b212 sentry turrets are blowing up when placed in docking

zinc99zinc99 Join Date: 2010-12-23 Member: 75897Members
I was just playing the new version and wasted a ton of res on sentry turrets that just blow up once placed.

Anyone else see that?

Comments

  • ceribikceribik Join Date: 2009-11-24 Member: 69492Members, Reinforced - Supporter, Reinforced - Silver
    <!--quoteo(post=1947601:date=Jun 29 2012, 02:40 PM:name=zinc99)--><div class='quotetop'>QUOTE (zinc99 @ Jun 29 2012, 02:40 PM) <a href="index.php?act=findpost&pid=1947601"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was just playing the new version and wasted a ton of res on sentry turrets that just blow up once placed.

    Anyone else see that?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm pretty sure something that obvious would have been noticed. You'll have to give more information.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--quoteo(post=1947601:date=Jun 29 2012, 02:40 PM:name=zinc99)--><div class='quotetop'>QUOTE (zinc99 @ Jun 29 2012, 02:40 PM) <a href="index.php?act=findpost&pid=1947601"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b>wasted a ton of res on sentry turrets that just blow up once placed.</b><!--QuoteEnd--></div><!--QuoteEEnd-->


    that´s a feature called "this is not tower defense"


    and nanites, nanites of course


    never question them
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    Sentries got changed in this build, it is a bug to do with the kill trigger in the map. It is known.
  • YuukiYuuki Join Date: 2010-11-20 Member: 75079Members
    edited June 2012
    Looks like a cool anti-turret spam feature.

    Too many turrets ? Make them explode !!

    I doubt anybody can come up with a better solution.
  • GrimfangGrimfang Join Date: 2003-02-04 Member: 13086Members, Constellation, Reinforced - Shadow
    Can you use the exploding turrets as anti-alien weapons? do they do any splash damage?
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    <img src="https://dl.dropbox.com/u/6702975/imgs/it-is-known-sml.jpg" border="0" class="linked-image" />
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    edited June 2012
    <!--quoteo(post=1947645:date=Jun 29 2012, 11:52 AM:name=dux)--><div class='quotetop'>QUOTE (dux @ Jun 29 2012, 11:52 AM) <a href="index.php?act=findpost&pid=1947645"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sentries got changed in this build, it is a bug to do with the kill trigger in the map. It is known.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://www.youtube.com/watch?v=ibfxC9O8Fmo" target="_blank">It is known.</a>

    Obraxis was faster, but I did a video :P
  • DustehDusteh Join Date: 2011-07-25 Member: 112142Members, NS2 Map Tester, Reinforced - Shadow
    Sounds like a great feature to be honest! Leave it in!
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <!--quoteo(post=1947694:date=Jun 29 2012, 11:56 PM:name=Dusteh)--><div class='quotetop'>QUOTE (Dusteh @ Jun 29 2012, 11:56 PM) <a href="index.php?act=findpost&pid=1947694"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sounds like a great feature to be honest! Leave it in!<!--QuoteEnd--></div><!--QuoteEEnd-->
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    If it means less turrets on the map, I'm all for it.
  • Locke504Locke504 Join Date: 2010-04-23 Member: 71511Members, NS2 Map Tester
    I'm sure this is also known at this point, but in addition to turrets falling through the map and destroying themselves in several locations, the majority of turrets that don't fall through the map are built unpowered.

    Terminal they all fall through map.

    Tram Departures they are mostly unpowered.

    Generator they are all unpowered.

    They work fine in ball court.
  • Josh86Josh86 Join Date: 2010-12-06 Member: 75513Members
    Yep, I definitely noticed that as soon as I tested the new patch. Exploding sentries.
  • beaglebeagle Join Date: 2010-12-04 Member: 75469Members, Reinforced - Shadow
    I found on Summit the turrets placed in Sub on the upper elevated areas were reporting a different location, and that location didn't have power.

    Also, in Data Core some turrets fall under the Glass Hallway power node. If you click on the turret it says its location, that location needs power.
  • rhezrhez Join Date: 2005-05-14 Member: 51576Members, Constellation
    Best change this patch IMO.
  • BluePhishBluePhish Join Date: 2003-12-14 Member: 24364Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1947650:date=Jun 29 2012, 09:19 AM:name=Yuuki)--><div class='quotetop'>QUOTE (Yuuki @ Jun 29 2012, 09:19 AM) <a href="index.php?act=findpost&pid=1947650"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks like a cool anti-turret spam feature.

    Too many turrets ? Make them explode !!

    I doubt anybody can come up with a better solution.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sentry amount should rise with plyrs on the server
  • VoodooHexVoodooHex Join Date: 2012-06-14 Member: 153264Members
    I'd like to add to this. On Mineshaft I placed sentries in both marine starting locations. The sentries did not attack any lifeforms only cysts.
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    Lets face it, turrets still need a bit of work. But for them to start falling throuh maps if anoyying as hell. I have only played maries a few times this build but it happened each time i was on marines. As aliens however I didnt see anyone complaining about it often so I reckon it doesnt happen all the time. Stll needs to be fixed because its giving the aliens a sligh advantage with the marines losing res on turrets that aint doing anything but falling through the map. I havent seen them explode though
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