Return of initial loading fps drop?
Deadzone
Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
A sudden fps loss upon loading a model/animation for the first time used to be a huge problem. In 216, this was fixed. In 217 it's back with a vengeance!
I hopped in my first exo, saw an alien, spun up my gun, and my screen locked till I was dead. I know exo's are not the be-all end-all, but I wanted my first experience to be better than that :\
I hopped in my first exo, saw an alien, spun up my gun, and my screen locked till I was dead. I know exo's are not the be-all end-all, but I wanted my first experience to be better than that :\
Comments
This doesn't make the best impression for new players or players that only want to test the game for one round to see if the performance got better.
This doesn't make the best impression for new players or players that only want to test the game for one round to see if the performance got better.<!--QuoteEnd--></div><!--QuoteEEnd-->
Pre-caching is already in the game for some things and will be added for others as we get towards release.
Ah, that's a relief. If it's only a one-time deal, I can live with that. Thanks for the clarification!
Maybe I used the wrong words. The game is calculating shaders (?) the first time you see them in game. This is the cause of the first game has some serious fps spikes and hitches.
Despite that I have understood that this is only the first time you see a model, this could be enough to repel any new player or old ones that just want to test if the performance got better.
It would be better to create the new shaders while loading the game/map. It would take longer the first time you start NS2 but you wouldn't have such spikes while actually playing.
Got an old Q6600 (OC'd to 3.3Ghz), 4GB RAM and 560ti, barely any hitching and pretty decent FPS with med textures, AA, AO and atmospherics off, very rarely goes under 20 FPS, especially after the recent improvements.
Bit odd since I'm clearly CPU limited, but whatever works.