<!--quoteo(post=1947601:date=Jun 29 2012, 02:40 PM:name=zinc99)--><div class='quotetop'>QUOTE (zinc99 @ Jun 29 2012, 02:40 PM) <a href="index.php?act=findpost&pid=1947601"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was just playing the new version and wasted a ton of res on sentry turrets that just blow up once placed.
Anyone else see that?<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm pretty sure something that obvious would have been noticed. You'll have to give more information.
<!--quoteo(post=1947601:date=Jun 29 2012, 02:40 PM:name=zinc99)--><div class='quotetop'>QUOTE (zinc99 @ Jun 29 2012, 02:40 PM) <a href="index.php?act=findpost&pid=1947601"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><b>wasted a ton of res on sentry turrets that just blow up once placed.</b><!--QuoteEnd--></div><!--QuoteEEnd-->
that´s a feature called "this is not tower defense"
swalkSay hello to my little friend.Join Date: 2011-01-20Member: 78384Members, Squad Five Blue
edited June 2012
<!--quoteo(post=1947645:date=Jun 29 2012, 11:52 AM:name=dux)--><div class='quotetop'>QUOTE (dux @ Jun 29 2012, 11:52 AM) <a href="index.php?act=findpost&pid=1947645"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sentries got changed in this build, it is a bug to do with the kill trigger in the map. It is known.<!--QuoteEnd--></div><!--QuoteEEnd--> <a href="http://www.youtube.com/watch?v=ibfxC9O8Fmo" target="_blank">It is known.</a>
<!--quoteo(post=1947694:date=Jun 29 2012, 11:56 PM:name=Dusteh)--><div class='quotetop'>QUOTE (Dusteh @ Jun 29 2012, 11:56 PM) <a href="index.php?act=findpost&pid=1947694"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sounds like a great feature to be honest! Leave it in!<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm sure this is also known at this point, but in addition to turrets falling through the map and destroying themselves in several locations, the majority of turrets that don't fall through the map are built unpowered.
Lets face it, turrets still need a bit of work. But for them to start falling throuh maps if anoyying as hell. I have only played maries a few times this build but it happened each time i was on marines. As aliens however I didnt see anyone complaining about it often so I reckon it doesnt happen all the time. Stll needs to be fixed because its giving the aliens a sligh advantage with the marines losing res on turrets that aint doing anything but falling through the map. I havent seen them explode though
Comments
Anyone else see that?<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm pretty sure something that obvious would have been noticed. You'll have to give more information.
that´s a feature called "this is not tower defense"
and nanites, nanites of course
never question them
Too many turrets ? Make them explode !!
I doubt anybody can come up with a better solution.
<a href="http://www.youtube.com/watch?v=ibfxC9O8Fmo" target="_blank">It is known.</a>
Obraxis was faster, but I did a video :P
Terminal they all fall through map.
Tram Departures they are mostly unpowered.
Generator they are all unpowered.
They work fine in ball court.
Also, in Data Core some turrets fall under the Glass Hallway power node. If you click on the turret it says its location, that location needs power.
Too many turrets ? Make them explode !!
I doubt anybody can come up with a better solution.<!--QuoteEnd--></div><!--QuoteEEnd-->
Sentry amount should rise with plyrs on the server