Khammander free lifeformegg-system SU**S!
Mr.Greedy
Join Date: 2012-07-21 Member: 154270Members
I want to give a free lifeform to a person I have choosed.
Or:
Just make free eggs useable by a player who clicks on them .
NO MORE FREE LIFEFORMS ON RESPAWN!
Some annoying examples:
1. I dislike playing a gorge and hate it so much if i spawn as a gorge -_-.
2. A new player without any plan of the game gets the fade-egg.
3. The Khammander gets the fade/onos egg o_O (happend to me when i tried to defend upgrades in hive and die)
4. The Khammander want to give a gorgeegg to the awesome gorgeplayer who died , but another player was faster or just spawn into this egg.
Or:
Just make free eggs useable by a player who clicks on them .
NO MORE FREE LIFEFORMS ON RESPAWN!
Some annoying examples:
1. I dislike playing a gorge and hate it so much if i spawn as a gorge -_-.
2. A new player without any plan of the game gets the fade-egg.
3. The Khammander gets the fade/onos egg o_O (happend to me when i tried to defend upgrades in hive and die)
4. The Khammander want to give a gorgeegg to the awesome gorgeplayer who died , but another player was faster or just spawn into this egg.
Comments
Even in competetive play if you ask me, sometimes you really want to give egg to specific person cause you know he is a good lerk/fade/onos.
So do put in some method of evolve egg > select nicknames or something who can spawn with it or something.
If you don't like playing gorge and you spawn as such, just evolve back to a skulk. It's free.
No, it's a bad design issue.
<ul><li>Instead of researching an alien class on an egg, you can place evolved eggs near a hive.</li><li>Once placed they "grow" or rather do the current research thing, so marines can't see which eggs are indeed the expensive ones.</li><li>Have these evolved eggs excluded from he respawn cycle.</li></ul>
Would work better if you could specify the player, rather than the egg, that gets your higher lifeform.
But if they don't die for a long time, or evolve their own higher life form, then you have essentially tied up all your P-Res for someone who won't end up using it.
I like the system as is, and I don't consider it bad design just because one person thinks so...
If you don't like playing gorge and you spawn as such, just evolve back to a skulk. It's free.<!--QuoteEnd--></div><!--QuoteEEnd-->
And lose the comms 10 res? I think it would be simpler to implement some sort of menu. At least for the players.
<!--quoteo(post=1957794:date=Aug 5 2012, 03:44 PM:name=Cee Colon Slash)--><div class='quotetop'>QUOTE (Cee Colon Slash @ Aug 5 2012, 03:44 PM) <a href="index.php?act=findpost&pid=1957794"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->But if they don't die for a long time, or evolve their own higher life form, then you have essentially tied up all your P-Res for someone who won't end up using it.
I like the system as is, and I don't consider it bad design just because one person thinks so...<!--QuoteEnd--></div><!--QuoteEEnd-->
And others dont consider it good design just because you think so.
The issue now is not that you have to coordinate but that coordinating is complicated and there still is a chance someone will spawn in the egg before the chosen player gets it. Besides I somehow doubt that a player who has a fade egg waiting for them will keep playing a skulk.
Or what kouji said, that would be simpler from the devs point of view than redesigning the system to be based on players rather than eggs.
I think it should stay the way it is, in the same way that the marine commander must be hands-on in dropping meds and ammo on units - it encourages coordination and communication between the khammander and the player.
Once you get the hang of khammanding, it is very straightforward to locate the player requesting the lifeform (if they're helping, they are already standing next to an egg) and then transform the egg. The only way that could get messed up is if a newly-spawning alien was directed to the new egg, but I am not sure how you can prevent that.
"Control".pffff. Who need this :>.
"Control".pffff. Who need this :>.<!--QuoteEnd--></div><!--QuoteEEnd-->
"Your commander is dropping you Medpacks and Ammo, do you accept? (Y/N)"
Not sure what the outcome of multiple evolved eggs should be. The only choices I can think of are; In order of drop , in reverse order of drop, in order of cost (Onos before Fade before Lerk before Gorge), or some menu system. To be honest, that last one sounds like too much work to go through just to spawn. Any of the other three would likely be fine, since multiple eggs aren't common anyway.
None of this would solve the issue with giving a particular player a particular lifeform, but that can be done already by telling the player to go to a specific egg beforehand.
Agreed.
Yeah, it is buggy and you can't swap to another egg anyway.
You <u>can</u> use E on an egg to use this lifeform! Tried it but i had to evolve from the start but it was free :)