<!--quoteo(post=1967173:date=Aug 27 2012, 03:35 PM:name=mf-)--><div class='quotetop'>QUOTE (mf- @ Aug 27 2012, 03:35 PM) <a href="index.php?act=findpost&pid=1967173"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This patch is very overdue... the servers are very empty at the moment.
btw, kind of off topic but any word on first person spectating for insight?
ps: twitter: Making movies, builds, sites, appointments, decisions, changes, gogogo.
I'm guessing veil reveal trailer for 217<!--QuoteEnd--></div><!--QuoteEEnd-->
I think the servers are so empty because CS:GO just came out. I've barely played NS2 since CS:GO came out and I know of a few others who havent played either for the same reason.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
<!--quoteo(post=1967166:date=Aug 27 2012, 03:07 PM:name=SabaHell)--><div class='quotetop'>QUOTE (SabaHell @ Aug 27 2012, 03:07 PM) <a href="index.php?act=findpost&pid=1967166"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Exo will not be in 217.<!--QuoteEnd--></div><!--QuoteEEnd--> I swear we skipped 217 and went straight onto 218.... ? OH. got it now.
<!--quoteo(post=1967205:date=Aug 28 2012, 10:27 AM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Aug 28 2012, 10:27 AM) <a href="index.php?act=findpost&pid=1967205"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I swear we skipped 217 and went straight onto 218.... ? OH. got it now.<!--QuoteEnd--></div><!--QuoteEEnd--> Yes, those are indeed <i>words</i>.
I think the biggest problem with adding exos to the game is actually making them a viable alternative to jetpacks and balancing around that. Right now the onos is basically useless because the marine team will have jetpacks by the time you get the onos out. The only way exos will be made viable is if JPs are made more vulnerable to fades and lerks. That way a choice has to be made between jetpacks or exosuits.
As things are jetpacks will be the better choice no matter what.
<!--quoteo(post=1967204:date=Aug 27 2012, 06:22 PM:name=Tom_Hanks13)--><div class='quotetop'>QUOTE (Tom_Hanks13 @ Aug 27 2012, 06:22 PM) <a href="index.php?act=findpost&pid=1967204"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the servers are so empty because CS:GO just came out. I've barely played NS2 since CS:GO came out and I know of a few others who havent played either for the same reason.<!--QuoteEnd--></div><!--QuoteEEnd-->
i dont see what the fuss is about, i just see the same game thats been out for 20 years
<!--quoteo(post=1967204:date=Aug 27 2012, 07:22 PM:name=Tom_Hanks13)--><div class='quotetop'>QUOTE (Tom_Hanks13 @ Aug 27 2012, 07:22 PM) <a href="index.php?act=findpost&pid=1967204"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the servers are so empty because CS:GO just came out. I've barely played NS2 since CS:GO came out and I know of a few others who havent played either for the same reason.<!--QuoteEnd--></div><!--QuoteEEnd-->
I want CS:GO to make a really good zombie mod lol. Right now they're all bad, but still kinda fun.
<!--quoteo(post=1967211:date=Aug 27 2012, 09:46 PM:name=ChickenOfWar)--><div class='quotetop'>QUOTE (ChickenOfWar @ Aug 27 2012, 09:46 PM) <a href="index.php?act=findpost&pid=1967211"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the biggest problem with adding exos to the game is actually making them a viable alternative to jetpacks and balancing around that. Right now the onos is basically useless because the marine team will have jetpacks by the time you get the onos out. The only way exos will be made viable is if JPs are made more vulnerable to fades and lerks. That way a choice has to be made between jetpacks or exosuits.
As things are jetpacks will be the better choice no matter what.<!--QuoteEnd--></div><!--QuoteEEnd-->
What if Lerk spore (spike?) was more effective than it is now, requiring Exo suits. That's how I remembered it being in NS1 with the HA
looks like <strike>killer</strike> Charlie made a mistake - someone call CSI and enhance the reflection off the coffee cup and we can reveal the true image :P
<!--quoteo(post=1967217:date=Aug 27 2012, 10:45 PM:name=ia-spider)--><div class='quotetop'>QUOTE (ia-spider @ Aug 27 2012, 10:45 PM) <a href="index.php?act=findpost&pid=1967217"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What if Lerk spore (spike?) was more effective than it is now, requiring Exo suits. That's how I remembered it being in NS1 with the HA<!--QuoteEnd--></div><!--QuoteEEnd-->
How about the lerk being able to spray a stream of spores from a position if the lerk isn't gliding. Giving him his defensive from a reasonable distance role again.
<!--quoteo(post=1967173:date=Aug 27 2012, 05:35 PM:name=mf-)--><div class='quotetop'>QUOTE (mf- @ Aug 27 2012, 05:35 PM) <a href="index.php?act=findpost&pid=1967173"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->btw, kind of off topic but any word on first person spectating for insight?<!--QuoteEnd--></div><!--QuoteEEnd--> Nah, but you'll see my cool new alert system in this patch. Right now it only shows alerts for tech research, but it will do more in the future.
<!--quoteo(post=1967237:date=Aug 28 2012, 04:07 PM:name=Huze)--><div class='quotetop'>QUOTE (Huze @ Aug 28 2012, 04:07 PM) <a href="index.php?act=findpost&pid=1967237"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nah, but you'll see my cool new alert system in this patch. Right now it only shows alerts for tech research, but it will do more in the future.
This patch is going to be awesome!<!--QuoteEnd--></div><!--QuoteEEnd-->
Hi Huze,
Thanks for the response mate. Guessing this is a post 1.0 target?
<!--quoteo(post=1967215:date=Aug 27 2012, 07:12 PM:name=VeNeM)--><div class='quotetop'>QUOTE (VeNeM @ Aug 27 2012, 07:12 PM) <a href="index.php?act=findpost&pid=1967215"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i dont see what the fuss is about, i just see the same game thats been out for 20 years<!--QuoteEnd--></div><!--QuoteEEnd-->
The fuss? CS is single handily the best competitive/casual fps that has ever existed. One of the best mod friendly engines ever at the same time. Its been out since ~2000 and I am so glad to see valve has gone back to its roots of CS mechanics with CS:GO.
<!--quoteo(post=1967216:date=Aug 27 2012, 07:39 PM:name=bLink`)--><div class='quotetop'>QUOTE (bLink` @ Aug 27 2012, 07:39 PM) <a href="index.php?act=findpost&pid=1967216"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I want CS:GO to make a really good zombie mod lol. Right now they're all bad, but still kinda fun.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ha some of the zombie escape maps are pretty fun, but you have to get with people who actually can work together as a team. Not sure if you play on the two or three the ZE_ servers but PM your stem and I will for sure play a few rounds.
Comments
btw, kind of off topic but any word on first person spectating for insight?
ps: twitter: Making movies, builds, sites, appointments, decisions, changes, gogogo.
I'm guessing veil reveal trailer for 217
<b>Estimated Community Happiness Meter</b>
Honeymoon---Playins NS2-----Average Day-----------Crying yourself into sleep-------------------<you are here>
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/?v=rWQnwz96pRI&feature=relmfu"></param><embed src="http://www.youtube.com/v/?v=rWQnwz96pRI&feature=relmfu" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
There was "some big thing" that was supposed to happen on Monday(today) according to Hugh... day is almost over though :p
btw, kind of off topic but any word on first person spectating for insight?
ps: twitter: Making movies, builds, sites, appointments, decisions, changes, gogogo.
I'm guessing veil reveal trailer for 217<!--QuoteEnd--></div><!--QuoteEEnd-->
I think the servers are so empty because CS:GO just came out. I've barely played NS2 since CS:GO came out and I know of a few others who havent played either for the same reason.
I swear we skipped 217 and went straight onto 218.... ?
OH. got it now.
OH. got it now.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, those are indeed <i>words</i>.
As things are jetpacks will be the better choice no matter what.
i dont see what the fuss is about, i just see the same game thats been out for 20 years
I want CS:GO to make a really good zombie mod lol. Right now they're all bad, but still kinda fun.
As things are jetpacks will be the better choice no matter what.<!--QuoteEnd--></div><!--QuoteEEnd-->
What if Lerk spore (spike?) was more effective than it is now, requiring Exo suits. That's how I remembered it being in NS1 with the HA
looks like <strike>killer</strike> Charlie made a mistake - someone call CSI and enhance the reflection off the coffee cup and we can reveal the true image :P
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Ah to hell with it
PATCH NAO.
Quick, we need someone to unsmudge it.
<!--quoteo(post=1967217:date=Aug 27 2012, 10:45 PM:name=ia-spider)--><div class='quotetop'>QUOTE (ia-spider @ Aug 27 2012, 10:45 PM) <a href="index.php?act=findpost&pid=1967217"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What if Lerk spore (spike?) was more effective than it is now, requiring Exo suits. That's how I remembered it being in NS1 with the HA<!--QuoteEnd--></div><!--QuoteEEnd-->
How about the lerk being able to spray a stream of spores from a position if the lerk isn't gliding. Giving him his defensive from a reasonable distance role again.
<center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/KiqkclCJsZs"></param><embed src="http://www.youtube.com/v/KiqkclCJsZs" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
Nah, but you'll see my cool new alert system in this patch. Right now it only shows alerts for tech research, but it will do more in the future.
This patch is going to be awesome!
This patch is going to be awesome!<!--QuoteEnd--></div><!--QuoteEEnd-->
Hi Huze,
Thanks for the response mate. Guessing this is a post 1.0 target?
OH SH..............
*static*
The fuss? CS is single handily the best competitive/casual fps that has ever existed. One of the best mod friendly engines ever at the same time. Its been out since ~2000 and I am so glad to see valve has gone back to its roots of CS mechanics with CS:GO.
<!--quoteo(post=1967216:date=Aug 27 2012, 07:39 PM:name=bLink`)--><div class='quotetop'>QUOTE (bLink` @ Aug 27 2012, 07:39 PM) <a href="index.php?act=findpost&pid=1967216"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I want CS:GO to make a really good zombie mod lol. Right now they're all bad, but still kinda fun.<!--QuoteEnd--></div><!--QuoteEEnd-->
Ha some of the zombie escape maps are pretty fun, but you have to get with people who actually can work together as a team. Not sure if you play on the two or three the ZE_ servers but PM your stem and I will for sure play a few rounds.