas? So if you have a staircase and put one at the top and try put one at the bottom it wont work, you have to put 1 in the landing mid way
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--quoteo(post=1969586:date=Sep 1 2012, 07:19 AM:name=Charmed)--><div class='quotetop'>QUOTE (Charmed @ Sep 1 2012, 07:19 AM) <a href="index.php?act=findpost&pid=1969586"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Really frustrating bug, some structures seem almost unkillable. Seen it most obviously with Shades, but also crags. Their health will go all the way down, then jump to about two thirds or so, several times, before going down.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is a server/client mismatch bug - some structures have a simplified behaviour on the server and there is a bug in 217 causing some of them never to grow up, so while they look grown on the client, on the server they are still the size of a newly dropped structure.

    Fixed in 218. For now, shoot at the root of the alien buildings.
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    <!--quoteo(post=1969417:date=Aug 31 2012, 09:28 PM:name=Perestroika)--><div class='quotetop'>QUOTE (Perestroika @ Aug 31 2012, 09:28 PM) <a href="index.php?act=findpost&pid=1969417"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sometimes after reloading the GL, marine sprint wont trigger. Switching to another weapon seems to fix this.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I get this one alot, But it is already know do the devs and will hopefuly be fixed next build
  • VicVic Join Date: 2010-11-20 Member: 75106Members
    Very annoying bug:
    Seem losing or recycling an armory makes the game assume you no longer have one, so it's impossible to research a lot of things unless you build yet another armory somewhere. This caused a lot of frustration and a couple of lost games last night.
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